Just someone how has old games that he doesn't want to let go of.
I do, as well as my brother. Add us on Steam.
I have a question for this group. Being that you said you guys were going to keep the different generation ships separate. I was wondering if you guys were going to add the Cheyenne Class? And if so would it be for the TMP or TNG era? Just seemed like it would be a good heavy destroyer class unit.
It was only seen in TNG, but was an older class ship. Being a Star Trek fan I thought I'd ask. If this was discussed sorry for the re-post.
Has anyone come across this glitch. Mind you not an issue or problem, just a glitch. While playing randomly ships will go dark. Not all but most, and it seems to be mostly the ones already on the battlefield. Structures included.
The shading is still there, but no lights or glow, just black. Its almost like the shadows cover everything. And like I said I'll build new units and they'll be fine, for a time, and sometimes they go dark as well. I've also noticed that when this happens, if you zoom out far enough the lights come back, then zoom in and they disappear.
Here are other links, incase you don't believe it, and think it might be an April Fools joke.
I know this is a late reply but its taken some time to figure out. But mods that require and install, or have an installer. You sould first remove the original game files, install the mod, than move the mod files in to the mod folder like a regular mod. Put back the original game data and then make the batch.
For mods that require the mod launcher, now the only ones I've seen that need the mod launcher have their own .exe file in the mod folder. Which the launcher reads then runs. If this is the case, just remove the .exe file from the mod's folder. It's usually located in the mod folder next to the data folder. If there is no .exe it shouldn't need the launcher to work. But if you can't get it to work let me know what mod it is and I'll figure it out.
Both these solutions have been tested and work. If you have any questions feel free to message me.
Mods that I've had the batch file work for:
Rise of the Mandalorians (All versions)
Return of the Clones
The Clone Wars
Thrawn's Revenge (All versions)
Shandows of the Empire
Space Add-ons (All versions)
Republic at War
SciFi at War
FOC Alliance (All versions)
Rebellion at War
z3r0x's FOC Add-ons (All versions)
Universe at War
and a few other Halo and Star Trek mods
Please Note that there are more files that need to be created and altered in order for the new faction to be completely integrated into the game.
The method I posted only allows the use of a new faction, but it doesn't give them the abilities to upgrade, capture, or use the AI correctly. I'm putting together a tutorial on how to make all the needed changes.
I've had lots of people come to me about these 2 issues so I'll just post as a comment.
Q1) Can't save to the EaW or FoC folder.
A) First make sure that is the game folder that has the DATA folder in it not the DATA folder it self. Second check your administrator restrictions. If there is more than one profile on your computer, windows may only let the original Admin make such changes thoe very unlikely if you have admin privileges. Also, make sure that the folder you're saving to has the EaW or FoC's (depending on which game its for) .exe file in it. If it doesn't it won't let you save there. Note: the .exe file for those of you that are unsure what it is, is the extention to start/ run the game. It'll look like the desktop Icon. Depending on the game, the begining of your batch should say sweaw for Empire at War and swfoc for Forces of Corruption.
Q2) When you use the .bat file is starts the regular game.
A) This is simply a read error. Meaning that somewhere in your .bat file you miss typed something or didn't connect it correctly to the mod, or it could be that the origninal .bat was not saved to the game's folder. It needs to save to the game to proporly connect to the .exe file. In the end the batch should read like so.
Minus the parentheses. Also make sure that if your mod folder reads MODS and not Mods the batch needs to read exactly the same way.
I am not receiving notifications that people are leaving me comments so if you have any questions please feel free to message me. I'd be happy to help you.
You could replace the cd drive. You can buy them for like $20 or less. Either that or make sure your drivers are up to date. Or uninstall them and then re-install them.
Oh, and make sure that the drivers for that device work with windows 7.
Hey everyone. I had a thought just know and wanted to share it with others. Anyways, I was looking at pics of the new Command and Conquer game and I thought... How awesome would it be if Petroglyph came out with Empire at War II using the Frostbite 2 game engine that Battlefield 3 and the new Command and Conquer game are using... Awesome?
I think so. Too bad there's no real way to convince any company to do so...
Thanks for reading.
Well, we all know the following:
*Asajj Ventress doesn't died during the Clone Wars.
*Darth Maul the real Darth Maul not the one that gets killed by Vader, is still alive and fights Kenobi on Tatooine while trying to kill Kenobi & Luke, and some how survives that too.
*Adi Gallia is killed by Grievous during the clone wars before episode 3.
Pre Vizsla, Captain Rex, Ahsoka Tano, Savage Opress, Hondo Ohnaka, Embo, Duchess Satine Kryze are all characters from the cartoon only so its hard to say.
I say since its the last season of the Clone Wars cartoon:
Pre Vizsla 95% Death Watch doesn't continue after the clone wars
Captain Rex - 50% He's part of the 501st so he might live
Asajj Ventress 0% She does't die
Ahsoka Tano - 40% She saw her self as an old lady, but not set in stone
Adi Gallia - 100% she died during the clone wars
Darth Maul - 0% he lives it was already written in other story
Savage Opress - 50% since Maul dosen't there's a 50/ 50 Savage will
Hondo Ohnaka - 50% side character who cares
Embo - 60% - expendable character
Duchess Satine Kryze - 25% She's over thrown as leader but never killed
Reminds me of the Ambassador Class Starship... Hmm or maybe something older.
Man if they used the Frostbite 2 engine and made it like Battlefield 3 with the way everything works, vehicle use, team play, the landscaping, healing & repairing, ground and space, ground to space, and the overall look of the game. That would be the best Star Wars game ever!!!
Well then they better make this game sooo freakn awesome that I never want to put it down, cuz if I do, then there wont be mods to stop me from playing other games like Modern Warfare 3... Dum dum daaaaaa!!! Thats my evil music...
Wow, in a press-confrence with Spark druning E3. When asked if they were making the Battlefront 3 game, their comment was "we are not allowed to confrim that, ask Lucas Arts." And another comment when asked again was "You'll just have to wait until Lucas Arts makes the
Ok, last thing. Spark Unlimited. If you go to their web site and look at their unannounced game. Read the description, and then read some of the positions available and their descriptions. It all SCREAMS OUT Battlefront 3.
"We are using our experiences to develop a high-profile, popular game property for a major publishing partner. We are looking for innovative and creative professionals to bring to life a Triple-A game for an awaiting, highly critical audience. Employing agile techniques (SCRUM) we are developing this product utilizing our experiences with the Unreal engine."
"Spark is looking for a senior character artist to create first-in class content for a 3rd Person Action/Adventure title in a high-profile science fiction franchise currently in full production for Xbox 360, PS3 and PC markets. As an experienced senior character artist, you will work together with the character and animation groups to create the best looking creature, human and non-organic character models to life."
So either they put all their money into The Old Republic and there is no Battlefront 3. Or they're lying through their teeth to keep Battlefront 3 a secret.
So, in my recent findings. I read articles stating that Free Radical actually broke contract agreements with Lucas Arts and thus was dropped from the project before they went under. They worked on and released Haze, which broke their agreement they had which said that they would be working on Battlefront 3. Something about time restrictions. So basically they ****** off Lucas Arts.
Then Lucas Arts went on record and stated that Free Radical was dropped due to funds, out dated tech for the game, and not meeting the given deadline.
So after reading further, it is said that after dumping money into Free Radical with nothing coming out of it, the failed expectations of both Force Unleashed games, and dumping money into Rebellion's BF Elite & Renegade Squadron PSP games that didn't sell very well. Lucas Arts is now facing financial difficulties.
Supposedly in an interview with some guy from Lucas Arts. He stated that if the MMO The Old Republic flops, Lucas Arts is looking at cut backs even bankruptcy. (This part might not be true, well at least we all hope it's not true.)
Anyways. So moving forward, due to budget Lucas Arts has postponed the live action/ drama Star Wars TV series that was due to come out in fall of 2012. Which kinda makes me think that their funds is an actual issue. This all sounds really depressing. Lucas Arts went on record that they are putting everything they got into the MMO The Old Republic, which is 1 out of 2 reasons why Lucas announced that they will be shutting down Star Wars Galaxies this December.
Star Wars The Old Republic, but is he talking about the MMO or the EaW mod?
Not to go back to an old topic. But did anyone know this?
The Tartan Cruiser from EaW was not an offical Star Wars Canon ship. In the Jedi Knight: Jedi Academy novels, the Carrak-Class was known as the Tartan Cruiser. EaW's Tartan Cruiser's model design was made for EaW to give the Empire a small cruiser like the Rebel blockaide runner. It is only canon now because of the game. Plus leftover descriptors in the EaW XML files indicated that the Tartan was intended to be the Carrack Cruiser. Don't know why they changed it.
Any ways, even with all that, the Tartan was a ship designed and built after the rise of the Galactic Empire or (mid way through the Dark Time Era.) So with that said. No, the Tartan class Cruiser will not be added to the game due to it being a post Clone Wars ship. That and Z doesn't like that ship. But I agaree that the Carrack needs to be quicker at destroying fighters.
Cool, I look forward to hearing what you come out with.
Ok, after reading up on some stuff. I found a few articals with interviews of Spark Unlimited's employees. And the word around the net is that Spark Unlimited will be releasing the Title of the super top secret game at Comic Con next month.
If they are indeed making the game they are going to anounce it then. If they don't I'll lose all hope for this game.
No, you out the mods folder in the FOC folder, then run the setup_2 install. You do not overwrite any files.
Like you would the MP internet, just select LAN. You would need all computers playing that LAN game to be on the same Network or Router. Basically, in the same building.
Everyone I currently dealing with. Please know I am working on your issues, and that I'm trying my best to help all of you as quickly as I can.
Working on it. Im talking to 12 different people right now.
What do you mean a dot?
Reply to blademasterrino
It will be in the expansions
Yes please make sure to ask him first.
Ok who ever is having problems with playing Multiplayer. Please PM me if it this is happening to you.
Game Frezzes before getting to the MP lobby.
Please write in th PM which one you're having issues with.
Reply to forrepublicatwar
Did you take out the files the Dircetions said could not be in the DATA folder?
Reply to Commander_Colt