Welcome to the Noesis Interactive ModDB Member Page!! Noesis Interactive works to teach video game development and modding techniques for all skill levels. Learn to create custom characters, levels, animations, and props for your favorite PC games!! Visit us at www.noesisinteractive.com
Check out "Modifying & Recompiling Source Characters" on design3 and learn about Source engine character creation.
In this tutorial you'll learn the specific methods for extracting, decompiling, modifying and finally recompiling character and prop models in Half-Life 2. Using a powerful combination of the XSI Mod Tool, various third party apps and Valve’s own SDK.
Check out the latest tutorial on design3 "Concept Art with Photoshop - Weapons"
This concept art tutorial will show one method of creating a prop illustration in Photoshop. We will begin by creating a flat silhouette of the object in black. Then by using a combination of gradients and clipping masks to establish lighting and values, we will flesh out the silhouette into a rendered weapon. After the object is rendered in grayscale we will show methods of adding color, and tips for creating artificial lights.
"With the revolutionary release of the Xperia™ PLAY into the mobile gaming ecosystem, we are excited to work with design3 to offer training videos designed to help Sony Ericsson developers move their projects from concept to delivery as fast as possible. Read more about design3’s exciting offerings after the jump."
Learn how to use UDK's newest addition in the "Introduction To UDK Landscape Tool" tutorial on design3!
This Unreal Development Kit training module will introduce you to the Landscape Edit tool. You’ll learn how to use the Landscape Edit options to create and edit landscape meshes in a similar way you would create and edit terrains. Then you’ll learn about materials, and create and apply a custom animated texture to your landscape. Finally, you’ll learn how to export heightmaps and layers so that you can then import them back into UDK to use on your landscapes.
Check out "Advanced Character Animation with Maya" on design3 and learn how to get your animated characters into Source engine games!
You'll see how easy it is to rig and envelope a character for the Source™ engine, create game walk cycles and apply motion capture data to your own custom designed characters within Source SDK powered games.
Check out the latest design3 UDK tutorial, "UDK Racing Game - Level Design" here:
This Unreal Development Kit training module covers the level design and construction aspect of a downhill racing game project. Learn how to create and edit terrain, add static mesh objects, place lights and cameras, spawn vehicles, and more. Use UDK tools such as Kismet and Matinee to create simple connections and animations that help your level to function properly. Create a static mesh inside UDK and then export it to the modeling program, Sculptris, in order to create a highly detailed custom object. This is the first of two modules in the “UDK Racing Game” series.
Ross Scott has finally released the next Civil Protection episode "The Tunnel"! Watch Part 1 here:
And, by complete coincidence, we have released his "Source Machinima Cinematography" tutorial on design3!
Ross Scott’s ‘Source Machinima Cinematography’ guides you from script to screen through the evolving world of machinimaking. Learn integral topics such as pre-production, voice recording, audio editing, virtual camera work, video production and the addition of post-production effects. Master the Valve Demo Smoother and Source Recorder tools and learn to use Hammer’s internal cameras to render impressive cinematic shots that would be nearly impossible in the physical world. You’ll soon discover why machinima has peaked the interests of both gamers and filmmakers around the globe.
Check out "Advanced Character Animation with Softimage" on design3. Learn how to animate custom characters for Half-Life 2 and other Source Engine games!
"You'll see how easy it is to rig and envelope a character for the Source engine, create game walk cycles and apply motion capture data to your own custom designed characters within Source SDK powered games."
New tutorial posted on design3! Check out "Photoshop CS5 Tools & Techniques"
Learn to create your own image files in Photoshop! Explore and use essential tools like the pencil, brush and pen before familiarizing yourself with powerful, yet staple, features such as selections, layers, masks, blending modes and smart objects. You'll also work with filters, hone your gradient skills, master the use of type and much, much more.
A new Unreal Dev Kit tutorial has been posted on design3! check out "Introduction to UDK Tools" here:
This training module will teach you the basics of working with Epic Games Unreal Development Kit’s specialty tools. First, you’ll learn how to use Unreal Kismet, UDK’s visual scripting tool. Then you’ll start working with Unreal Matinee to create basic keyframe animations for your levels. Next, you’ll learn about importing images and creating materials using the Unreal Material Editor. Finally, you will use Unreal Cascade to create unique and interesting particle effects. This is the fourth module in the UDK Fundamentals series.