Mapping, Programming, and Texture work, thats what I love doing.
boop bop beep boop. Robots. And spooky programming. (We couldn't figure out what to fill up the 50 character min limit with, but we guess we just did...)
looking for a programmer
It's been a pretty busy year. So yeah. 50 characters limit A+ moddb.
c17's status
After a period of long silence we're finally letting you in on what is happening.
paradigm shift
Our super late GDC status report news thingie update.
c17 at gdc 2012
It's our final day! We've told you to hold onto your butts before, but this time it's just simply going to stop existing.
city 17: episode one moty update | day ten - trailer
Gameplay coverage continues today. Inventory systems, and Weapon modifications galore.
city 17: episode one moty update | day eight & nine
We've saved the best for the last: Gameplay, Animations, Mocap, and gameplay elements.
city 17: episode one moty update | day seven
If you thought day 5 had a lot of shaders, then get ready to hold onto your butt. Because it is going to fly right off.
city 17: episode one moty update | day six
It's light. It's real time, and it's in the Source Engine.
c17 episode one | real time global lighting in source
Real time Skies and flowmaps in the Source Engine.
city 17: episode one moty update | day five
Why FXAA is the best AA method out there, and why you need to implement it into your own game right now!
city 17: episode one moty update | day four
Old to New. The evolution of one of our oldest environments in-game!
city 17: episode one moty update | day three
It's day two of our MOTY 2011 update! Today we're talking Asset overhauls, and how we treat c17 as a total conversion.
city 17: episode one moty update | day two
It's here, MOTY 2011. Ten straight days of media starts today!
city 17: episode one moty update | day one
Changes to our site, some Gear Studios news, and whats going on with City17.
quick summer update
We've been busy these past few months, and heres on what.
summer progress
It's Part two of our New Years update! Todays update features tech-demos of sun-shafts, particles and more!
city 17: episode one - part 2 | the update strikes back
It's part 2 of our semi-two week long update. Hop in for details on the Competition!
city17: episode 1 - 3 part new years update (part 2)
Kicking off a two day update again, full of surprises! This time we're also looking for talented texture artists, so if you're skilled with photoshop...
city17: episode 1 | august update | day 1
Using your head to play Video games. Literally.
city 17: episode 1 | 3 day update - head tracking & ironsights
A distribution system created for modders, and content creators alike.
city 17: episode 1 | 3 day update - maxsi distribution system
It's a basket of surprises! We had so much stuff to update on, we split it into 3 days of updates.
city 17: episode 1 | 3 day update - media
A Tech demo about the implemntation of Gravity into most of Our puzzles.
gear gravtech demo released.
We have Released a little map for Portal is it good? Well you have that say.
portal map released.
Everyone Likes portal, and to extend that even more were going to make a portal map filled with puzzles to keep you occupied tell the winter.
gear portal map
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.