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Forloftol Feb 2 2015, 5:35am replied:

Also... Why aren't you putting it in the downloads section of your ModDB page? Especially if you're going to put a link in the comments.

+1 vote   mod: World War Space
Forloftol Jan 21 2015, 8:10pm replied:

Thank you!
Your support means everything to me man. <3

+1 vote   mod: Vaygr Expansion
Forloftol Jul 1 2014, 9:56pm says:

Too dark, it's nice, but it's too dark.

+3 votes   media: New Human Defeat
Forloftol Jun 30 2014, 8:12pm says:

I really hope it doesn't have eyes... T_T

+1 vote   media: Flood Pure Form Carrier
Forloftol Jun 14 2014, 4:25pm replied:

Agreed. Too much.

+3 votes   media: Covenant Defeat/Victory Screens
Forloftol Jun 14 2014, 1:06am replied:

Well... Except for Installation 04B.

+1 vote   mod: Sins of the Prophets
Forloftol Jun 14 2014, 1:04am replied:

I sent in 121 Athens Carriers, three quarters bombers and one quarter fighters, I destroyed the last Flood ship with 81 Athens Carriers remaining.

It's not impossible, you just have to think about it, you need numbers over tankiness and a higher ship-destruction rate than their infection rate.

It's completely canon. :)

Although, point made, I was really disapointed after taking the world. I did it in the middle of a multiplayer game, hoping that it would give me a major advantage, alas I was disappointed and had found that I had wasted my time.

+1 vote   mod: Sins of the Prophets
Forloftol Jun 14 2014, 1:02am replied:

Nothing wrong with that man. :P

0 votes   mod: Sins of the Prophets
Forloftol Jun 14 2014, 1:01am says:

Love the Spartan Helmet... A purely unmissable details once seen only once.

+1 vote   media: Covenant Defeat/Victory Screens
Forloftol Jun 14 2014, 1:00am says:

I'm guessing this is Failure, right? :P

+1 vote   media: Covenant Defeat/Victory Screens
Forloftol Jun 11 2014, 9:28pm says:

What is the command structure of the mod team? Can we get details of the hierarchy/positions?

What is the communication structure of the mod team? Is everybody able to communicate with everybody else? If not, why not? And don't you think that it should take priority so that the team can be as productive as possible with the least amount of delay between decisions and actions?

How does one apply to be a part of the team? What are the requirements? Do you have a community team? Can we apply for those positions? Is there a limit to how many positions are available?

What is your ultimate goal? What are your current priorities? And what are members of the team currently working on? (E.G. Example is working on modelling. Blah is working on texturing. Etc. Etc.)

+1 vote   article: FXmod Q&A: Your questions answered (#1)
Forloftol Jun 11 2014, 4:58am says:

Mickey... Have you tried contacting other Homeworld 2 mod teams to try and figure out the hyperspace issue? Not to mention others?

+2 votes   mod: Homeworld2:EVOLUTION
Forloftol Jun 8 2014, 10:32pm says:

Hiyya guys, I'm aware of the Facebook group, the forums, and the Steam Group (Primarily), but there's never anybody in the chat room whenever I'm on. What is the best way to meet people who play the mod and play games actively with them? The forums? Thanks.
(Time Zone is UTC. GMT+0)

+1 vote   mod: Sins of the Prophets
Forloftol Jun 8 2014, 10:30pm replied:

As it says in the title, of the latest download, Alpha.

+2 votes   mod: Sins of the Prophets
Forloftol Jun 2 2014, 12:40pm replied:

I'll tag VE to the title in future.

+1 vote   article: An explanation created at 06:15 AM - 18/05/2014
Forloftol Jun 1 2014, 5:59pm says:

I want them to carry on with Universe, personally, as I'm pretty sure it was profitable by the end.

0 votes   article: Stargate Reboot / Tunngle Update
Forloftol May 31 2014, 10:24pm replied:

I'm actually curious, if the team is in a bad way of communication, how does anything get done effectively?

Surely it would make sense that every member of the team would know everything? Roughly speaking, of course. Or, at least, wouldn't it be a priority to set up communication in a stable manner? Even if it's just a single chat room in TeamSpeak 3 or some other program/webpage.

+1 vote   download: FX v2.0: Empire Rise (CN)
Forloftol May 27 2014, 2:01pm replied:

Currently no down-votes, yes, not previously; as for the drama... I can be as dramatic as I like! Thank you very much.

+2 votes   media: Finished Aurora Textures.
Forloftol May 19 2014, 7:51am replied:

Never will. :)

+2 votes   mod: Vaygr Expansion
Forloftol May 19 2014, 7:47am replied:

Mmm, that's true, but I'd still like to see a version without. I mean, have you looked at two seperate versions, one with and one without, and then decided which looked better?

Perhaps sent both drafts to Unikraken or Canada and see their opinions?

Ultimately, after all is said and done, you might actually end up with a combination of both after realizing that some of it was appropriate and some of it wasn't.

On another note, as to motion blur in games, I'm probably biased as I also disable the option. (I'd actually thought that most players did.) Sure, it may be more realistic, but depending on your beliefs it actually detriments from the experience. But, as for my bias, it makes me feel sick and feel like the game is doing something unnatural. (Unnatural for a game, that is, not reality.

+2 votes   media: Ready, Willing, and Able
Forloftol May 19 2014, 7:44am replied:

Constructive criticism only becomes an insult when you allow yourself to believe it is.

I'm not intending any of my comments, ever, to be insults. I'm sorry if people see it that way, but heh, that's just my way of giving back feedback. Hopefully people can see past their instincts and realize this.

+3 votes   media: Ready, Willing, and Able
Forloftol May 18 2014, 2:46pm says:

Overkill on the blur.

Personally, I'd say you need to get him to create two different drafts of his videos/renders, one with and one without any kind of motion/distance blur. Why? I've hardly ever seen any kind of blur used in Halo. It doesn't look right - Not to mention that almost-all games don't use in this manner just because of how video-game engines are designed.

Heck, even post both and see what the community think, I believe that the previous video would have been a lot better without any of it.

+4 votes   media: Ready, Willing, and Able
Forloftol May 18 2014, 2:41pm replied:

Universe mod? I've no affiliation. This is the only modding project I'm a critical part of.

+1 vote   article: An explanation created at 06:15 AM - 18/05/2014
Forloftol May 18 2014, 4:51am replied:

Thanks! :)

+1 vote   article: An explanation created at 06:15 AM - 18/05/2014
Forloftol Apr 30 2014, 12:40pm says:

It doesn't sound like a Gravemind to me. The echo needs to be lost.

+3 votes   media: Sancho Studios: Gravemind
Forloftol Apr 30 2014, 12:35pm replied:

I would say that you should wait until the release. There's no point in wasting effort if the task is already being done.

Then again... There's always FX-Commander if you want a remastered race which, in my opinion, has way too many 'improvements'.

+1 vote   article: Looking to recruit people to help HWU grow
Forloftol Apr 30 2014, 12:30pm says:

Not sure how I feel about this... If Hell's comment is accurate...

We'll see.

+1 vote   media: Kharak
Forloftol Apr 17 2014, 4:52pm replied:

There we go! :D

+1 vote   article: News Update - The 28th of January, 2014
Forloftol Apr 17 2014, 12:29am replied:

The debris has since been removed or is in the process of being removed. The camera movement will be smoother in the final version - Don't worry.

+3 votes   media: Kharak for the first time...
Forloftol Apr 16 2014, 9:11pm replied:

Is it? Wasn't the point of downvoting to bury comments which should be deleted/not viewed? As far as I know, it used to be used to say whether it was a good comment or not, not whether you agreed with it - But I suppose times have changed.

+1 vote   media: Finished Aurora Textures.
Forloftol Apr 16 2014, 9:36am replied:

Hooray... Downvotes for an opinion... -.-

+2 votes   media: Finished Aurora Textures.
Forloftol Apr 16 2014, 7:54am says:

Honestly, and this is either the textures or the lighting/shaders, it looks terrible in my opinion... Too plastic-like.

+2 votes   media: Finished Aurora Textures.
Forloftol Apr 2 2014, 8:43pm replied:

Indeed. I want those!

+1 vote   media: Facebook to buy Phoenix Interactive
Forloftol Mar 6 2014, 12:40pm replied:

They're limited. Seriously limited. You're best of contacting other mod teams and asking for their team members to help you.

+1 vote   media: Progenitor Beam-Hunters
Forloftol Jan 26 2014, 11:24am replied:

Thanks for the advice! I'll pass this along to our audio editor.

+1 vote   media: Bradley Davis - Bentusi Technique Test
Forloftol Dec 16 2013, 4:07pm replied:

You can always review an alpha - Just account for the fact that it's actually an alpha and not the full version.

+3 votes   article: Sins of the Prophets Rebellion Alpha Is Live!
Forloftol Dec 11 2013, 1:36pm says:

Honestly... I disagree. :/ The lights are too concentrated/solid/they contrast way too much with the rest of the planet. But I guess that's just my opinion.

+10 votes   media: Seat of Power
Forloftol Dec 8 2013, 11:14pm says:

Honestly... I think you should have just changed the hue of the existing UI. This looks... Kinda horrible. :/

+1 vote   media: Dark Progenitor Icon Work
Forloftol Nov 7 2013, 7:07pm says:

Doesn't work for me - Chrome user here.

+2 votes   media: Fog of War - Finished
Forloftol Oct 27 2013, 8:37pm replied:

The texturing of the Vanig is nearly complete. We're are currently texturing the other models we have featured so far in order of their appearance in the campaign. We have not begun developing the mod ingame at this time.

+1 vote   article: News Update - The 28th of October, 2013
Forloftol Oct 20 2013, 6:51pm says:

I wonder... Is it possible to give each galaxy, except the Milkyway, a different color? Such as making Pegasus a slightly more teal/sea-blue looking galaxy.

+4 votes   media: Galactic Conquest Teaser
Forloftol Oct 13 2013, 7:11pm replied:

Personally... I'm not bothered about the colors. It's just the shape and design overall.

Perhaps it isn't... Flat or plane-like enough.

+1 vote   media: YSS-750 Rapier
Forloftol Oct 10 2013, 9:32pm replied:

It just doesn't look UNSC to me. Can't explain it.

+1 vote   media: YSS-750 Rapier
Forloftol Oct 10 2013, 4:05pm says:

Mmmm... Looked at the three images - I don't like the design. Just doesn't seem like it fits for me.

+1 vote   media: YSS-750 Rapier
Forloftol Aug 22 2013, 9:44am says:


+1 vote   media: screenshot
Forloftol Aug 22 2013, 9:39am replied:

Inspiration was taken from the latter.

+1 vote   media: Transport
Forloftol Aug 22 2013, 9:34am replied:

What Connor said, this is the equivalent of Chimera Station, the other station that you saw was the equivalent of Tanis itself.

+1 vote   media: Vaygr Perimeter Station, Outpost, Etc. 2
Forloftol Aug 11 2013, 2:06pm replied:

Well, bear in mind, this is a very early concept.
One would assume that the 'edge' of the hangar is the subsystem.

+1 vote   media: Vaygr Strike Carrier
Forloftol Aug 6 2013, 5:21pm says:

It's... Too green. o_o
Perhaps make it darker?

+8 votes   media: UNSC Pelican Dropship
Forloftol Aug 6 2013, 5:17pm replied:

I hope they are.

+1 vote   media: RaiderMissile
Forloftol Jul 26 2013, 7:08pm replied:

We'd never dream of abandoning this mod before it was fully released. ^_^

We'll be asking for testers when the time comes, until then, enjoy the news, images, and videos. :D

The current plan is that, as soon as the first five missions are done, we're going to release just those missions as a demo for everybody to play.

+1 vote   mod: Vaygr Expansion
Forloftol Jun 21 2013, 9:36am replied:

Could be it, either way, looks amazing. Keep up the good work!

+1 vote   media: Launch of the Pride of Hiigara
Forloftol Jun 20 2013, 9:51am says:

This looks amazing. Well done. My only criticism would be that the hangar is a bit too bright, but oh well, that might be the look that you're going for with that.

+1 vote   media: Launch of the Pride of Hiigara
Forloftol Jun 14 2013, 8:32am says:

It's nice. But I'd prefer it if the computer screen was actually the full loading screen.

+2 votes   media: New loading screen
Forloftol Mar 27 2013, 12:58am replied:

I asked this on the homepage. They are planning to remake the campaign and remaster all the NPC races. Though they are going to finish the skirmish mode completely before starting on anything else.

+1 vote   article: HWR Inside#5 - Ship Status
Forloftol Mar 25 2013, 9:39pm replied:

Fair enough.

+1 vote   media: Klingon Construction ship
Forloftol Mar 25 2013, 2:01pm says:

Question... Why give the construction ship nacelles?

+1 vote   media: Klingon Construction ship
Forloftol Mar 24 2013, 6:59pm says:

I think it's too wide... Perhaps have the 'wings' point down 46%?

+7 votes   media: Covenant Battlecarrier [Concept]
Forloftol Mar 17 2013, 7:30pm says:

So, the gravity well just slows them down?

+1 vote   media: Gravity Well effect
Forloftol Feb 22 2013, 1:05pm says:

Will this include some form of graphical update aswell? Such as the V2.0 mod?

+1 vote   article: Announcing the successor to v1.2CP
Forloftol Dec 28 2012, 2:15pm says:

Impressive model.

+1 vote   media: Second Version of "Blade" MK15
Forloftol Dec 23 2012, 10:50pm replied:

1. How do you plan on balancing the two factions in skirmish, if this is the case?

7. So I see the arrows at the top, which I assume change the position of where you're looking. Do you then click on the name to bring up a description at the bottom left? I assume that the bottom right is the standard main menu as well?

+1 vote   mod: Homeworld2: Dark Times Mod
Forloftol Dec 23 2012, 3:12pm replied:

1(a). Will you have the usual Mohership restriction for battlecruiser and similar class ships? The need to call in a shipyard in order to produce them?

1(b). Does that mean the Falcon will be a remodeled carrier, or just a standard carrier with stat buffs?

7. Are you able to elaborate? Do you mean that the menu will be an interactive map and players will be able to navigate and read about the sectors of their choosing?

8. What about the debris field in Koreth's Rift? Surely the Vaygr would attempt to look for weapons or technology there?

P.S. I'm sorry if I'm coming over a bit strong in asking you questions. I just have a genuine love for the Homeworld Trilogy and would love for a new chapter in that trilogy to be told.

+1 vote   mod: Homeworld2: Dark Times Mod
Forloftol Dec 22 2012, 8:53pm replied:

Elaboration questions and some more that I've thought of:

1. Does that mean the 'Falcon' will be a remodeled Vargr carrier with new features and stat buffs rivaling that of the two other Motherships?

2. The Agamemnon? The ship featured in the original alpha build that is now presiding in the Karos Graveyard? If yes, please, elaborate! (This has genuinely got me excited :D)

5. Are you not understand the question? Or saying that you won't be looking for voice actors on ModDB / Online that sound like characters from the original game?

6. Will you be removing any units from the original game? Or perhaps adding some units from the original's campaign? Such as the Crew Transports and Low-Orbit Atmosphere Deprivation Weapons?

7. Will you be featuring areas of the galaxy that have been featured throughout the trilogy? Such as Kharak, the nebula of Kadesh, Koreth's Rift, Tanis, the Kadiir Nebula, the Lost Sea of Souls (In which I would personally LOVE to see the ghost ship!)

8. Will any of the events in Cataclysm be present? Even if mentioned? Such as finding the wreckage of the Naggarokk, or the Kuun-Lan's original lower half.

+1 vote   mod: Homeworld2: Dark Times Mod
Forloftol Dec 19 2012, 11:41pm says:

After the next release, do you plan on creating a campaign? If so, are you thinking of basing the campaign around actual episodes, or creating a new story?

(P.S. I totally have to ask this because of a fanboy nature: Will there be a Stargate Universe GC? Or, if the campaign is a new story, will the Destiny be featured? :D )

+3 votes   article: Thanks for your support
Forloftol Dec 17 2012, 11:49pm says:

I have several, probably long, questions for you. If you could answer with the greatest amount of detail possible, I'd be grateful. (Whether you decide to give spoilers or not when answering these questions, well, that's up to you.)

1. During this campaign, will our 'mothership' be Makaan's flaship, a Vaygr carrier, or some new type of ship that is yet to be revealed?

2. Will you be featuring the discovery of the Vaygr core's discovery in the ice fields of Hethlim, the discovery of the Planet Killers, and how the Vaygr dreadnaught came to be under Makaan's control?

3. How many missions can we expect from this campaign?

4. Will voice acting be featured in this campaign?

5. If the answer to the latter is yes; will you feature the voices of Makaan, Karan S'jet, or any of the voices in the original game? (Obviously not the real voice actors, but people that could sound like them.)

6. Will you be releasing new additions to the existing factions? Such as new ships and research options?

+1 vote   mod: Homeworld2: Dark Times Mod
Forloftol Dec 15 2012, 1:11pm replied:

This is a teaser for said unit profile. We can assume that they'll be releasing the actual unit profile a few days after launch.

+2 votes   media: 1 Day left - SOL Unitprofile Teaser
Forloftol Dec 15 2012, 12:19pm says:

Sexy. You guys are pumping out a lot lately. Well done.

+2 votes   media: Cerberus Capital Shipyard : Rebellion
Forloftol Nov 26 2012, 7:46pm says:

I can't exactly tell anything from this image... Could you maybe record a video where you rotate around an object so we can see the shaders?

+1 vote   media: Shader 2.75
Forloftol Oct 29 2012, 7:35pm replied:

Thank you for supporting me. Perhaps they were downvoting because they want to see it too... Or maybe they didn't like my attitude toward Boden. Either way: Noone gets to tell a modder to do anything unless they're paying them with a full contract signed by said modder. And, even then, that'd be illegal for taking money to mod the game.

+2 votes   media: PotW - End of a BC-304
Forloftol Oct 28 2012, 2:25pm replied:

What you would like to see is irrelevant. They will post it when they're ready.

0 votes   media: PotW - End of a BC-304
Forloftol Oct 18 2012, 11:04am replied:

That next picture is a joke.

+1 vote   media: PotW - Wraith Darts facing a Tau'ri fleet
Forloftol Oct 7 2012, 12:16am says:

This is perfect. A job well done.

+1 vote   media: Kurgan v2.0
Forloftol Sep 30 2012, 8:36pm replied:

I don't think you understood. The theme was created by the modding groups composer.

+2 votes   media: The main menu theme by LeSorcier, Our composer
Forloftol Sep 24 2012, 3:01am replied:

I believe the Homeworld 2 engine only allows for the color of Hyperspace windows to differ only when the race itself is different. Not the region or class of ship.

+1 vote   media: The Hyperspace effect is finished !
Forloftol Sep 21 2012, 5:33am replied:

He wasn't getting angry at them... I myself am considering un-tracking just because of the lack of evidence that there is a mod itself. Sanguinius' message was perfectly reasonable and understandable, unlike most people that just come here with a belligerent attitude and spray paint profanity everywhere.

+3 votes   media: In road to beta 1.4
Forloftol Jun 6 2012, 2:32am says:

You have no idea... How much I love you...

+1 vote   media: Navlights and RU injections
Forloftol Jun 6 2012, 2:13am says:

I'm up for it. PM me.

+1 vote   article: Anyone that would like to help Playtest plz PM me or post here
Forloftol Aug 14 2011, 11:36am replied:

I agree, at the end it does look a bit spiky, make them carry on WHILE fading out.

+2 votes   media: New Ship Explosion Effects
Forloftol Nov 6 2010, 11:27am says:


+2 votes   media: Angry Marines
Forloftol Oct 30 2010, 4:27pm says:

alright XD

PS. whats your xfire? =P

+1 vote   media: Bentus is now ARMED
Forloftol Oct 24 2010, 6:34am says:

i think its perfect, the spikes could be the massive engines to make the big hulk move, and the ends of the 2 wings are hangars?

+1 vote   media: Mothership design progress
Forloftol Sep 18 2010, 3:39pm replied:


+2 votes   media: A gun
Forloftol Sep 11 2010, 5:22am says:

thats what the nod harvesters say XD

+1 vote   media: Buenos Aires Night
Forloftol Sep 11 2010, 5:20am says:

they tested the physics of the map in a skirmish? (i always test in skirmish before making it a campaign level.)

+2 votes   media: Mission 2
Forloftol Sep 8 2010, 4:45pm says:

can it mimic certain asteroids? specific to that map? also, can harvesters harvest it? also enemys shouldnt be able to discover it until it opens, not even scouts or advanced sensors.

+1 vote   media: ambush platform
Forloftol Sep 8 2010, 11:25am says:

USS - Sovreign (i cant remember how to spell it!) but its for the sovreign class off star trek

+1 vote   article: Ship Names...
Forloftol Aug 23 2010, 3:18pm says:

can we have it on a white render next time please? its a bit dark on my comp D=

+1 vote   media: Apex Studios Weekly Update 21/08/2010
Forloftol Aug 17 2010, 7:00am says:

eeeeeeeeeeeeeeeeeeeeeepic.... *cracks*

+1 vote   media: Swarm Swarm Swarm!
Forloftol Aug 8 2010, 11:14am replied:

yeh, on further thought it would probably cause lagg >.< thanks for replying

+1 vote   media: Kadeshi Needleship
Forloftol Jul 31 2010, 1:24pm says:

yay im a project >.<

+1 vote   download: Project Phoenix
Forloftol Jul 16 2010, 12:24pm replied:

i think it might be when u start a space battle, u know the camera always pans at the beginning, this could be the replacement but with any ship

+2 votes   media: Superhive Hyperspace
Forloftol Jul 12 2010, 7:29am says:

o.0 *dies*

+1 vote   media: Nor station test
Forloftol Jul 3 2010, 8:55am says:

ccould u double the amount of missle coming out of the needleship and half the damage of each missle? cos id like to see a massive swarm, ever if it was a little damage with each missle, KEEP UP THE GD WORK!

+1 vote   media: Kadeshi Needleship
Forloftol Jun 27 2010, 2:45pm replied:

its a tech tree, not a game......

+1 vote   download: UNSC Tech Tree
Forloftol Jun 17 2010, 4:23pm replied:


+1 vote   media: UNSC Supercarrier
Forloftol Jun 1 2010, 11:54am replied:


+1 vote   media: Wraith Anti-capital satellite
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