Realism mod. Now game looks more realistic and harder than ever. In most cases, without cover you will be nothing. Prepare to get shot by mercenaries even through metal sheets. Experience unscouted guard posts on the road and an RPG rocket flying at you or mortar, while you're in sniper's position.
We defined many new colors that are used to create merc looks randomly. This shot displays some possible beret colors.
Most military units use different colours based on what role you serve. This should probably be taken into account. From my military service, dark red is special forces, green is infantry and blue would be navy/airforce. Bright red would be MPs.
You are absolutely right. Different colors represent particular services of armed forces depending on the nation.
However, in FC2 you encounter various mercs with very different backgrounds so that no uniform army is created. They may wear whatever color they prefer or their background of any past service may provide. Our intention is to create a more versatile look as original color was only one particular red tone.
I hope you do not mind the 'wild' mixture. Anyway, there will be factions of enemies that will wear only suitable uniform colors.
This is really interesting what you have done. The enemies and NPCs always felt like they needed a lot more variation in the game. It gets boring always fighting the exact same 10 guys wherever you go.
There will be mercs with randomized look in most areas. In addition, many new models are replacing standard enemies, and thus, create even more variety.
We created countless colors and many textures to avoid repetition of enemies' outfits. Model randomization and its rules are completely re-written from scratch.