Hyelo. Welcome to this profile. Feel free to browse the stuff thats here, post a comment, look out to hate or do whatever you deem necessary and appropriate. No judgment will be passed. I also do animations, they are at my YouTube channel. Enjoy, have fun and generally be awesome. Remember the name....

Comment History  (0 - 30 of 1,589)
Mr.John
Mr.John @ S.T.A.L.K.E.R. - Lost Alpha

Is there a full LA:DC installer coming soon?

Reply Good karma+3 votes
Mr.John
Mr.John @ Mordhau Kickstarter: March 8th 2017

Would like quite a bit more info on the combat system and the likes. Could you provide another few videos with the Kickstarter launch?

Will there be alphas, betas and omegas?

Reply Good karma+3 votes
Mr.John
Mr.John @ Valveā€™s Gabe Newell Would Like To See Paid Mods Return

I think it generally depends on what you believe. Your outlook on "Having people exploring" is something I find noble, but in the end it's business. Sure mod authors might want a few caps for their work, but generally I believe mods are made for passion rather than cash. Would Enderal be as widely played if it was paid? I doubt it.

Donations are a double-edged sword. It could be the noblest of the choices, saying that "if you make the choice yourself, you can give us something in return", which I find very good. Most of us are cheap bastards and won't shell out for what we do not need, but there are kind souls who would return value. What little wealth you earn is earned with good grace. Until you start gating off content for donators (my choice of example is Cry of Fear, locking off a weapon behind a paywall. I loved the mod, would like to strangle them for that practice). It essentially becomes Activision levels of gating content, a "light" pay-to-play-easier sort-of thing. And we do want completion, but instead of getting 100% for $1, you get a small thing.

Advertisements for websites? My thoughts on the matter is that it is handled so poorly that it has become an abomination of pure evil, that we have to allow to fester just to view content that people make for a living. Most of them are just wrong, intrusive and might actually break a site (Nexusmods do suffer from this in my opinion). Many pages benefit from better viewability once the ads have been cut, this page included (sadly). I understand things from both perspectives, but then again I am mostly a viewer and will do what is best for me. However, what I am speculating on is if some form of VPN adblock, which would load the original site in and then chop ads after the connection has been made, would still be able to generate ad money for sites. The sites get paid, the users don't see ads. Win, win and **** the advertisers.

But lets go to Steam Workshop and see the abominations there. My prime examples are Counter-Strike: Global Offensive, Chivalry: Medieval Warfare and Killing Floor 2. Workshop enabled, but the wrong kind. The "microtransactions-for-viewable-skins" type. Counter-Strike: Source is still the prime modded game on Gamebanana, having skins ~24000 of them at time of writing this. 13 years and 24000 skins. Now look at Global Offensive. The thing is, every skin is local; others do not see them. To me this is enough. Insurgency does this with workshop and is brilliant. I love the content and it improves the base game, which is win-win. But for Global Offensive, Chivalry and Killing Floor 2 I am appalled. If I would like my broadsword in Chivalry to look like another sword, that should be my ability to make so. Limiting us to "voted" content that you must purchase after already shelling out a price for the "full" game means that they've essentially robbed you. Global Offensive is in essence a pure cash-grab pay-to-skin hackjob of Counter-Strike. But there are salvations for it, such as Classic Offensive here on ModDB. And you'd not guess when I found out one of my lovely titles of coop zombie shooters Killing Floor 2 has had the same philosophy of gated skin content and roll-the-dice loot drops. This is the same part of Steam that allows hackjobs to enter Greenlight, the greed part.

What set mods apart from other content is the motivation behind it. It is the same thing that separates music apart from garbage that is put out today. Its the analog, pure and basic love, hate and joy, someone putting in effort beyond reward. This is the same thing that sets YouTubers who do spare-time efforts rather than full-time apart. What seperates a finely crafted mod such as Enderal from something like Dragonborn. It isn't influenced in a great deal by greed or expectancy of monetary reward. And that does matter. You see it everywhere and anywhere.

Once you add greed into the pot, to make mod-creators expect monetary rewards for their efforts, then you've corrupted the pot. There is no reason to go back until the pot of gold has run dry. Early ValVe was a technological advancing company, initiating modern game design with bone animations, physics and the like. Now they've resigned from their position and settled into siphoning gold from others, and in turn become corrupted. And it is pure greed in form of gluttony, straight out of Dante's Inferno. A fat insatiable blob of gold, always lusting for more.

/rant over.

Reply Good karma+11 votes
Mr.John
Mr.John @ Additional beret colors

Most military units use different colours based on what role you serve. This should probably be taken into account. From my military service, dark red is special forces, green is infantry and blue would be navy/airforce. Bright red would be MPs.

Reply Good karma+7 votes
Mr.John
Mr.John @ Me versus the computer

Protip for human behavior is an ~3-4 second aimtime. Generally it takes a proficient shooter ~3 seconds to find, aim and fire at a target, which is why military personell are trained at not being exposed more than 3 seconds.

However closer to the target that the snipers aim is, making the AI recall where targets are hidden, could reduce the time.

This could be quantified into a nice mathematical equation for the AI I believe.

Reply Good karma+1 vote
Mr.John
Mr.John @ Me versus the computer

May I suggest that the enemy AI gets the addition of hiding from sniper fire? Seems kinda strange having them run past windows being shot at and picked apart, very much dislike any human behavior of being shot at.

Reply Good karma+1 vote
Mr.John
Mr.John @ AWP models from CS1.6, CS:S CS:GO and CS:CO

Weak-hand manipulation of weapons are often recommended for most military service weapons and tactical training, however this does not apply necessarily to bolt-action weapons. You want your follow-up shots to be bang-on target, thereby limiting any and all movement from the weapon, and the best way to do that is manipulation with strong-hand. What you are referring to is weapon manipulation of lighter hand-weapons, but for sniper rifles and heavier hand-weapons such as LMGs, this could prove difficult. Yanking the weapon at the rear with no hold in the front would set the aim of the rifle way off target.

Reply Good karma+5 votes
Mr.John
Mr.John @ Gordon Freeman

Suit could be upgraded with some extra HUD elements on top of his hands, like a rad meter of such that could be animated textures to function in-game.

I would also add some elbow and shoulder pads personally for extra protection.

Reply Good karma+1 vote
Mr.John
Mr.John @ Pistol aim alignment

Considering the (Y?) axis that is missing, I can see the problem. But at least it could be a skill thing that would remove penalties for keeping close aim at closer quarters.

Reply Good karma+2 votes
Mr.John
Mr.John @ Pistol aim alignment

What about Center Axis Relock? :P

Reply Good karma+1 vote
Mr.John
Mr.John @ ModDB 2016 MOTY Nominations! + v3.0 Previews

Seems the textures/normals on player characters are incompatible with CSM. Will this be fixed before 3.0?

Reply Good karma+2 votes
Mr.John
Mr.John @ Tyranny Giveaway

Sure, I'd take it.

Reply Good karma+1 vote
Mr.John
Mr.John @ Updated to version 1B (and now version 1C)

Maybe add an option to reverse alt-fire on double barrel if people want to alt-fire with lmb and double-barrel shoot with rmb.

Reply Good karma+2 votes
Mr.John
Mr.John @ Marksman recoil

What is with that left motion? Far as I know, guns don't drag left like that unless you are majorly ******* up.

Reply Good karma+1 vote
Mr.John
Mr.John @ ZPS coming to Source Engine 2013!

****, forgot to login :|

Reply Good karma+2 votes
Mr.John
Mr.John @ ZPS coming to Source Engine 2013!

What I would like to see is a new animation system that can combine fp and 3p animations in a smoother framework. And more hi-poly characters, especially the old bugged ones.

Reply Good karma+2 votes
Mr.John
Mr.John @ Shoot. Bread. Brains

Yes please.

Reply Good karma+1 vote
Mr.John
Mr.John @ Prices in game profiles

Getting both links to potential buy sites (so everyone can choose their favorite) as well as getting a price comparison is quite the cool feature. No need to start selling games here, just give gamers the option to choose from a list with prices, so it helps both developer getting money, and gamers finding cheaper alternatives. The updated time is also a neat add-on.

What I would recommend is adding option to change prices to other currencies. I would love to see what they are in my local currency.

Reply Good karma+2 votes
Mr.John
Mr.John @ Frank Bilders Fix.

Now we just need full body for the regular gameplay and 10/10 is in!

Reply Good karma+2 votes
Mr.John
Mr.John @ Mod Appreciation Week 2016

Currently playing Dragon Age series, feels like this mod deserves it's praise. Again.
"Improved Atmosphere for Dragon Age: Origins, making an excellent game, even better. Adding more life and giving more lore to the game, by changing environment, npcs, items, stats, gameplay and more, even making modding even better by adding moddability to itself. Other mods utilize this, such as "Of Ferelden". Feel like giving DAO another try? Use this."

Reply Good karma+2 votes
Mr.John
Mr.John @ Extreme Gore anyone?

This might be something

Reply Good karma+2 votes
Mr.John
Mr.John @ Legs 'n Shadows

I love when things look like this.

But you should maybe try to implement a full body aswell?
Anyways nice work!

Reply Good karma+2 votes
Mr.John
Mr.John @ NH2 2015

Hopefully better and dynamic animations, more scene interactions with animation and the likes.

Reply Good karma-1 votes
Mr.John
Mr.John @ I'm Sorry

That might just be the motto of Activision and EA nowadays. I do believe it is terribly mistaken.

Rule 1 redefines should be: The only finished games are those where the flaws do not detract from the main aspects of the game, and it does succeed in it's purpose, to deliver what the artists created the medium to deliver.

Reply Good karma+1 vote
Mr.John
Mr.John @ We're still "undead"

That looks like some large Buckshot. Deer shot 2.0 2KG anyone?

Reply Good karma+1 vote
Mr.John
Mr.John @ Gondor Stables

We ride for the glory of Gondor.

Reply Good karma+3 votes
Mr.John
Mr.John @ New Gondor Barracks

waaaaaah!! - Every time you click the Gondor barracks. :>

Reply Good karma+1 vote
Mr.John
Mr.John @ Fixed Chitin Pauldrons

Or the amount of assets that form up in a game can be cluttering.

It is the same with 2d artists, 3d artists, programmers etc. Once a scene, texture or code is getting enough size, it is cluttered as hell. There is no simple solution to be organized. Then you must remember that this is multiplied by several artists working on the same thing, maybe even sharing code bases or working on the same sheets or scenes or textures, and you've got duplicates. Then you also have build versions, and as you are working on a texture, scene or code it may work in one build version, but be bugged in the next due to change in code base, lighting, rendering etc.

So, if all devs could be 1 person with the work ethic and skill of a 1000, then we would have a true effective developer who could be truly organized. But it is a team effort. Mistakes are made, but hopefully fixed. The sad part is that there is a lack of going back and fixing it even though is is outdated, I still think Bethesda/other dev studios should release source codes for older games so that we could bring them up to speed.

Of course they cannot do that since the community could probably fix the game and bring it up to par with current gen releases so quickly they would loose money. And it is all about dat dough. :(

Reply Good karma+6 votes
Mr.John
Mr.John @ Installation Guide

Effort < Reward.

You gotta remember that all their servers running Gamespy can now be updated and reused for future game servers.

EA did not choose to put down the GameSpy service, but yes they chose not to look for alternatives because it probably isn't cost effective. They also did not lie, they put out that they would look for ways to save it but concluded that they would not do it afterwards.

Try to see it from an enterprise view, it helps.

Reply Good karma+12 votes
Mr.John
Mr.John @ Installation Guide

It is sad when they are being blamed for the one thing that is not their fault. Credit and punishment where it is due.

Also remember what Khan said in Metro 2033.
"It all depends on your point of view. Try to get a better understanding of things before you make your judgement."

Reply Good karma+16 votes
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