I am a mostly retired member of Chris Jones Gaming's mod team. I was the Assistant Director of The Ultimate Universe 2.2 for Star Trek Legacy, and the primary member for the Star Trek XI Pack for Star Trek Legacy. I write programs and tools for our mods in Visual Basic and some C# work as well. Also scripting of missions in a subset of C++. Various other work with odf work, xml menu work and porting of models into Legacy. I mostly did a little bit of just about everything it seems with Legacy over the years.
The good news is that thanks to some great contributions by Kophjaeger, the planned release has been scaled up. But it has delayed our expected release...
ongoing progress of the ultimate universe in 2016
Long time no see. Well been pretty quiet here for a few years, as you can tell. With us coming up on the 9th Anniversary of the release of Star Trek Legacy...
long time no see.
Announcing the release of the UU2.2 Update. This release includes updates to a fair number of existing ships to add features to them such as breaking...
ultimate universe 2.2 released
Have you been playing Ultimate Universe 1.0 and wanted to pick what enemies you were going to play against? Have you ever wanted to pick which allies...
uutools w/ vs battle demo released
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