Just someone who has old games that he doesn't want to let go of.

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MTGraves Jun 25 2014 says:

If anyone ever needs help email at MTGraves83@gmail.com. I'd be more than happy to answer any questions. This site does not notify me when people comment. So some questions go un-answered. I apologize.

+1 vote   tutorial: Get your mods to work with your EAW/ FOC Gold pack
MTGraves Feb 14 2014 replied:

To each they own. This last battlefield game was a bit disappointing. And I love BF games... I was thinking more of just the use of the game engine than making a star wars version of battlefield. But now that EA and Dice are developing the game, it will be more like battlefield than I had thought.

+1 vote   media: Battlefront 3 finally under way? podcast
MTGraves Feb 14 2014 says:

Ok so here is a link to short and easy tutorial on how to use mods with steam. Its almost the same as the disc but steam does the work for you.


Looks like you right click the game in steam chose Launch Properties and just type the mod path swfoc MODPATH=Mods\"mod name" like in my tutorial, and then it'll ask you to chose Eaw or FoC hit the one you want to play and done. As long as the mod is in the mods folder. Which is no different then the disc version, only all the files are in the steam apps folder. Hope this helps.

+1 vote   tutorial: Get your mods to work with your EAW/ FOC Gold pack
MTGraves Feb 14 2014 says:

Just wanted to clear this up, my explanation was a little confusing. When you save the .bat file, it needs to be saved in the game's folder NOT!!! the DATA folder and NOT!!! the mods folder. And it needs to be saved in the game's folder that is running the mod. So if you are using a mod for FoC in needs to be in the FoC game folder, not in both, and not in the EaW folder. If its for EaW only, then save it there and not in the FoC folder.

+1 vote   tutorial: Get your mods to work with your EAW/ FOC Gold pack
MTGraves Feb 14 2014 says:

This tutorial is for the Disc version, not the steam. As far as steam goes, I'm not sure. I will have to try it. It should be the same way, the only difference is where all the game files are stored. Instead of being stored in Programs folder in the drive, it would be in a sub-folder in the steam apps or games folder. I will check and post my results as soon as I can. Sorry for the wait.

+1 vote   tutorial: Get your mods to work with your EAW/ FOC Gold pack
MTGraves Feb 14 2014 says:

As far as the AI, the best you can do with out having to do serious coding, is to chose the right vanilla faction's AI.

Rebel AI will typically Defend at first until it gathers it forces, and will run and hide when out matched. For GC mode they will defend high value planets with large armies and will typically hide until one team is defeated or they are provoked.

Empire AI will typically Scout first, use small attacks continually while taking over points on the map. This AI is a hero spammer, and will run toward friendly units when out matched to lure you in to losing units. For GC mode they will spread as far as the can and will attack planets with the most value first.

Underworld AI will Attack who ever is the closets or it finds first, will continually attack them until they are defeated or they them selves come under attack from another team. They will sacrifice units to win and typically will not run. For GC mode they spy and undermine the other teams with sabotage, and with large armies will usually attack planets with weak defenses first.

I hope this helps. I know I have some blank XML files for this where all you need to do is fill in faction info like names, buildables, and blank upgrades as well. Once I find them I will just post those so people can copy/ paste/ and fill in the blanks. Again sorry for the wait.

+2 votes   tutorial: Easy way to make a new playable factions for EAW/ FOC.
MTGraves Feb 14 2014 says:

Third, you'll have to make sure that the units and upgrades are aligned with that faction. At this point I hope you know how to change which faction units are controlled by. In the upgrades XML you have to have the upgrade coded for the faction, you can't share. You'll notice that like the buildable structres, each faction has their own with a different letter.

Oh, by the way the letter is the faction reference that I mentioned in the tutorial.

Just like creating a new faction just copy and paste the upgrade you want if you don't want to create one, then change the faction info. Then you need to add all the units and/or structure the upgrade will effect. Most mods forget this. But the upgrades your star base has are attached to units. So in the upgrade you have to tell it what units and/ or structures to effect. Again making sure that those units/ structures all have the correct faction allegiance. They add units but never and them to the upgrade list. (Serious mods do remember)

Last, you'll need to go into the all the new units XML files and make sure that they have a capture/ control value. Again can't remember what its called, but its something like that, you'll find it. For fighters you'll need to check both the individual unit's as well was the squadron's XML.

All that will allow you to capture and build. And if you add the faction upgrades and your units to the upgrade, the upgrade system will work.

+2 votes   tutorial: Easy way to make a new playable factions for EAW/ FOC.
MTGraves Feb 14 2014 says:

Sorry guys, haven't been on this site in a while. Can't say that I'll have time to make one. But I didn't want to leave you guys unanswered. First off, some of the tutorial is missing, never noticed it before. Anyways.

First, go to the XML file of the structure that you want to be able to capture and add in the new faction structure and match the allegiance. That will allow the faction to control it. Some of the structures will be hard to find, just look through all the XMLs that have structure info. You can add this code by copying one from another faction and changing the name and allegiance. Ie. Mines, Turrets, Grav. Wells.

In the XML each structure has a letter in front of the name. E_Mine_Structure or something like that. "Sorry at work and can't remember." The E is for empire just copy the code and change the letter for the new faction.

The Dock and Asteroid Base I think you need to just add the faction to it's allegiances, and then add the units and or upgrades to the build list.

Second, for the Dock and Asteroid base you'll have to add in the units or upgrades that structure will allow that team to have. This is done in the same XML as adding the new allegiance. You'll see the other factions lists as well. Make sure to put the faction name first, then the buildables. Its the same as adding units to a base to build them.

+2 votes   tutorial: Easy way to make a new playable factions for EAW/ FOC.
MTGraves May 21 2013 replied:

I do, as well as my brother. Add us on Steam.


+1 vote   mod: Star Trek: Sacrifice of Angels 2 [Diplomacy]
MTGraves May 21 2013 says:

I have a question for this group. Being that you said you guys were going to keep the different generation ships separate. I was wondering if you guys were going to add the Cheyenne Class? And if so would it be for the TMP or TNG era? Just seemed like it would be a good heavy destroyer class unit.

It was only seen in TNG, but was an older class ship. Being a Star Trek fan I thought I'd ask. If this was discussed sorry for the re-post.

+2 votes   mod: Star Trek: Continuum
MTGraves Apr 6 2013 says:

Has anyone come across this glitch. Mind you not an issue or problem, just a glitch. While playing randomly ships will go dark. Not all but most, and it seems to be mostly the ones already on the battlefield. Structures included.

The shading is still there, but no lights or glow, just black. Its almost like the shadows cover everything. And like I said I'll build new units and they'll be fine, for a time, and sometimes they go dark as well. I've also noticed that when this happens, if you zoom out far enough the lights come back, then zoom in and they disappear.


+1 vote   mod: Star Trek: Continuum
MTGraves Apr 3 2013 says:

Here are other links, incase you don't believe it, and think it might be an April Fools joke.






+3 votes   news: R.I.P Lucas Arts
MTGraves Mar 23 2013 says:

I know this is a late reply but its taken some time to figure out. But mods that require and install, or have an installer. You sould first remove the original game files, install the mod, than move the mod files in to the mod folder like a regular mod. Put back the original game data and then make the batch.

For mods that require the mod launcher, now the only ones I've seen that need the mod launcher have their own .exe file in the mod folder. Which the launcher reads then runs. If this is the case, just remove the .exe file from the mod's folder. It's usually located in the mod folder next to the data folder. If there is no .exe it shouldn't need the launcher to work. But if you can't get it to work let me know what mod it is and I'll figure it out.

Both these solutions have been tested and work. If you have any questions feel free to message me.

Mods that I've had the batch file work for:

Rise of the Mandalorians (All versions)
Return of the Clones
Corprate Add-on
The Clone Wars
Thrawn's Revenge (All versions)
Shandows of the Empire
Space Add-ons (All versions)
Republic at War
Legacy Era
SciFi at War
FOC Alliance (All versions)
Phoenix Rising
Rebellion at War
z3r0x's FOC Add-ons (All versions)
Universe at War
and a few other Halo and Star Trek mods

+1 vote   tutorial: Get your mods to work with your EAW/ FOC Gold pack
MTGraves Mar 23 2013 says:

Please Note that there are more files that need to be created and altered in order for the new faction to be completely integrated into the game.

The method I posted only allows the use of a new faction, but it doesn't give them the abilities to upgrade, capture, or use the AI correctly. I'm putting together a tutorial on how to make all the needed changes.

+2 votes   tutorial: Easy way to make a new playable factions for EAW/ FOC.
MTGraves Mar 23 2013 says:

I've had lots of people come to me about these 2 issues so I'll just post as a comment.

Q1) Can't save to the EaW or FoC folder.
A) First make sure that is the game folder that has the DATA folder in it not the DATA folder it self. Second check your administrator restrictions. If there is more than one profile on your computer, windows may only let the original Admin make such changes thoe very unlikely if you have admin privileges. Also, make sure that the folder you're saving to has the EaW or FoC's (depending on which game its for) .exe file in it. If it doesn't it won't let you save there. Note: the .exe file for those of you that are unsure what it is, is the extention to start/ run the game. It'll look like the desktop Icon. Depending on the game, the begining of your batch should say sweaw for Empire at War and swfoc for Forces of Corruption.

Q2) When you use the .bat file is starts the regular game.
A) This is simply a read error. Meaning that somewhere in your .bat file you miss typed something or didn't connect it correctly to the mod, or it could be that the origninal .bat was not saved to the game's folder. It needs to save to the game to proporly connect to the .exe file. In the end the batch should read like so.

"swfoc MODPATH=Mods/Return_of_the_Clones"
Minus the parentheses. Also make sure that if your mod folder reads MODS and not Mods the batch needs to read exactly the same way.

I am not receiving notifications that people are leaving me comments so if you have any questions please feel free to message me. I'd be happy to help you.

+1 vote   tutorial: Get your mods to work with your EAW/ FOC Gold pack
MTGraves Mar 9 2013 replied:

You could replace the cd drive. You can buy them for like $20 or less. Either that or make sure your drivers are up to date. Or uninstall them and then re-install them.

Oh, and make sure that the drivers for that device work with windows 7.

+1 vote   group: Empire at War
MTGraves Mar 9 2013 says:

Hey everyone. I had a thought just know and wanted to share it with others. Anyways, I was looking at pics of the new Command and Conquer game and I thought... How awesome would it be if Petroglyph came out with Empire at War II using the Frostbite 2 game engine that Battlefield 3 and the new Command and Conquer game are using... Awesome?

I think so. Too bad there's no real way to convince any company to do so...

Thanks for reading.

+4 votes   group: Empire at War
MTGraves Sep 26 2012 says:

Well, we all know the following:

*Asajj Ventress doesn't died during the Clone Wars.

*Darth Maul the real Darth Maul not the one that gets killed by Vader, is still alive and fights Kenobi on Tatooine while trying to kill Kenobi & Luke, and some how survives that too.

*Adi Gallia is killed by Grievous during the clone wars before episode 3.

Pre Vizsla, Captain Rex, Ahsoka Tano, Savage Opress, Hondo Ohnaka, Embo, Duchess Satine Kryze are all characters from the cartoon only so its hard to say.

I say since its the last season of the Clone Wars cartoon:

Pre Vizsla 95% Death Watch doesn't continue after the clone wars
Captain Rex - 50% He's part of the 501st so he might live
Asajj Ventress 0% She does't die
Ahsoka Tano - 40% She saw her self as an old lady, but not set in stone
Adi Gallia - 100% she died during the clone wars
Darth Maul - 0% he lives it was already written in other story
Savage Opress - 50% since Maul dosen't there's a 50/ 50 Savage will
Hondo Ohnaka - 50% side character who cares
Embo - 60% - expendable character
Duchess Satine Kryze - 25% She's over thrown as leader but never killed

+2 votes   media: Who Will Fall?
MTGraves Feb 9 2012 says:

Reminds me of the Ambassador Class Starship... Hmm or maybe something older.

+1 vote   media: Pure awesome
MTGraves Sep 20 2011 says:

Man if they used the Frostbite 2 engine and made it like Battlefield 3 with the way everything works, vehicle use, team play, the landscaping, healing & repairing, ground and space, ground to space, and the overall look of the game. That would be the best Star Wars game ever!!!

+2 votes   media: Battlefront 3 finally under way? podcast
MTGraves Jul 6 2011 says:

That sucks.

Well then they better make this game sooo freakn awesome that I never want to put it down, cuz if I do, then there wont be mods to stop me from playing other games like Modern Warfare 3... Dum dum daaaaaa!!! Thats my evil music...

+3 votes   news: No mod support for Battlefield 3
MTGraves Jun 29 2011 says:

Wow, in a press-confrence with Spark druning E3. When asked if they were making the Battlefront 3 game, their comment was "we are not allowed to confrim that, ask Lucas Arts." And another comment when asked again was "You'll just have to wait until Lucas Arts makes the

+2 votes   group: Star Wars Battlefront Three
MTGraves Jun 29 2011 says:

Ok, last thing. Spark Unlimited. If you go to their web site and look at their unannounced game. Read the description, and then read some of the positions available and their descriptions. It all SCREAMS OUT Battlefront 3.

Things like:

"We are using our experiences to develop a high-profile, popular game property for a major publishing partner. We are looking for innovative and creative professionals to bring to life a Triple-A game for an awaiting, highly critical audience. Employing agile techniques (SCRUM) we are developing this product utilizing our experiences with the Unreal engine."


"Spark is looking for a senior character artist to create first-in class content for a 3rd Person Action/Adventure title in a high-profile science fiction franchise currently in full production for Xbox 360, PS3 and PC markets. As an experienced senior character artist, you will work together with the character and animation groups to create the best looking creature, human and non-organic character models to life."

So either they put all their money into The Old Republic and there is no Battlefront 3. Or they're lying through their teeth to keep Battlefront 3 a secret.

+3 votes   group: Star Wars Battlefront Three
MTGraves Jun 29 2011 says:

So, in my recent findings. I read articles stating that Free Radical actually broke contract agreements with Lucas Arts and thus was dropped from the project before they went under. They worked on and released Haze, which broke their agreement they had which said that they would be working on Battlefront 3. Something about time restrictions. So basically they ****** off Lucas Arts.

Then Lucas Arts went on record and stated that Free Radical was dropped due to funds, out dated tech for the game, and not meeting the given deadline.

So after reading further, it is said that after dumping money into Free Radical with nothing coming out of it, the failed expectations of both Force Unleashed games, and dumping money into Rebellion's BF Elite & Renegade Squadron PSP games that didn't sell very well. Lucas Arts is now facing financial difficulties.

Supposedly in an interview with some guy from Lucas Arts. He stated that if the MMO The Old Republic flops, Lucas Arts is looking at cut backs even bankruptcy. (This part might not be true, well at least we all hope it's not true.)

Anyways. So moving forward, due to budget Lucas Arts has postponed the live action/ drama Star Wars TV series that was due to come out in fall of 2012. Which kinda makes me think that their funds is an actual issue. This all sounds really depressing. Lucas Arts went on record that they are putting everything they got into the MMO The Old Republic, which is 1 out of 2 reasons why Lucas announced that they will be shutting down Star Wars Galaxies this December.

+2 votes   group: Star Wars Battlefront Three
MTGraves Jun 29 2011 replied:


Star Wars The Old Republic, but is he talking about the MMO or the EaW mod?

+2 votes   mod: Republic at War
MTGraves Jun 28 2011 says:

Not to go back to an old topic. But did anyone know this?

The Tartan Cruiser from EaW was not an offical Star Wars Canon ship. In the Jedi Knight: Jedi Academy novels, the Carrak-Class was known as the Tartan Cruiser. EaW's Tartan Cruiser's model design was made for EaW to give the Empire a small cruiser like the Rebel blockaide runner. It is only canon now because of the game. Plus leftover descriptors in the EaW XML files indicated that the Tartan was intended to be the Carrack Cruiser. Don't know why they changed it.

Any ways, even with all that, the Tartan was a ship designed and built after the rise of the Galactic Empire or (mid way through the Dark Time Era.) So with that said. No, the Tartan class Cruiser will not be added to the game due to it being a post Clone Wars ship. That and Z doesn't like that ship. But I agaree that the Carrack needs to be quicker at destroying fighters.

+2 votes   mod: Republic at War
MTGraves Jun 27 2011 says:

Cool, I look forward to hearing what you come out with.

+1 vote   news: new music announced
MTGraves Jun 11 2011 says:

Ok, after reading up on some stuff. I found a few articals with interviews of Spark Unlimited's employees. And the word around the net is that Spark Unlimited will be releasing the Title of the super top secret game at Comic Con next month.

If they are indeed making the game they are going to anounce it then. If they don't I'll lose all hope for this game.

+2 votes   group: Star Wars Battlefront Three
MTGraves Jun 6 2011 replied:

No, you out the mods folder in the FOC folder, then run the setup_2 install. You do not overwrite any files.

+1 vote   mod: Republic at War
MTGraves Jun 5 2011 says:

Like you would the MP internet, just select LAN. You would need all computers playing that LAN game to be on the same Network or Router. Basically, in the same building.

+1 vote   mod: Republic at War
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