My name is Maarten Frooninckx, on the internet under the alias "marnamai". I am currently 22 years old and live in Belgium. I 've been mapping for 5 years with Valve's SDK, looking forward to start learning other editors such as the UTed and Radiant.

Comment History  (0 - 30 of 194)
marnamai
marnamai Aug 17 2014, 6:32pm says:

vertigo?

+2 votes     media: Mystery Level
marnamai
marnamai Jul 6 2014, 11:10am says:

I would really like it if you'd change the name of your mod.
I 've been using "Downfall" since 2009. Now, I know I don't have any rights to the name, if it had been for another game than the HL2 series I wouldn't even be bothered. But just so to avoid people from being confused by 2 identically named mods, please change yours ...

I have included a link to the thesaurus, listing some synonyms for downfall, maybe one of those is interesting?

Thesaurus.com

Just make sure to check moddb and the internet if there aren't any mods using the name prior to changing it!

+4 votes     mod: Half-Life 2: BreakDown
marnamai
marnamai Jul 2 2014, 7:39pm says:

I am not sure how the voting is done, I think its done by a jury, not by a public vote.

+1 vote     article: Overflow HL2 map release
marnamai
marnamai Jun 16 2014, 5:30pm replied:

hibernating for now, but not dead

+2 votes     mod: Half-Life 2: BreakDown
marnamai
marnamai Jun 16 2014, 7:28am says:

You should flip the texture on those doors, the text is mirrored.

If it's a brush, you can do this by adding a "-" before the texture scale (-0,25)

+3 votes     media: WIP Screenshots
marnamai
marnamai Jun 16 2014, 7:25am says:

just saying, Moddb.com

+8 votes     mod: Half-Life 2: BreakDown
marnamai
marnamai Jan 9 2014, 5:46am says:

pro tip: offset the texture on the treecard with a few units so the seam isn't visible

+2 votes     media: Forest, New screenshot
marnamai
marnamai Dec 26 2013, 4:15pm says:

very nice mapping, you 've been playing S.T.A.L.K.E.R. haven't you?

+2 votes     media: suburd
marnamai
marnamai Dec 13 2013, 8:13am says:

whoa, gave me goosbumps, good stuff!

+2 votes     media: The Core [OFFICIAL TRAILER]
marnamai
marnamai Oct 22 2013, 5:28pm says:

What are those outlets with the red sprites? Manhack dispensers?

+2 votes     media: Canals updated
marnamai
marnamai Sep 8 2013, 7:16am says:

I 've found someone doing particles for me, help request is closed now.

+2 votes     article: Looking for a particle artist and new screenshot
marnamai
marnamai Sep 6 2013, 3:57pm says:

Hello,

I 'm looking for a particle artist to create some particles for my ep2 mod; DownFall. Moddb.com

Add me on steam to get in contact Steamcommunity.com

+1 vote     group: Source Developers
marnamai
marnamai Jul 28 2013, 3:25pm says:

ah, so that's why this looked familiar.
I am glad to see you're expanding upon your map.

+2 votes     media: Part One Screenshots
marnamai
marnamai Mar 2 2013, 5:34pm says:

a metro traffic control center

+1 vote     media: Something
marnamai
marnamai Feb 22 2013, 6:05pm says:

kinda looks like a patato xD

+6 votes     media: 3D Bullet Model
marnamai
marnamai Feb 19 2013, 5:29pm replied:

I replaced your client.dll with the one from HL1 itself and it works now, altho any coding changes you made won't have any effect.

+1 vote     mod: Focalpoint
marnamai
marnamai Feb 19 2013, 5:17pm replied:

updating to 1.1.1.0 didn't fix it, still the ctd because of the missing library

+1 vote     mod: Focalpoint
marnamai
marnamai Feb 19 2013, 5:11pm replied:

won v45/1.1.0.8

+1 vote     mod: Focalpoint
marnamai
marnamai Feb 19 2013, 5:06pm replied:

won v45/1.1.0.8

+1 vote     mod: Focalpoint
marnamai
marnamai Feb 19 2013, 4:50pm replied:

I found out how to start the mod in HL1won via custom game, but if I start a new game it does a ctd: could not load library C:\Sierra\Half-Life\FOCALPOINT\cl_dlls\client.dll

+1 vote     mod: Focalpoint
marnamai
marnamai Feb 19 2013, 4:34pm says:

I am using the steam version, but I have the won version on cd.

How do I run mods via the won version?

+1 vote     mod: Focalpoint
marnamai
marnamai Feb 19 2013, 12:22pm says:

Does it require the won version or will it work with the steam version aswell?

When I start it up it crashes because wondll.dll is missing. Or is this because of the recent valve fuckup with HL1?

+1 vote     mod: Focalpoint
marnamai
marnamai Feb 5 2013, 4:13pm says:

You should call it an ar3 :p (ep2 silo)

+1 vote     media: OICW (AR2)
marnamai
marnamai Dec 18 2012, 3:03pm says:

I guess these are breen's legs from a point of view? Probably during the time he was assigned as overseer?

+12 votes     media: 20 years ago
marnamai
marnamai Dec 3 2012, 4:57pm says:

Very nice, it reminds me of some of the concepts in raising the bar. Inspired by those?

+1 vote     media: December Update
marnamai
marnamai Sep 2 2012, 10:48am says:

Those train tunnels look way too small in relation to the traintracks ...

+1 vote     media: An escape? On the Run?
marnamai
marnamai Jul 19 2012, 2:18am says:

The displacements on the cliffs are somewhat blocky and have stretched textures :/

+7 votes     media: Mission Improbable 2 - Car view
marnamai
marnamai Apr 26 2012, 10:02am says:

That clifftexture has a horrible repeating patern, I know this is typical for the source engine, but try finding or making a better texture and scale it up. You can use rock/cliff models to mask some of the repeating spots and it adds additional detail.

+12 votes     media: Combine Depot (WIP)
marnamai
marnamai Apr 20 2012, 4:14pm says:

Have you ever asked yourself what makes this mod different from NMRiH or Zombie Panic?

+4 votes     mod: Infection: Source
marnamai
marnamai Mar 19 2012, 4:16pm says:

While it has more detail now, but it's missing athmosphere, it lacks contrast and shadows.

+2 votes     media: Mission Improbable comparison
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