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Forloftol
Forloftol Jul 1 2014, 9:56pm says:

Too dark, it's nice, but it's too dark.

+3 votes   media: New Human Defeat
Forloftol
Forloftol Jun 30 2014, 8:12pm says:

I really hope it doesn't have eyes... T_T

+1 vote   media: Flood Pure Form Carrier
Forloftol
Forloftol Jun 14 2014, 4:25pm replied:

Agreed. Too much.

+3 votes   media: Covenant Defeat/Victory Screens
Forloftol
Forloftol Jun 14 2014, 1:06am replied:

Well... Except for Installation 04B.

+1 vote   mod: Sins of the Prophets
Forloftol
Forloftol Jun 14 2014, 1:04am replied:

I sent in 121 Athens Carriers, three quarters bombers and one quarter fighters, I destroyed the last Flood ship with 81 Athens Carriers remaining.

It's not impossible, you just have to think about it, you need numbers over tankiness and a higher ship-destruction rate than their infection rate.

It's completely canon. :)

Although, point made, I was really disapointed after taking the world. I did it in the middle of a multiplayer game, hoping that it would give me a major advantage, alas I was disappointed and had found that I had wasted my time.

+1 vote   mod: Sins of the Prophets
Forloftol
Forloftol Jun 14 2014, 1:02am replied:

Nothing wrong with that man. :P

0 votes   mod: Sins of the Prophets
Forloftol
Forloftol Jun 14 2014, 1:01am says:

Love the Spartan Helmet... A purely unmissable details once seen only once.

+1 vote   media: Covenant Defeat/Victory Screens
Forloftol
Forloftol Jun 14 2014, 1:00am says:

I'm guessing this is Failure, right? :P

+1 vote   media: Covenant Defeat/Victory Screens
Forloftol
Forloftol Jun 11 2014, 9:28pm says:

What is the command structure of the mod team? Can we get details of the hierarchy/positions?

What is the communication structure of the mod team? Is everybody able to communicate with everybody else? If not, why not? And don't you think that it should take priority so that the team can be as productive as possible with the least amount of delay between decisions and actions?

How does one apply to be a part of the team? What are the requirements? Do you have a community team? Can we apply for those positions? Is there a limit to how many positions are available?

What is your ultimate goal? What are your current priorities? And what are members of the team currently working on? (E.G. Example is working on modelling. Blah is working on texturing. Etc. Etc.)

+1 vote   article: FXmod Q&A: Your questions answered (#1)
Forloftol
Forloftol Jun 11 2014, 4:58am says:

Mickey... Have you tried contacting other Homeworld 2 mod teams to try and figure out the hyperspace issue? Not to mention others?

+2 votes   mod: Homeworld2:EVOLUTION
Forloftol
Forloftol Jun 8 2014, 10:32pm says:

Hiyya guys, I'm aware of the Facebook group, the forums, and the Steam Group (Primarily), but there's never anybody in the chat room whenever I'm on. What is the best way to meet people who play the mod and play games actively with them? The forums? Thanks.
(Time Zone is UTC. GMT+0)

+1 vote   mod: Sins of the Prophets
Forloftol
Forloftol Jun 8 2014, 10:30pm replied:

As it says in the title, of the latest download, Alpha.

+2 votes   mod: Sins of the Prophets
Forloftol
Forloftol Jun 2 2014, 12:40pm replied:

I'll tag VE to the title in future.

+1 vote   article: An explanation created at 06:15 AM - 18/05/2014
Forloftol
Forloftol Jun 1 2014, 5:59pm says:

I want them to carry on with Universe, personally, as I'm pretty sure it was profitable by the end.

0 votes   article: Stargate Reboot / Tunngle Update
Forloftol
Forloftol May 31 2014, 10:24pm replied:

I'm actually curious, if the team is in a bad way of communication, how does anything get done effectively?

Surely it would make sense that every member of the team would know everything? Roughly speaking, of course. Or, at least, wouldn't it be a priority to set up communication in a stable manner? Even if it's just a single chat room in TeamSpeak 3 or some other program/webpage.

+1 vote   download: FX v2.0 (CN): Rise of the Empire
Forloftol
Forloftol May 27 2014, 2:01pm replied:

Currently no down-votes, yes, not previously; as for the drama... I can be as dramatic as I like! Thank you very much.

+2 votes   media: Finished Aurora Textures.
Forloftol
Forloftol May 19 2014, 7:51am replied:

Never will. :)

+2 votes   mod: Vaygr Expansion
Forloftol
Forloftol May 19 2014, 7:47am replied:

Mmm, that's true, but I'd still like to see a version without. I mean, have you looked at two seperate versions, one with and one without, and then decided which looked better?

Perhaps sent both drafts to Unikraken or Canada and see their opinions?

Ultimately, after all is said and done, you might actually end up with a combination of both after realizing that some of it was appropriate and some of it wasn't.

On another note, as to motion blur in games, I'm probably biased as I also disable the option. (I'd actually thought that most players did.) Sure, it may be more realistic, but depending on your beliefs it actually detriments from the experience. But, as for my bias, it makes me feel sick and feel like the game is doing something unnatural. (Unnatural for a game, that is, not reality.

+2 votes   media: Ready, Willing, and Able
Forloftol
Forloftol May 19 2014, 7:44am replied:

Constructive criticism only becomes an insult when you allow yourself to believe it is.

I'm not intending any of my comments, ever, to be insults. I'm sorry if people see it that way, but heh, that's just my way of giving back feedback. Hopefully people can see past their instincts and realize this.

+3 votes   media: Ready, Willing, and Able
Forloftol
Forloftol May 18 2014, 2:46pm says:

Overkill on the blur.

Personally, I'd say you need to get him to create two different drafts of his videos/renders, one with and one without any kind of motion/distance blur. Why? I've hardly ever seen any kind of blur used in Halo. It doesn't look right - Not to mention that almost-all games don't use in this manner just because of how video-game engines are designed.

Heck, even post both and see what the community think, I believe that the previous video would have been a lot better without any of it.

+4 votes   media: Ready, Willing, and Able
Forloftol
Forloftol May 18 2014, 2:41pm replied:

Universe mod? I've no affiliation. This is the only modding project I'm a critical part of.

+1 vote   article: An explanation created at 06:15 AM - 18/05/2014
Forloftol
Forloftol May 18 2014, 4:51am replied:

Thanks! :)

+1 vote   article: An explanation created at 06:15 AM - 18/05/2014
Forloftol
Forloftol Apr 30 2014, 12:40pm says:

It doesn't sound like a Gravemind to me. The echo needs to be lost.

+3 votes   media: Sancho Studios: Gravemind
Forloftol
Forloftol Apr 30 2014, 12:35pm replied:

I would say that you should wait until the release. There's no point in wasting effort if the task is already being done.

Then again... There's always FX-Commander if you want a remastered race which, in my opinion, has way too many 'improvements'.

+1 vote   article: Looking to recruit people to help HWU grow
Forloftol
Forloftol Apr 30 2014, 12:30pm says:

Not sure how I feel about this... If Hell's comment is accurate...

We'll see.

+1 vote   media: Kharak
Forloftol
Forloftol Apr 17 2014, 4:52pm replied:

There we go! :D

+1 vote   article: News Update - The 28th of January, 2014
Forloftol
Forloftol Apr 17 2014, 12:29am replied:

The debris has since been removed or is in the process of being removed. The camera movement will be smoother in the final version - Don't worry.

+3 votes   media: Kharak for the first time...
Forloftol
Forloftol Apr 16 2014, 9:11pm replied:

Is it? Wasn't the point of downvoting to bury comments which should be deleted/not viewed? As far as I know, it used to be used to say whether it was a good comment or not, not whether you agreed with it - But I suppose times have changed.

+1 vote   media: Finished Aurora Textures.
Forloftol
Forloftol Apr 16 2014, 9:36am replied:

Hooray... Downvotes for an opinion... -.-

+2 votes   media: Finished Aurora Textures.
Forloftol
Forloftol Apr 16 2014, 7:54am says:

Honestly, and this is either the textures or the lighting/shaders, it looks terrible in my opinion... Too plastic-like.

+2 votes   media: Finished Aurora Textures.
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