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Neither can I! :D
I think that's generally the point...
Adding covenant would make it a more complete mod and would also give the player the choice of such a challenge. ^^
Look at Sins of the Prophets and their flood gamemode and/or Forerunner ideology... Yeah. :P
Also... Why aren't you putting it in the downloads section of your ModDB page? Especially if you're going to put a link in the comments.
Your support means everything to me man. <3
Too dark, it's nice, but it's too dark.
I really hope it doesn't have eyes... T_T
Agreed. Too much.
Well... Except for Installation 04B.
I sent in 121 Athens Carriers, three quarters bombers and one quarter fighters, I destroyed the last Flood ship with 81 Athens Carriers remaining.
It's not impossible, you just have to think about it, you need numbers over tankiness and a higher ship-destruction rate than their infection rate.
It's completely canon. :)
Although, point made, I was really disapointed after taking the world. I did it in the middle of a multiplayer game, hoping that it would give me a major advantage, alas I was disappointed and had found that I had wasted my time.
Nothing wrong with that man. :P
Love the Spartan Helmet... A purely unmissable details once seen only once.
I'm guessing this is Failure, right? :P
What is the command structure of the mod team? Can we get details of the hierarchy/positions?
What is the communication structure of the mod team? Is everybody able to communicate with everybody else? If not, why not? And don't you think that it should take priority so that the team can be as productive as possible with the least amount of delay between decisions and actions?
How does one apply to be a part of the team? What are the requirements? Do you have a community team? Can we apply for those positions? Is there a limit to how many positions are available?
What is your ultimate goal? What are your current priorities? And what are members of the team currently working on? (E.G. Example is working on modelling. Blah is working on texturing. Etc. Etc.)
Mickey... Have you tried contacting other Homeworld 2 mod teams to try and figure out the hyperspace issue? Not to mention others?
Hiyya guys, I'm aware of the Facebook group, the forums, and the Steam Group (Primarily), but there's never anybody in the chat room whenever I'm on. What is the best way to meet people who play the mod and play games actively with them? The forums? Thanks.
(Time Zone is UTC. GMT+0)
As it says in the title, of the latest download, Alpha.
I'll tag VE to the title in future.
I want them to carry on with Universe, personally, as I'm pretty sure it was profitable by the end.
I'm actually curious, if the team is in a bad way of communication, how does anything get done effectively?
Surely it would make sense that every member of the team would know everything? Roughly speaking, of course. Or, at least, wouldn't it be a priority to set up communication in a stable manner? Even if it's just a single chat room in TeamSpeak 3 or some other program/webpage.
Currently no down-votes, yes, not previously; as for the drama... I can be as dramatic as I like! Thank you very much.
Never will. :)
Mmm, that's true, but I'd still like to see a version without. I mean, have you looked at two seperate versions, one with and one without, and then decided which looked better?
Perhaps sent both drafts to Unikraken or Canada and see their opinions?
Ultimately, after all is said and done, you might actually end up with a combination of both after realizing that some of it was appropriate and some of it wasn't.
On another note, as to motion blur in games, I'm probably biased as I also disable the option. (I'd actually thought that most players did.) Sure, it may be more realistic, but depending on your beliefs it actually detriments from the experience. But, as for my bias, it makes me feel sick and feel like the game is doing something unnatural. (Unnatural for a game, that is, not reality.
Constructive criticism only becomes an insult when you allow yourself to believe it is.
I'm not intending any of my comments, ever, to be insults. I'm sorry if people see it that way, but heh, that's just my way of giving back feedback. Hopefully people can see past their instincts and realize this.
Overkill on the blur.
Personally, I'd say you need to get him to create two different drafts of his videos/renders, one with and one without any kind of motion/distance blur. Why? I've hardly ever seen any kind of blur used in Halo. It doesn't look right - Not to mention that almost-all games don't use in this manner just because of how video-game engines are designed.
Heck, even post both and see what the community think, I believe that the previous video would have been a lot better without any of it.
Universe mod? I've no affiliation. This is the only modding project I'm a critical part of.
It doesn't sound like a Gravemind to me. The echo needs to be lost.
I would say that you should wait until the release. There's no point in wasting effort if the task is already being done.
Then again... There's always FX-Commander if you want a remastered race which, in my opinion, has way too many 'improvements'.
Not sure how I feel about this... If Hell's comment is accurate...
There we go! :D