You assume the role of team leader in the tactical response team of a major city police force. Your work is to plan and carry out tactical entry in barricade and hostage situations with least possible loss of life the desired outcome.
I added some more polish on pistol alignment. The recoil is much less controllable when the elbows are not locked in the extended position.
the detail is amazing dude, holy hell
Thanks :D
What about Center Axis Relock? :P
I had to look that one up :P That will be tricky with the 2D characters.
Considering the (Y?) axis that is missing, I can see the problem. But at least it could be a skill thing that would remove penalties for keeping close aim at closer quarters.
Yeah I will make different aspects of weapon handling take more/less time depending on characters' skill levels. This could definitely be something to put in words for explaining it.