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Comment History
MRxIFY
MRxIFY - - 30 comments @ Men of War - Planetside

Anyone know how to modify the tank HP or armor? Heavy tanks are easily destroyed just from one rocket. Was expecting Prowlers, Magriders and Vanguards to withstand more than that.

Good karma+1 vote
MRxIFY
MRxIFY - - 30 comments @ Homeworld: Deserts of Kharak

Still no mod? :(

Good karma+4 votes
MRxIFY
MRxIFY - - 30 comments @ U.N.I.T. MOD - Zombies

Here you go. Just followed the instructions I listed above.
Link:
Drive.google.com

Good karma+1 vote
MRxIFY
MRxIFY - - 30 comments @ U.N.I.T. MOD - Zombies

For the few who happen to find this mod, here's the fixed version. Just move this mod to your mod directory, apply and play.
This version follows the instructions I posted on my old post (delete files, etc.)

The zombies will slowly walk (or run) towards soldiers in different teams, and usually just one hit one kill targeted soldiers.

The mod is only in the editor. Look for the 'jiangshi' tab.
Link:
Drive.google.com

Good karma+1 vote
MRxIFY
MRxIFY - - 30 comments @ U.N.I.T. MOD - Zombies

Yo sorry for the late reply, no I don't have the file anymore sadly.

If you're looking for the original file then it's somewhere in the comments.
If you're looking for a FIXED file then you either have to fix it yourself with the instructions, or maybe I could try to fix it again and share it here.

Good karma+2 votes
MRxIFY
MRxIFY - - 30 comments @ Gundam Mod 3.1 *FINAL*

For anyone trying to play this mod in English (or anyone who is still playing this game), edit the .bat file and add a space between the tzj and big files, so that it looks like this:

homeworld2.exe -mod GUNDAM_MOD3.1.TZJ, GUNDAM_MOD3.1CN_English.big -Refresh 75

The original .bat file will not have a space between the tzj and big files, like this:

homeworld2.exe -mod GUNDAM_MOD3.1.TZJ,GUNDAM_MOD3.1CN_English.big -Refresh 75

No need to download the previous version's English .big file. Enjoy :)

Good karma+1 vote
MRxIFY
MRxIFY - - 30 comments @ Gundam Mod

For anyone trying to play this mod in English (or anyone who is still playing this game), edit the .bat file and add a space between the tzj and big files files, so that it looks like this:

homeworld2.exe -mod GUNDAM_MOD3.1.TZJ, GUNDAM_MOD3.1CN_English.big -Refresh 75

The original .bat file will not have a space between the tzj and big files, like this:

homeworld2.exe -mod GUNDAM_MOD3.1.TZJ,GUNDAM_MOD3.1CN_English.big -Refresh 75

Good karma+1 vote
MRxIFY
MRxIFY - - 30 comments @ FX:C v2.21 - The End Time (Final Release for HW2C)

Hi, I keep getting this error whenever I try to play survival, something about a SCAR Error, game can't find "DEFENSE.LUA"

Good karma+1 vote
MRxIFY
MRxIFY - - 30 comments @ FX: Commander (Classic HW2)

Hi, I keep getting this error whenever I try to play survival, something about a SCAR Error, game can't find "DEFENSE.LUA"

Good karma+1 vote
MRxIFY
MRxIFY - - 30 comments @ Men of War: Assault Squad 2

Sorry for the late reply. Found the fix by just connecting an audio output device on my computer (I use headphones). Error only comes up when there's no audio output possible.

Good karma+2 votes
MRxIFY
MRxIFY - - 30 comments @ Men of Warhammer: Chaos Rising

Editor keeps crashing whenever I place an Imperial Bastion building

APP_ERROR: Cannot link not game_entity object
(eGameEntityPlace.cpp, 702)

Good karma+1 vote
MRxIFY
MRxIFY - - 30 comments @ Version 0.1

Sorry for replying so late. For some reason this error would only come up when there is no audio output present on my computer (I use headphones mostly)
Everything is working fine now :)

Good karma+2 votes
MRxIFY
MRxIFY - - 30 comments @ Men of War: Assault Squad 2

Can somebody help me? Been getting a "splash_editor" error crash since yesterday.
Game suddenly doesn't support .bmp images. Was working in perfect condition.

APP_ERROR: Resource '/interface/splash_editor.bmp' is not a valid supported image (eBitmapImageStd.cpp, 95)

I was using the WH40K mod, which was working fine.
PLEASE HELP

Good karma+2 votes
MRxIFY
MRxIFY - - 30 comments @ Version 0.1

Mod was working great for the past few days, then the game decided to keep crashing on me with an error:

APP_ERROR: Resource '/texture/fx/trace2.bmp' is not a valid supported image (eBitmapImageStd.cpp, 95)

PLEASE HELP

Good karma+1 vote
MRxIFY
MRxIFY - - 30 comments @ vlss

Good to see that this mod is still alive.
Also, are the .exe files for installing mod files? Instructions aren't very clear...

Good karma+1 vote
MRxIFY
MRxIFY - - 30 comments @ 3rd Person View

Wow this actually looks like a separate game! Can't wait.

Good karma+3 votes
MRxIFY
MRxIFY - - 30 comments @ MoW -Planetside 9.0

IT'S FINALLY HERE

Good karma+2 votes
MRxIFY
MRxIFY - - 30 comments @ U.N.I.T. MOD - Zombies

*UPDATE*
I got it to work somehow. Here's what you need to do after you've put the mod in your mod directory. (download is in the comments, scroll down)

- Make sure you type the right game version for "mod.info", eg.: {maxGameVersion "3.260.0"}

- Go to U.N.I.T. Mod Zombies\resource\properties\, DELETE "human.ext"

- Go to \resource\set\ability, DELETE "power.set"

- Go to \resource\set\interaction_entity\entity.set, use Notepad

- Delete the lines that say "(include "dummy.inc")" and "constrction dummy.inc".

- Go to \resource\entity\jiangshi\jiangshi.inc, use Notepad

- Delete the lines after "actor" and before "{props...", or just any line that says "tank.inc"

And you're done. I think. I might've missed some stuff.
Make sure you disable the GSM XII mod if you have it. This makes the zombies unable to attack anything.

Good karma+2 votes
MRxIFY
MRxIFY - - 30 comments @ pzh2000

Put the files in your mod folder. Then enable it through the options in-game. Test it out in the GEM editor.

Also don't forget to change the "maxVersion" of the "mod.info" file into your game's version, otherwise it won't work. Do this by using notepad or something.

Good karma+2 votes
MRxIFY
MRxIFY - - 30 comments @ KV-6

Installation won't work!!! All characters are in gibberish!

Good karma+1 vote
MRxIFY
MRxIFY - - 30 comments @ The Beginning & The End

Can't wait!

Good karma+2 votes
MRxIFY
MRxIFY - - 30 comments @ Men of War: N.M.a.U

Hey is it possible that this mod will have zombies? Just asking...
Great mod! Can't wait for new units.

Good karma+2 votes
MRxIFY
MRxIFY - - 30 comments @ U.N.I.T. MOD - Zombies

Can someone please provide a link for the latest version? The link posted here is buggy (zombies won't attack properly).

Good karma+1 vote
MRxIFY
MRxIFY - - 30 comments @ U.N.I.T. MOD - Zombies

I downloaded the file and it works, but only with GSM mod.
There is a problem though. The zombies won't attack anyone. Can someone help?

Good karma+1 vote
MRxIFY
MRxIFY - - 30 comments @ Men of War: Assault Squad 2

Latest version is 3.260.0 I think

Good karma+2 votes
MRxIFY
MRxIFY - - 30 comments @ Special "D-DAY 1944"

The soldier textures are messed up that they look like giant blue spiders. Although it might be my problem...
Cool map, but it would be better if there was already a garrisoned German army on the cliffs.

Good karma+2 votes
MRxIFY
MRxIFY - - 30 comments @ U.N.I.T. MOD

Hey I keep getting this error about "power" and "unexpected token". Am I missing any important files? I have version 3.260.0

Good karma+2 votes
MRxIFY
MRxIFY - - 30 comments @ Men of War: Assault Squad 2

I'm looking for a working zombie mod without downloading from the Steam Workshop
U.N.I.T Zombies doesn't work because of an error about "power".

Good karma+2 votes
MRxIFY
MRxIFY - - 30 comments @ Zombie assault fix

Hey Super
I keep getting a "define not found" error after applying the fix
It says something about ">> main" and a certain gun model (eg. "105mm_l31")
I was wondering if I was missing anything? Maybe another mod that I need to install? Or did you forget to put a few files? Thanks
Trying to run the mod on MoW:AS1

Good karma+1 vote
MRxIFY
MRxIFY - - 30 comments @ Zombie assault fix

Did you get a "pattern not found" for the grenades?
I just applied this fix to the full version and it worked.
As for guns, there are some missing files.

Good karma+1 vote