Sounds great!, look forward to it. Will Orks make it to multiplayer at some point in the future?
Sounds great!, look forward to it. Will Orks make it to multiplayer at some point in the future?
Removing the AI rush would be fantastic, great news :)
Oh, thank god this is still alive, been looking forward to this for a long time, keep it up, looks great!
This looks extremely ambitious, but really interesting. If you can pull this off, I will be very impressed. Best of luck! :)
P.S: Will the origins characters be making a return? Or will be it be all new characters?
Have played this mod on and off for a while, just started it back up, but the covenant AI seems super buggy? Cant remember having this issue before, although I could be wrong. Simply does not build any ships, just sits there with its CSO class, occasionally builds a single CAR Class if you actually attack?
Glad to see some updates btw :)
So out of interest, just purchased the egosoft collection on steam, does this work with Albion Prelude, or do I have to install Terran Conflict specifically?
Damn, hope it's all going well, just take it easy, we can wait :D
I am so hyped for this, good to see some updates :)
The hype is real, can't wait!
Liking the constant updates and images, looking good. Keep it up :)
Holy ****, thought this was long dead, great to see I was wrong. Looking good. :)
Yep, that fixed it thanks :P Good work btw, I assume that Tier 3 is not complete yet?
Um, the dropship/ACU Spawns at the start of the match, with low health, then proceeds to blow up within 5 seconds... Ending the game and making the mod unplayable.
Is it uploaded onto the FAF launcher? Cant seem to find it?
Unfortunately, Project Amber is not available to download yet as it is still being developed. With any luck, I will have a early version that people can download within a reasonable amount of time. If you want to stay up to date and see when a downloadable version is out use the 'Follow' button on the right (under profile). :)
Is this still being worked on?, I am used to mods going silent for long periods (real-life, etc, we're all human), but just wanted to check everything's ok?, got me worried lol.
Can I just say that this version is just gorgeous, the other releases were great (I have been following since the first). But together with the new UNSC UI (which is damn beautiful), Title menu, and fantastic models (The Infinity is just stunning) it's reaching insane levels of awesome, not even mentioning the re-balancing.
Fantastic job guys, keep it up, and I look forward to the next release :)
When it is built it activates a timer, around the 8min mark, the Infinity will warp in to that sector when that timer reaches 0. An announcement will be made when it does. I believe this is to stop AI spamming titans, although don't quote me on that. :)
Im having the same problem, what exactly did you do to fix it?
Right so, for research stations, (for Taiidan) you could use the Supernova Research Station model. For shipyards you could use the repair corvette scaled up, as it looks a lot like a construction structure? I like the idea of the mothership as a structure, but think it would look a bit weird, and what structure would it be? Be better to save it for a capital ship role, in my opinion.
Looking good, That odd looking ship you said was useless was used a point defense fighter, a swarm of them was able to safely protect your ships from bombardment in homeworld. Not sure if that can be implemented in soase. With the scout, maybe make it its on standalone ship, or give it sight abilities like better targeting for other ships. Im afraid I have no ideas for buildings, will keep thinking. For the turrets on ships you can have ships turn to do broadside (which is what most cap ships in homeworld are built for), seen some soase ships and modded ships do it. So you could have turrets either facing one side, or both like you said. Good job as per usual.
I have to agree, the new ships are looking fantastic, cant wait for more.
Also looking good, definitely use the remastered models, they look so much better :)
Sins has 1 corvette per faction, and they act like fighters. I believe anyway :P
Looks very interesting, I am a PC enthusiast/builder, so don't need the tutorial aspect of the game, but think its great for people to get into PC building. I do look forward to the career mode though. Are you perhaps thinking of fleshing it out with watercooling sometime in the future? Would be very helpful to visually put it together before spending the hard earned cash. :)
Thanks!
I think it can, but each map area has a specific amount of Pokemon it likes to have, otherwise it crashes. I will have to experiment with larger amounts of spawning Pokemon to see how it works.
Never mind, just saw the post below :P that sucks hope its up and running soon :D
*great mod btw
I know the reaper faction is a WIP, but the AI seems completely non-functional? just sits there and does nothing? Is this me or the mod?
kas110
Kieran joined
Lover of strategy games like Sins Of A Solar Empire, Homeworld 2 and Command and Conquer. Also love Halo, Payday and many more. Stay tuned for updates on any projects I am working on.