I am a mostly retired member of Chris Jones Gaming's mod team. I was the Assistant Director of The Ultimate Universe 2.2 for Star Trek Legacy, and the primary member for the Star Trek XI Pack for Star Trek Legacy. I write programs and tools for our mods in Visual Basic and some C# work as well. Also scripting of missions in a subset of C++. Various other work with odf work, xml menu work and porting of models into Legacy. I mostly did a little bit of just about everything it seems with Legacy over the years.

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Ultimate Universe Tools History
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Description

Just a little shot I put together. I dug out my old source code backups and opened up various editions of the tools from over the years. 1.5 and 2.0 are HTA Apps, while 3.x and up are written in Visual Basic. 3.5.x.x is the relative current version. 3.5 didn't seem to be worth a 4.x version at the time, although it's noting like it's much older 3.0.0.x sister.