What is Chivalry, what makes it different from other games? We try to answer these questions for you while showing off some new content in our latest developer blog.
Posted by Tibberius on Jul 11th, 2012
It's been a while since we have updated you guys here at indiedb but know that more news is coming soon! We have been hard at work developing the game and recently opened up our first phase of testing. So far we have gotten a very positive response from the testers and we are very excited to see what you guys think of the game as we get closer to release.
This post really marks a major milestone for our team as we have now moved into the polish stages of development and are beginning to focus on marketing the title in earnest. This is a great challenge for an indie team that makes games that look nothing like most indie games. It is a new challenge for our team, one that we approach with nervous excitement. And one that we might need your help with. Helping is easier than you might think- tell a friend, like us on facebook, send an email about us to a games website or magazine, even post about our game on other forums- it can all go a long way.
Our game, at its core, is trying to deliver the experience of being in the middle of a medieval battlefield, with corpses and chaos all around you. That feeling of warriors encased in steel, slugging it out and being battered and beaten to their last breathe but pressing onward and overcoming the enemy with sheer skill and heart. The game is not easy, it is a genuine challenge to defeat your opponents in combat because they too fight for their lives.
Our journey making the game has not been easy either and nor will the few months ahead be easy for us as we attempt to market our first commercial game. But that is what the Torn Banner is about, and what it is meant to symbolize, that even when you are beat down, tired, bloodied and torn apart, you need to stand strong and blow proudly in the wind, for if you stand with pride for what you believe in, you may inspire others to do the same.