This member has provided no bio about themself...

Comment History
Nightshade13666
Nightshade13666 - - 16 comments @ The Elder Scrolls: Total War

Couple of early things I noticed is that House Sadras has no listed strengths, weaknesses, and only a picture but no name of it's special faction unit. The other is that, and I'm uncertain if it's an error or not, the Aldmeri Heavy Archers have less total defense than the tier below them. Normal Aldmeri archers have defense 11 with 8 armor and 3 defense skill while the heavy archers have 10 defense with 10 armor and 0 defense skill.

Good karma+3 votes
Nightshade13666
Nightshade13666 - - 16 comments @ Hyrule Total War: Classic Ultimate

I've started playing this mod and have quite enjoyed it so far. I have query as to the future of this mod: will there be work to try and create an inter faction balance? Also, there are some interesting progression clashes down the tech tree of some of the factions. For example: the Darknut Adepts outclass their other, khopesh wielding tier 1 brothers and even tie the phalanxers in defense and smash them in attack. I'm not particularly looking for it being one way or another in regards to this, I'm just curious as to your plans.

Good karma+2 votes
Nightshade13666
Nightshade13666 - - 16 comments @ Hyrule: Total War

Here, look into this. It explains what Neph is working to do. Twcenter.net(Gasp!!!)-Thread

Good karma+1 vote
Nightshade13666
Nightshade13666 - - 16 comments @ Hyrule: Total War 3.7.3 Patch

I love the Wizzrobe new looks and I think the Ghoma look pretty good too. But I don't think the new Hyrule look that good. They don't look bad, but the old armor was nice. What I would like, and possibly many others, would be that each faction overhaul be a separate patch. That way we can mix and match the favored looks. At the least, I would ask that any gameplay update is not with an appearance updates. I also agree with the other commenters that I would love some gameplay patches. Most crashes seem happen after a battle ends, as the enemy stacks fall over.

Good karma+3 votes
Nightshade13666
Nightshade13666 - - 16 comments @ Warhammer - The Sundering: Rise of the Witch King

Nothing, they aren't in the game yet.

Good karma+1 vote
Nightshade13666
Nightshade13666 - - 16 comments @ Hyrule: Total War

It feels to me that the Bonemold Monks are weaker in this update. Looking at their stats, I'm wondering if they could take on twili spearmen who cost significantly less. Bonemold Monks can't take on Hyrule Castle Guard who have the same stats as Twili Spearmen.

Good karma+2 votes
Nightshade13666
Nightshade13666 - - 16 comments @ Hyrule: Total War 3.6 - Part 1

Figured a way to do the rebellion side of the Twilight campaign. First, you select the Twilight and some other faction that would do nothing if under the control of the computer, like the stalfos. Then you do whatever you want with the Stalfos but you ALWAYS save on the Stalfos turn. That way you can load it and play Zant's forces from the beginning of each turn. Will you lose whatever progress you've done in the first part of your twilight turn? Yes, but at least you won't have to reset your entire campaign.

Good karma+1 vote
Nightshade13666
Nightshade13666 - - 16 comments @ Hyrule: Total War

Continuing with the theme of bugs. Darknut horsemen cause game to crash as deployment is initiated, regardless of force size and whether it is campaign or custom battle.

Good karma+1 vote
Nightshade13666
Nightshade13666 - - 16 comments @ Hyrule: Total War 3.6 - Part 1

Hello again, found a way to work around the Twilight issues. The way you do it is start the rebellion and then suicide Zant, then surrender to Midna. After that, you'll be under the standard Twilight faction with all recruitment options available and be able to build the mirror gate and progress on. Have encountered no problems with this set up so far.

Good karma+1 vote
Nightshade13666
Nightshade13666 - - 16 comments @ Hyrule: Total War

Hey, more bugs I've found. Dezaia's, giant fairy monster, ability remains in effect for the units that participated in the battle she used it in in later battles. Basically, battle starts, and the army that Dezaia used the ability on in a previous battle routes immediately. No abilities used. Ordona's militia barracks recruits rangers.
Things I love about the mod. New units that have unique abilities, new hero abilities, even more lore, and the sheer awesomeness that this mod has delivered previously has not let up in the slightest. Updated Sol Cannons are much more destructive in the best chaotic way possible. The reworked military trees add a new depth of speed and unit choices that help speed up and add complexity to the game, most notably, early game.

Good karma+1 vote
Nightshade13666
Nightshade13666 - - 16 comments @ Hyrule: Total War 3.6 - Part 1

Same issue. To add upon though. On the reverse side as Zant, as I gave up trying to play as Midna, if a crash occurs and I load either of my saves it sets me up as Hyrule and then is stuck on the rebel Twili's turn. Also, are events supposed to occur as you conquer the prison and presumably other settlements? They did not occur for me if they were, but then again, I didn't end my turn and took Zant straight against the fairy, who does not shoot bolts incidentally, where it crashed.

Good karma+1 vote
Nightshade13666
Nightshade13666 - - 16 comments @ Perisno

What are your stats? It may be possible, but unlikely, that you just don't have the needed stats. Redwood Nation works heavily in power draw and also has high riding requirements for their cav.

Good karma+1 vote
Nightshade13666
Nightshade13666 - - 16 comments @ Third Age - Total War

Hello, I was wondering if, in some form of "fix", that the hotseat campaign can be altered to allow human players to be able to defend. I know that vanilla does not allow it but every other mod I have downloaded thus far have allowed for human players to defend, with the exception of when a human player attacks another. Me, and the friends and family I have who play this game with me, would greatly appreciate and enjoy this.

Good karma+1 vote
Nightshade13666
Nightshade13666 - - 16 comments @ Hyrule: Total War

I've found two issues with the game as playing as the Twili. Agents that are sent through the mirror gate disappear from the game. They are not on the map anywhere nor in the agents' list. Also, the Twili can not build the next level of town which seriously cuts their ability to produce higher grade units. I don't know if the second issue is on purpose or not, but it should be at least notified in the Twili disadvantages.

Good karma+1 vote
Nightshade13666
Nightshade13666 - - 16 comments @ Battlefront Demo (FIXED)

Type in the launch option, anything will do, and then click okay. Reopen it and tell me if what you typed is there.

Good karma+1 vote
Nightshade13666
Nightshade13666 - - 16 comments @ Battlefront Demo (FIXED)

I'd like to write a short review, if I may. Please respond with a yes or no.

Good karma+1 vote