Hi, I'm Nathan. I am a studying games developer since about December 2005. I have always had a passion for games, I have always played games, and have always dreamt of creating my own games one day and so now I am working towards that dream. Currently I work alone, and am studying just about all aspects of games development. I plan to keep working alone as long as possible until I am financially secure enough that I can start up a large studio and hire other team members to work on higher quality AAA titles. I am currently working towards creating a mod for the Cryengine which I won't disclose any details for just yet(Details to come when the mod is finished or near finished). The images on my profile may hint at what this project may be about however ;) And I really don't know what else to say without rambling.

Comment History  (0 - 30 of 772)
Otreum
Otreum Apr 13 2014, 1:11am says:

Haha, this is cool. I am really looking forward to this wonderful little gem of a game you guys have got going here.
I know this is going to be a hit upon release ;)

+1 vote   article: Prisonscape Crafting 101
Otreum
Otreum Mar 6 2014, 5:54am says:

Time to learn UDK :P
I have wanted to make maps for Chivalry, I didn't realise we could now :O

+9 votes   article: Chivalry: Medieval Warfare Custom Map Contest - $25,000+ in prizes!
Otreum
Otreum Feb 23 2014, 3:27am says:

This is one of the most fun games I have played in a while. Never have I laughed so damn hard that I had to walk away from the computer. 4 of us were playing this in my room and we all ended up in tears of laughter.

I am excited to see this getting greenlit (you know it will happen!), so crossing fingers and toes, and have been getting the word out to friends about it too.

As for level suggestions...there are so many, but if I think of a feasible and sensible idea, I'll be sure to post my thoughts ;)

Keep up the great work guys, the gaming industry needs games like this :D

+3 votes   article: Greenlight Update, Beast Sizes, and Incinerator Stage Gameplay
Otreum
Otreum Jul 27 2013, 7:00pm says:

Yay, more updates :D
I am really looking forward to this, along with everyone else, we need more games like C:MW and now B:LotS.
Keep up the awesome work :D

+5 votes   article: Character Customisation in Bushido: Build your own Samurai
Otreum
Otreum Jul 27 2013, 6:59pm replied:

Nice. I find tilesets to be a real pain in the backside too. I've got one that is about 5% finished with over 50 different pieces :P

+3 votes   article: Character Customisation in Bushido: Build your own Samurai
Otreum
Otreum Jul 1 2013, 5:02am says:

I love it :D

+1 vote   article: Try the updated playable demo of Life Goes On
Otreum
Otreum Apr 13 2013, 7:17pm says:

Nice work, always great making those little (big) breakthroughs in your code :D

+1 vote   article: Engine work
Otreum
Otreum Mar 22 2013, 7:38pm says:

This game is worth the pretty penny, that is for sure. You have my pledge :D

Best of wishes for you and your team, and hopefully your Kickstarter succeeds gloriously, you guys deserve it :)

+3 votes   article: Planet Explorers Kickstarter! And Alpha 0.53
Otreum
Otreum Mar 12 2013, 8:24am says:

Maybe i'm just immature but..... Big Ramkok? o_O
Get that bird away from my armies!

+2 votes   article: The Utans-updated
Otreum
Otreum Feb 27 2013, 10:21pm says:

It is independent developers like you guys, who will eventually dominate so called 'AAA' developers out there with your unique and innovative creations.
The craziest part about this specific game is you have allowed it to be downloaded freely in it's alpha state (which looks amazing btw!).
Keep up this awesome work, and you guys will be making millions one day and be highly respected amongst the gaming and games development community :)

+7 votes   article: Planet Explorers now on Steam Greenlight!
Otreum
Otreum Nov 16 2012, 7:10pm says:

I think it's a great thing to see indi developers supporting other indi/mod developers.

PZ is already a great game, and while I can understand the impatience of some people, I can also understand the decision made by the developers to support other aspiring developers. It is a rarity these days, and I would love to see more of it.

Obviously there is work behind the scenes that the developers aren't showing to people just yet, so I say remain patient and wait until RC3.

+3 votes   article: Modding of the Damned #4: Building a Better World
Otreum
Otreum Sep 25 2012, 9:34pm says:

Wow this is looking awesome man, reminds me a bit of cannon fodder, only less cartoony, well done and a thumbs up from a fellow aussie for greenlight :)

+2 votes   article: Recruits Alpha v0.032 (Stealth Mission)
Otreum
Otreum Sep 6 2012, 2:44am says:

Voted for this as soon as I saw this announcement. Unfortunately though, unless people are actually looking for the game, I doubt they will find it. Greenlight is such a cluster**** right now with all the wannabe games on there, or games that aren't really even games.

You'd have better luck on Kickstarter methinks!

I hope that this succeeds as much as Natural Selection 2, Chivalry: Medievil Warfare, and other indie titles are succeeding, it sure as hell deserves success, it is looking amazing! :)

+1 vote   article: Interstellar Marines on Steam Greenlight
Otreum
Otreum Aug 8 2012, 7:41am says:

Looking awesome, also loving the simple commentary that doesn't make me want to blow my brains out :P

+2 votes   article: Under the Ocean - Devlog 3 (First Playable Alpha)
Otreum
Otreum Jul 21 2012, 5:40am replied:

I'm sure we can all do without the personal insults.

"Former wizards, forecasters, psychics".
Not only that but the character actually looks like some sort of zombified wizard, holding his hands together like they are in prayer or something. I'm surprised he's not holding an artifact between his hands like it's a crystal ball :P (i'll stop ripping on the wizard now)

And yeah, i've played the beta, and I ended up playing the real STALKER instead. Because I was reminded too much of a game called Fallen Earth, only in the STALKER gameworld.

This worm monster thing is yet another good example of bad design. (It's a cool looking monster, but horrible for STALKER, you only need to take a look at the comments to see that).
Moddb.com

The devs should take a look at what made STALKER great and unique, they should look at what style GSC gameworld went with their monster design, and try to do something that isn't straight out of some fantasy game or the DUNE movie.

+1 vote   article: Let`s talk about monsters
Otreum
Otreum Jul 20 2012, 5:57pm replied:

Do you even understand what RPG means? Role Playing Game. STALKER is a First Person, Post apocalyptic RPG, but it is not a fantasy RPG. It's not the names that concern me, it is the fact that they really do look like a zombie wizard and a hobgoblin, fresh out of a fantasy game. Don't get me wrong, I love the models, but they don't fit in the STALKER game world.

+1 vote   article: Let`s talk about monsters
Otreum
Otreum Jul 20 2012, 4:31am replied:

And hobgoblins? What is this? World of STALKRAFT?
Sorry devs, but you need to stick to mutants of the STALKER gameworld, or at least make some that stick to the trend. Adding Wizards and Hobgoblins is making it sound like a magical fantasy, not a post apocalyptic wasteland...

+8 votes   article: Let`s talk about monsters
Otreum
Otreum Jul 15 2012, 9:51pm says:

Looks awesome!
I'm loving the fields and meadow screenshots...actually, no, I love them all :D

+1 vote   article: Invasion 1944 2.62 News!
Otreum
Otreum Jul 13 2012, 5:04am says:

Absolutely amazing stuff. I can already see the progress since the last footage, the combat is looking much more fluid, and actually does look cinematic and "flashy", which is very difficult to pull off for a game of this sort.
I would love to see a sort of "helmet cam" type option for server admins, which turns on a helmet view for players, so you would have your view sort of obstructed as if you were looking from within a helmet. But I think that would need to be in some kind of "pro" mode :P

Also cannot wait to get my grubby mits on a pole axe and lop some heads off :D

+1 vote   article: Chivalry: Medieval Warfare - New Devblog
Otreum
Otreum Jul 9 2012, 4:37am says:

This looks simple yet really fun. Gotta give this a go :D

+1 vote   article: New Cannon Brawl Gameplay Teaser
Otreum
Otreum May 18 2012, 7:26am replied:

I agree with GlassPirate. It is pretty much just like the exoskeleton from STALKER. Just the mask is different. Nothing un-STALKER-ish here ;)

+1 vote   media: New Art
Otreum
Otreum Mar 13 2012, 4:30am says:

I'd love to see this put into play. I personally started working on an island survival type thing for the Cryengine 2 a while ago, but wasn't really a serious project.

I wish your team the best, the idea is hardly touched upon, even by indi devs, so it would be great to see more games and projects surface with the whole survivalism idea in mind.

+3 votes   article: Marooned Progress Update #1 - Features
Otreum
Otreum Mar 10 2012, 2:48am says:

This is great, good to show that you are paying attention to the smaller details.
All it needs now to complete it is a toungue hanging out :)

R.I.P. Daisy :(

+2 votes   article: Dev Blog #3: Dead Daisy
Otreum
Otreum Mar 9 2012, 1:51am replied:

I hear it's collaborating with My Little Pony online in a game called "Kitty vs Pony Universe", it's apparently R rated :O

+14 votes   poll: Your aims in 2012
Otreum
Otreum Mar 7 2012, 4:54pm replied:

Whats with all of the generic above ground shooters coming out and charging premium prices?
The underwater theme is certainly not untouched, but it's definately not at the point where it's overdone. I can recall very few games that involve underwater play. I could talk forever about above ground shooters. Therefore underwater games are very new and unique still.

+2 votes   article: Deep Black: Reloaded Released on Desura
Otreum
Otreum Mar 5 2012, 4:29am says:

Haha, that was a fun little update, the side view combat is a great idea that could be expanded upon in a big way, however perhaps make it a little more difficult to die :P

Also, have fun at GDC guys, hopefully your combat demo gains plenty of attention, i'm sure it will :D

Loved the last part too, it reminded me a little of Serious Sam actually :P

+4 votes   article: New Overgrowth a171 video devlog
Otreum
Otreum Mar 4 2012, 6:00pm says:

This looks super scary and edgy, I think I will be hugging the nearest surface all the time as a diver, hell, I may just curl up and wait until the battle tides over :P

The gameplay is looking more fluid than in the last video which is great.

I'm sure you guys have already picked up on it/know about it, but when the player is grabbed by a shark, things go from fluid to looking a bit jerky and quick. I think to emphasise the deadliness of a sharks bite, it would be really scary if the upper body of the player flops around while the shark is shaking the player, and the shark player would need to jerk his mouse around to "shake" the human to chomp the limbs off.

Also with blood, the trails of blood look great, but to improve on the blood once again, it would be awesome if those trails dissapated and turned into red mists of blood, creating a bloody cloud of death.

Otherwise it looks fantastic and improves with every video, I am super excited to get my shark proof mits on this :D

+3 votes   media: GDC 2012 - Gameplay Trailer !
Otreum
Otreum Feb 25 2012, 7:42pm says:

Awesome stuff! I am loving the scale of detail in this engine, I can't wait to see what is in store for it's future! :)

+1 vote   download: Outerra - Anteworld demo
Otreum
Otreum Feb 1 2012, 10:28pm says:

Awesome, the last game like this was Diver 3D, and while it was good, it was unfinished, so this makes me happy to see this :)

+1 vote   article: Depth Hunter Released on Desura
Otreum
Otreum Jan 30 2012, 4:12pm says:

This is awesome, I am loving the combat, it's probably more fun to watch the fights than to play :)

I am not sure If I would like to see any dismemberment, maybe only with major strikes from big weapons.

I think I would prefer to see enemies get broken limbs and body parts, for example, if they get a broken arm, they won't attack as much and will more so just use their legs, or if they get a broken ribcage, they will start backing off and not attack you so much, they will just go on the defensive, and obviously a broken leg would kind of ruin it, but maybe a severely hurt leg, like a fractured leg, they might start limping, and just try to defend one spot with their arms only, rather than try to move or attack.
The alternative is that severely injured enemies try to retreat back to other groups of enemies to warn them and get to safety, so you would have to make sure to stop them.

0 votes   article: New Overgrowth a167 video devlog
Otreum
Otreum Jun 29 2011, 5:49am replied:

That's right, I couldn't think of the game, but I remember now that it was the next "Sword of the stars" game, which are actually not bad games. Kerberus is a good, honest and down to earth production studio, so it would be great to see them put some more work into Fort Zombie at a later date to try and polish it up, or completely redo it to a lesser frustrating degree :P

They really have a gem here, but at the moment, it's kindof just shining out of the cave wall, they need to dig it out, and polish it up so it's nice and shiney :)

+1 vote   article: Fort Zombie on Desura!
Otreum
Otreum Mar 27 2010, 7:33pm says:

It's funny how the two different "worlds" feel safe in their own way, but also dangerous in their own way.
Being on the surface makes you feel safe because it's bright, it's sunny, there are the sounds of birds and lapping water, there are the lush colours everywhere etc, but....at the same time, terror lurks beneath, a terror that you cannot see from above the water, a terror that could grab you and tear you apart in seconds, fear of the unknown sets in when you're above the water.

Then while beneath the water, everything is eerily quiet, not really peaceful, but also not really frightening, everything is monotonously blue and dark, like a bad nightmare or a vague dream, and you feel so vulnerable, so alone, seeing a shark is suddenly much more frightening than floating on the surface and being dragged under by a shark...but at least you can react beforehand to try and prevent the attack, which gives some sense of security.

So while it may feel safe to float on the surface in the sunny happy looking and sounding place, you're in more danger than if you were under the deep blue sea, hiding amongst the coral and wrecks.

This mod will be awesome because of these things...just don't ruin it with silly name tags floating above players and a silly HUD.
If anybody is into diving games, I would recommend buying a game called Diver 3D or giving the trial a go, it's really fun, and can also be really scary.

+4 votes   article: March mega-update!
Otreum
Otreum May 19 2009, 12:55am replied:

Bahahah, yep, it's getting my mulah as well :)
You know what this reminds me of?
Jazz Jackrabbit...oh what a classic :D

+1 vote   article: Why ninja rabbits?
Otreum
Otreum May 17 2009, 1:57am replied:

Good for you, but my point is, that for those who hadn't started mapping yet, and have just got the SDK to start mapping, they shouldn't be complaining.
At least they have some official tools now, heck, it's still in beta, they didnt even have to release these tools, they could have done their own in house testing so eventually they could release a final version, but they've released a beta, yet people complain.
It's one of those "damned if you do, damned if you don't" situations.
All i'm saying is be grateful you've got anything at all from them at this stage rather than complaining like a bunch of school children.

+2 votes   article: Left 4 Dead Beta SDK Released
Otreum
Otreum May 16 2009, 8:39am says:

WOW, how ridiculous, you all finally get an SDK, and now you all complain? hahahahaha, have fun doing that, i'll be having fun making some L4D maps :)

+7 votes   article: Left 4 Dead Beta SDK Released
Otreum
Otreum Feb 9 2009, 6:50pm says:

Lol at the name of the main character XD
Jack Rustle :D
You know...there is a dog breed called Jack Russell :P

Dogbreedinfo.com

+2 votes   mod: Dead Silence
Otreum
Otreum Feb 6 2009, 6:42pm replied:

Right...so next time make a category called "Make a banana" and in the description you tell people to make applies and berries....

Nostalgia is Nostalgia, it has it's own meaning, you can't define that meaning, as it is already defined, just as you can't say that your version of a banana is apples and berries, because a banana is a banana, it is what it is, and can't be changed to any other fruit.

There is so mucn more I could say just so everyone knows the gritty details oh how poor the judging process was, but i'm sure you can all see how poor the selection of maps were right from the very first culling.

+2 votes   article: The Winners
Otreum
Otreum Jan 13 2009, 5:43pm says:

Did you? lol
Mate, I had to in order to make this map ;)
I would like you to elaborate on what you mean by "Not exactly the level from super mario 64"...It CAN'T be exact, like I've already explained.
And if you think you can do better in less time, then by all means, go for your life.

+1 vote   download: Bomb-omb Battlefield - Super Mario 64
Otreum
Otreum Jan 11 2009, 11:48pm says:

Odd, I cannot access page 18 of the WIP forum for the FC2 competition, I think my computer doesn't like the video that 4ev3r posted lol.
Moddb.com

+2 votes   member: Otreum
Otreum
Otreum Jan 11 2009, 10:29pm says:

yes, thankyou non pety people :D.
Well I think that with or without a loop is fine, but I think the idea is have a death race, not just a point a to point b race as it lasts longer then.

+1 vote   download: DisneyLand Resorts Race ( also CTD TDM)
Otreum
Otreum Dec 30 2008, 3:06am says:

Thanks 4ev3r. I could probably do it better now compared to back when I made it though :P

+1 vote   download: Gladiatorial
Otreum
Otreum Dec 26 2008, 9:29pm says:

UPDATED THE MAP

I deleted a large object that was not able to be seen while playing so although I didn't notice much of a performance hit inside the editor, It may be different in game.
I also fixed up some other little areas where there were objects that had a gap underneath them.
Then I added a cliff to the UFLL spawn area so that the mortars can't spam the spawn with raining mortar shells.

+1 vote   download: Ultra Tank
Otreum
Otreum Apr 20 2008, 8:47pm says:

I'm with Mr Kadish on this one, all his comments are spot on.

And instead of getting frustrated, I'll just say that vash, I haven't seen one single constructive comment from you yet, so please, if you have nothing good to say, don't say it at all ;)
Hypocracy is something I can't stand.

CJundead, perhaps take some advice from someone who made an excellent and famous zombie mod, just like you should have taken my advice on your trailer instead of just burying my comments and eventually deleting them.

Now for my constructive crits (which are pretty much the same as mr Kadish's), the game DOES seem very easy...run around, find a gun laying randomly on the street with some ammo, and just shoot zombies without feeling threatened. The idea of zombies is to feel overwhelmed, not to have cannon fodder to blow to bits.

+1 vote   article: Dead Epidemic Trailer
Otreum
Otreum Apr 14 2008, 10:36pm says:

When I read the small blurb, the first thing I thought was "evil genius" and I say GO FOR IT :) especially on the source engine.

+1 vote   mod: World Domination
Otreum
Otreum Apr 7 2008, 5:35am says:

Ah great, it's such an addictive game, I think mainly for the fact that I havent seen melee combat in that era done properly yet.
But yeh, if you guys are heading where I think you're heading with your mod, this is going to be fantastic, i'm always for new things, and this mod is one of those new things.

+1 vote   article: Exodus Mod Bi-Weekly Update #3
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