Hyelo. Welcome to this profile. Feel free to browse the stuff thats here, post a comment, look out to hate or do whatever you deem necessary and appropriate. No judgment will be passed. I also do animations, they are at my YouTube channel. Enjoy, have fun and generally be awesome. Remember the name....

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Mr.John
Mr.John @ AWP models from CS1.6, CS:S CS:GO and CS:CO

Weak-hand manipulation of weapons are often recommended for most military service weapons and tactical training, however this does not apply necessarily to bolt-action weapons. You want your follow-up shots to be bang-on target, thereby limiting any and all movement from the weapon, and the best way to do that is manipulation with strong-hand. What you are referring to is weapon manipulation of lighter hand-weapons, but for sniper rifles and heavier hand-weapons such as LMGs, this could prove difficult. Yanking the weapon at the rear with no hold in the front would set the aim of the rifle way off target.

Reply Good karma+4 votes
Mr.John
Mr.John @ Gordon Freeman

Suit could be upgraded with some extra HUD elements on top of his hands, like a rad meter of such that could be animated textures to function in-game.

I would also add some elbow and shoulder pads personally for extra protection.

Reply Good karma+1 vote
Mr.John
Mr.John @ Pistol aim alignment

Considering the (Y?) axis that is missing, I can see the problem. But at least it could be a skill thing that would remove penalties for keeping close aim at closer quarters.

Reply Good karma+2 votes
Mr.John
Mr.John @ Pistol aim alignment

What about Center Axis Relock? :P

Reply Good karma+1 vote
Mr.John
Mr.John @ ModDB 2016 MOTY Nominations! + v3.0 Previews

Seems the textures/normals on player characters are incompatible with CSM. Will this be fixed before 3.0?

Reply Good karma+2 votes
Mr.John
Mr.John @ Tyranny Giveaway

Sure, I'd take it.

Reply Good karma+1 vote
Mr.John
Mr.John @ Updated to version 1B (and now version 1C)

Maybe add an option to reverse alt-fire on double barrel if people want to alt-fire with lmb and double-barrel shoot with rmb.

Reply Good karma+2 votes
Mr.John
Mr.John @ Marksman recoil

What is with that left motion? Far as I know, guns don't drag left like that unless you are majorly ******* up.

Reply Good karma+1 vote
Mr.John
Mr.John @ ZPS coming to Source Engine 2013!

****, forgot to login :|

Reply Good karma+2 votes
Mr.John
Mr.John @ ZPS coming to Source Engine 2013!

What I would like to see is a new animation system that can combine fp and 3p animations in a smoother framework. And more hi-poly characters, especially the old bugged ones.

Reply Good karma+2 votes
Mr.John
Mr.John @ Shoot. Bread. Brains

Yes please.

Reply Good karma+1 vote
Mr.John
Mr.John @ Prices in game profiles

Getting both links to potential buy sites (so everyone can choose their favorite) as well as getting a price comparison is quite the cool feature. No need to start selling games here, just give gamers the option to choose from a list with prices, so it helps both developer getting money, and gamers finding cheaper alternatives. The updated time is also a neat add-on.

What I would recommend is adding option to change prices to other currencies. I would love to see what they are in my local currency.

Reply Good karma+2 votes
Mr.John
Mr.John @ Frank Bilders Fix.

Now we just need full body for the regular gameplay and 10/10 is in!

Reply Good karma+2 votes
Mr.John
Mr.John @ Mod Appreciation Week 2016

Currently playing Dragon Age series, feels like this mod deserves it's praise. Again.
"Improved Atmosphere for Dragon Age: Origins, making an excellent game, even better. Adding more life and giving more lore to the game, by changing environment, npcs, items, stats, gameplay and more, even making modding even better by adding moddability to itself. Other mods utilize this, such as "Of Ferelden". Feel like giving DAO another try? Use this."

Reply Good karma+2 votes
Mr.John
Mr.John @ Extreme Gore anyone?

This might be something

Reply Good karma+2 votes
Mr.John
Mr.John @ Legs 'n Shadows

I love when things look like this.

But you should maybe try to implement a full body aswell?
Anyways nice work!

Reply Good karma+2 votes
Mr.John
Mr.John @ NH2 2015

Hopefully better and dynamic animations, more scene interactions with animation and the likes.

Reply Good karma-2 votes
Mr.John
Mr.John @ I'm Sorry

That might just be the motto of Activision and EA nowadays. I do believe it is terribly mistaken.

Rule 1 redefines should be: The only finished games are those where the flaws do not detract from the main aspects of the game, and it does succeed in it's purpose, to deliver what the artists created the medium to deliver.

Reply Good karma+1 vote
Mr.John
Mr.John @ We're still "undead"

That looks like some large Buckshot. Deer shot 2.0 2KG anyone?

Reply Good karma+1 vote
Mr.John
Mr.John @ Gondor Stables

We ride for the glory of Gondor.

Reply Good karma+3 votes
Mr.John
Mr.John @ New Gondor Barracks

waaaaaah!! - Every time you click the Gondor barracks. :>

Reply Good karma+1 vote
Mr.John
Mr.John @ Fixed Chitin Pauldrons

Or the amount of assets that form up in a game can be cluttering.

It is the same with 2d artists, 3d artists, programmers etc. Once a scene, texture or code is getting enough size, it is cluttered as hell. There is no simple solution to be organized. Then you must remember that this is multiplied by several artists working on the same thing, maybe even sharing code bases or working on the same sheets or scenes or textures, and you've got duplicates. Then you also have build versions, and as you are working on a texture, scene or code it may work in one build version, but be bugged in the next due to change in code base, lighting, rendering etc.

So, if all devs could be 1 person with the work ethic and skill of a 1000, then we would have a true effective developer who could be truly organized. But it is a team effort. Mistakes are made, but hopefully fixed. The sad part is that there is a lack of going back and fixing it even though is is outdated, I still think Bethesda/other dev studios should release source codes for older games so that we could bring them up to speed.

Of course they cannot do that since the community could probably fix the game and bring it up to par with current gen releases so quickly they would loose money. And it is all about dat dough. :(

Reply Good karma+6 votes
Mr.John
Mr.John @ Installation Guide

Effort < Reward.

You gotta remember that all their servers running Gamespy can now be updated and reused for future game servers.

EA did not choose to put down the GameSpy service, but yes they chose not to look for alternatives because it probably isn't cost effective. They also did not lie, they put out that they would look for ways to save it but concluded that they would not do it afterwards.

Try to see it from an enterprise view, it helps.

Reply Good karma+12 votes
Mr.John
Mr.John @ Installation Guide

It is sad when they are being blamed for the one thing that is not their fault. Credit and punishment where it is due.

Also remember what Khan said in Metro 2033.
"It all depends on your point of view. Try to get a better understanding of things before you make your judgement."

Reply Good karma+16 votes
Mr.John
Mr.John @ Test Character

More views ;)

Reply Good karma+1 vote
Mr.John
Mr.John @ What would you like to see next?

Integration with OpenMW

Reply Good karma+7 votes
Mr.John
Mr.John @ S.T.A.L.K.E.R. - Lost Alpha

"Lost Alpha was a labour of love."

Lost Alpha is Love, Lost Alpha is Life?

Reply Good karma+1 vote
Mr.John
Mr.John @ Truth

"Following others without thinking can lead* to ones demise."

This statement is true.

Reply Good karma+2 votes
Mr.John
Mr.John @ 50 more EA games soon to lose support for multiplayer online

It is still not enough to validly add funds to try and save them. I know they said they weren't going to let them die, but EA found some issues when they tried to save certain games like BF2. It is the circle of life, even for games. Yin and Yang.

Reply Good karma+2 votes
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