I'm a member of the ChrisJones Gaming Mod Team for the Star Trek Legacy Ultimate Universe Mod. I've done minor mod type work as far back as Doom 2 maps but nothing major until Legacy. ChrisJones himself had wrote up a set of simple .bat (Batch Script) files for the Ultimate Universe. I ended up spending maybe an hour writing them all into 1 file. After that I went to putting them into a .hta app and finally to a full Visual Basic Application. What was a simple batch script has since turned into a 5000+ Lines of code VB Application called the UUTools. We use it for various specalized settings as well as a development tool. I do other behind the scenes work writing tools or mission scripting (C++ based). I have also made changes to the LegacyMissionEditor that Bethesda released to the public to help with mission writing for Legacy.