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Navisiul
Navisiul - - 33 comments @ Republic at War

If you just micromanage them well, Commando droids can capture or just cripple planetary defenses. I think a single squad can destroy an AT-TE if they all place the detonators.

I normally go for the planetary Turbolaser if it's to soften up a planet, maybe destroy a heavy vehicle or two during the process then retreat.

Good karma+3 votes
Navisiul
Navisiul - - 33 comments @ Republic at War

Thanks, I really just build Munificents to effectively defend shipyard and income planets until getting providences due to the fact that the techno union frigate is a quick strike frigate, and the recusant has failed me too many times when I tried to see if it could function well. I noticed that in a 1v1 situation, the Dreadnaught wins with heavy damage, once a fleet with about 5 to 10 munificent defend or attack, they can effectively defend the early and mid game.

I much prefer playing CIS but I'll have to try Republic again one of these days.

Good karma+1 vote
Navisiul
Navisiul - - 33 comments @ Republic at War

I do have a question, what is your opinion regarding the anti-missile frigates? I feel that the munificent has superior weaponry, but the Dreadnaught-class actually works as an anti-missile and is very bulky.

Good karma+1 vote
Navisiul
Navisiul - - 33 comments @ Republic at War

I prefer the providence, but remember that the venator and the Providence are the go-to capital ship: They're reliable, powerful and effective in most roles. Venator seems to have weaker weapons but the SPHA ability and superior bombers balance out the Providence heavy firepower. Providence does have (In my opinion) the better interceptor.

Good karma+1 vote
Navisiul
Navisiul - - 33 comments @ Sins of the Prophets

This happened with the new Sins update, which broke the Halcyon into only being able to attack structures. Should be fixed with the download link, but if not, wait for the new update which is coming out very soon.

Good karma+2 votes
Navisiul
Navisiul - - 33 comments @ Republic at War

In RAW, LAAT gunships are great because even if the enemy have AA guns, they miss on occasion, giving you a chance to drop off the troops and support by eliminating the troopers weaknesses such as Anti-Infantry guns or vehicles. Although Turbo Tanks help with transportation, I feel like the LAAT can help more against Destroyer Droids or AATs. The AT-TE is more to protect a high-value unit like a Commander or Hero.

In FOC, the consortium transport is the only one I ever used on occasion. While cloaked, I run over infantry because the player won't notice them. Then, drop them off in a priority structure like a shield generator.

Good karma+4 votes
Navisiul
Navisiul - - 33 comments @ Sins of a Galactic Empire

Thank you!

Good karma+2 votes
Navisiul
Navisiul - - 33 comments @ Republic at War

Yeah, I have to go with Magna guards, considering they are not only efficient infantry, they can take a lot of damage and still fight, and they have been made with enhancements to jump similar heights to Jedi, increasing their mobility. They have also the programming to pilot ships, with similar skill to Jedi. (I know it's a melee battle, just wanted to put that as well.)

Good karma+1 vote
Navisiul
Navisiul - - 33 comments @ Sins of a Galactic Empire

Love this mod, but just out of curiosity, is there a reason that the TIE Defender is not the heavy bomber of the Empire? It did originate from Legends and fills the same roll.

This obviously won't change how I see the mod, just to know if there is a specific reason for it.

Good karma+2 votes
Navisiul
Navisiul - - 33 comments @ Sins of the Prophets Alpha v.0.81.2 is live!

But if the Covie fleet has the chance to level up because of the assaults, even Punics and the Infinity will have problems.

You have to be very careful to prevent that from happening.

Good karma+1 vote
Navisiul
Navisiul - - 33 comments @ Republic at War

CIS
Providence-class destroyer.
Name: Kothlis Spear
(Just really like the Kothlis level from Rouge Squadron 2, and would see a hidden CIS facility on the planet. Considering the CIS were hidden on some planets.)

Good karma+1 vote
Navisiul
Navisiul - - 33 comments @ Sins of a Galactic Empire

Can someone tell me what ships normally spawn in the graveyards? Everytime I find one, the AI already took them to its own fleet.

Good karma+1 vote
Navisiul
Navisiul - - 33 comments @ Sins of a Galactic Empire

Ok, Thanks for the help.

Good karma+1 vote
Navisiul
Navisiul - - 33 comments @ Sins of a Galactic Empire

This is more of if anyone can tell me what could be the best move.

I'm in a stalemate with the Empire (I'm CIS).
It is focusing on two key planets on the border to his fortress planets, with Golan III Stations surrounding the Hyperspace exit towards my planets.

The Key planets are a Shipyard planet and large population planet. (Both have 4 Mk. V Stations and Ion Cannons) After that, defenses are thin.

The defenses are stable but require a fleet as a distraction for the Ion Cannons to disable and fleet to finish the job with the Mk. V Spacestation.

I have a fleet of Lucrahulk Battleships swapping planets every time they are in danger and a small strike force of Providence Invisible Hand.

I could use the strike force to clear the Neutral planets and attack his planets. The only problem is that the planets that are denying that are large city planets, so large fleet of ships orbiting the planet, and the providences even with all bombers in strike craft, won't break through.

Should I risk pushing through the City planets or remove the defense fleet from the system to attack from behind?

Good karma+1 vote
Navisiul
Navisiul - - 33 comments @ Sins of a Galactic Empire

Remember that ships speeds in a gravity well can be changed. But Hyperspace speed is still the same. If its to go to different planets, set up Holo net connected planets. And remember that Titans are brutal monstrosities but should be accompanied by a fleet of Capital ships.

Titans are expensive by that reason.

The Death Star would seriously unbalance towards the Empire. Rebbelion can have smaller, weaker Titans but can have 4. (I think, haven't used them.)

Super Star Destroyers will be any enemy fleets main threat.

Good karma+2 votes
Navisiul
Navisiul - - 33 comments @ Sins of the Prophets

Yeah, considering the AI cheats with production of ships and other aspects.

An important thing to understand is that the only UNSC ship with shields is the Infinity (Correct me if I'm wrong anyone) UNSC have MAC's on their ships, resulting in powerful starts to a battle, but takes time to reload. MAC platforms orbiting planets are detrimental if in a large grid or cluster to any enemy fleet. (20 MAC platforms focusing on an enemy fleet with a fleet to distract will stop any assault, Even a whole Capital ship fleet.) Phoenix-class Support ships are great, you can colonize planets and turn the ship into an Anchor Starbase, which can produce Frigates when upgraded.

Covenant deal constant damage and all ships have shields.
Not that many ships can colonize. Only one frigate can (Only useful thing about it, in my opinion) and one Capital ship, the weakest of them. Covenant don't have MAC platforms but have Patrol Stations, which will bring a fleet depending on its level. Eliminate the fleet quickly and destroy the station quickly.

Personally, I find bombers not that effective. I normally just make interceptors to eliminate any annoyances. I normally have the fleets take care of the ships. (This is just my idea, I'm sure I'm wrong in something but it's worked for me.) Good Luck, You'll need it.

Good karma+1 vote
Navisiul
Navisiul - - 33 comments @ Republic at War

Only problem with the Carrack is that it acts like the middle of corvette and frigate. Can't capture points but doesn't have hardpoints

Good karma+1 vote
Navisiul
Navisiul - - 33 comments @ New Triad of Evil

50% percent is too much, I would understand 25% for Grievous and 15% for the Tactical droids, maybe 20% for Super Tactical Droids. (Maybe for the future, would be cool)

I do agree that CIS has no defense against missles. Only efficient way is lots of munificents covering each other with missle defense.

I think the supply ship with missle jamming would help

Good karma+1 vote
Navisiul
Navisiul - - 33 comments @ GUI Mockups

I feel like the Crab Droids are enough HUNT units for the CIS. B1's have too many units to be a fair fight. Crab Droids are small groups of 4, enough to hunt down a planet with just clones or an army can hunt the entire planet. But AT-RT's are the same but can capture locations like infantry. It's more of an edge for the republic due to their ****** early space ships.

Good karma+1 vote
Navisiul
Navisiul - - 33 comments @ Sins of the Prophets Alpha v.0.81.2 is live!

I don't know much about this and I'm planning on buying the game and using this mod, just two simple questions:
1. Is the mod simple to install?
2. Is the Online multiplayer in the mod fully functional?

Good karma+1 vote
Navisiul
Navisiul - - 33 comments @ Republic at War

That happens to me on occasion, just restart the PC. It verifies and confirms it. It's worked for me.

Good karma+2 votes
Navisiul
Navisiul - - 33 comments @ Republic at War

Yeah, the ATT is great in numbers as well as the N99 by its long range, but slow movement. The Spider droid is decent against infantry and light vehicles but need support from its anti-vehicle counterparts (AT-TE, artillery, AT-AP). MTT is not recommended except if it's to slowly form a large infantry force, even then, the B2 platoon is better in that aspect.Droid Gunships are phenomenal against anything and everything except an Anti-aircraft turret or LAAT. Since the republic has no other means of effective combat against them.

Good karma+2 votes
Navisiul
Navisiul - - 33 comments @ Republic at War

Not sure if I can help much, my regular tactics except for capital planets like Coruscant, Mon Calamari, Corellia, Kuat, Ect. Is produce many BX-series commando droids to invade with stealth and the remote detonator on large, sturdy targets like an AT-TE or Power generators, and activate the stealth whenever turbo lasers are attacking your units. Recommended to also use heroes to assist in getting the enemies attention, letting the A.I. possibility for Commando droid slip away. It's best to sneak them in and eliminate the shipyards, leaving the Planet's orbit battle much easier by eliminating the stations weaponry and constant reinforcements. Also don't send like two or three, send minimum 5 and i leave the max at 30 squads, remember, they have killer aim and range and deadly anti-wall capabilities.

I can help better in Naval battles. The Munificents are strongest in large quantities, its Point laser defence is not a good ability, but you don't lose anything by activating it on occasion since it might have a chance in stopping missiles. Droid Carriers and Lucrahulks are mostly fighter spammers, good as support at the back to swarm enemy ships and distract. My personal favourite is the Providence-class carrier/destroyer, its Fire all batteries ability is devastating due to increasing the rate of fire and power of all cannons for a limited time, with no negative effects.

Munificent are great as canon fodder for the enemy cannons to let Providences and bombers strike enemy core points. My choice is a mix force of Munificents and Providences due to Providences providing (Personally) enough bombers for me, and have the fighter released from the cruiser to clear the way of the bombers towards the strongest enemy target's (Capital ship, Pride of the Core, and Stations) shield generator and priority points.

Hope my tactics help.

Good karma+3 votes
Navisiul
Navisiul - - 33 comments @ Republic at War

True, the ammount of lag it would produce would be unbearable.

Good karma+1 vote
Navisiul
Navisiul - - 33 comments @ Republic at War

I really hope, maybe in the future (i don't think the mod creators may tackle this idea), i wish there could be 2v2 Galactic Conquest, having half your forces, all your regular starting planets, but you share a higher income in credits with another player, your ally has the other half of your forces, (you could discuss through a chat to divide your forces to attack in space while your ally arrived after the battle and attack in land) against another duo,controlling the other faction.

(i know i would as CIS, control the South or East CIS planet clusters while my ally controlled the remaining cluster and divide the core planets between us, benefiting each other)

Good karma+4 votes
Navisiul
Navisiul - - 33 comments @ Republic at War

Speaking of which, where do you buy magnaguard fighters in GalacticCnquest? or is it an AI only unit like the fleet commander

Good karma+1 vote
Navisiul
Navisiul - - 33 comments @ Republic at War

Providence, because of the hardpoints, it may not have the SPHA Beam ability, but its Fire all battery's is much more effective and destructive, with a slimer profile and dual hangers help with any bomber strikes or use its bombers at a shield hardpoint and rip through with the ability.

Good karma+2 votes
Navisiul
Navisiul - - 33 comments @ Republic at War

I personally when a large assault force will inevetaly assault one important staging area (Planets that allow all main builings, heavy vehicle factory and hypervelocety gun) are essential in conquest, i form a fleet of Munificents which are not powerful but a large force can wreak havoc, as it description says, its best used in large numbers, a sole munificent is not going to kill much, but its Missle-defense is perfect to speed through missle cruisers and attack through the middle. 3 munificents alone is the least to kill a venator,and normaly lose 2 and heavily damages the last one with the venator's Fire all batteries and SPHA-Beam.
Its the best use for cannon fodder and a swarmer but Providences still overgun the ship, so maybe send munificents first then providences to clean up. I managed to obliterate 2 Imperial class Star destroyer 6 venators and 8 Victory 2s with just a fleet of 50 munificents, so its not weak at tech level 5.

Good karma+1 vote
Navisiul
Navisiul - - 33 comments @ Republic at War

Although the CIS has no Commando heroes,the BX-Series Commando droid is pretty powerful, with a stealth ability and a thermal Detinator ability, i always stock up on a land battle before dividing my droids to plant 5 detinators each building and large enemy tank(AT-TE,Juggernaut) to explode at a similar timing and eliminate the rest, enough commando droids can kill a AT-TE without the bomb ability, the blaster has a far range and strong damage input.

Good karma+1 vote
Navisiul
Navisiul - - 33 comments @ Republic at War

Not sure if others do this but i normally take a corvett-class ship, have it speed towards the enemy and hyperspace in all my attack forces over the enemy (i mostly use CIS so i send in a fleet of 3 providence and the rest munificent frigate) but with republic only the units that require Acclimators, (Gunship, Very large clone battalions have the acclimator covering them and have a very large range of fire.

Good karma+1 vote