My name is Maarten Frooninckx, on the internet under the alias "marnamai". I am currently 22 years old and live in Belgium. I 've been mapping for 5 years with Valve's SDK, looking forward to start learning other editors such as the UTed and Radiant.

Comment History  (0 - 30 of 195)
marnamai
marnamai @ DownFall

I am not sure yet, since I ve also released a map for citystreetsville, maybe I 'll add them to overflow as a compilation?

Good karma+2 votes
marnamai
marnamai @ Mystery Level

vertigo?

Good karma+2 votes
marnamai
marnamai @ Half-Life 2: BreakDown

I would really like it if you'd change the name of your mod.
I 've been using "Downfall" since 2009. Now, I know I don't have any rights to the name, if it had been for another game than the HL2 series I wouldn't even be bothered. But just so to avoid people from being confused by 2 identically named mods, please change yours ...

I have included a link to the thesaurus, listing some synonyms for downfall, maybe one of those is interesting?

Thesaurus.com

Just make sure to check moddb and the internet if there aren't any mods using the name prior to changing it!

Good karma+4 votes
marnamai
marnamai @ Overflow HL2 map release

I am not sure how the voting is done, I think its done by a jury, not by a public vote.

Good karma+1 vote
marnamai
marnamai @ Half-Life 2: BreakDown

hibernating for now, but not dead

Good karma+2 votes
marnamai
marnamai @ WIP Screenshots

You should flip the texture on those doors, the text is mirrored.

If it's a brush, you can do this by adding a "-" before the texture scale (-0,25)

Good karma+4 votes
marnamai
marnamai @ Half-Life 2: BreakDown

just saying, Moddb.com

Good karma+8 votes
marnamai
marnamai @ Forest, New screenshot

pro tip: offset the texture on the treecard with a few units so the seam isn't visible

Good karma+2 votes
marnamai
marnamai @ suburd

very nice mapping, you 've been playing S.T.A.L.K.E.R. haven't you?

Good karma+2 votes
marnamai
marnamai @ The Core [OFFICIAL TRAILER]

whoa, gave me goosbumps, good stuff!

Good karma+3 votes
marnamai
marnamai @ Canals updated

What are those outlets with the red sprites? Manhack dispensers?

Good karma+3 votes
marnamai
marnamai @ Looking for a particle artist and new screenshot

I 've found someone doing particles for me, help request is closed now.

Good karma+2 votes
marnamai
marnamai @ Source Developers

Hello,

I 'm looking for a particle artist to create some particles for my ep2 mod; DownFall. Moddb.com

Add me on steam to get in contact Steamcommunity.com

Good karma+1 vote
marnamai
marnamai @ Part One Screenshots

ah, so that's why this looked familiar.
I am glad to see you're expanding upon your map.

Good karma+3 votes
marnamai
marnamai @ Something

a metro traffic control center

Good karma+1 vote
marnamai
marnamai @ 3D Bullet Model

kinda looks like a patato xD

Good karma+6 votes
marnamai
marnamai @ Focalpoint

I replaced your client.dll with the one from HL1 itself and it works now, altho any coding changes you made won't have any effect.

Good karma+1 vote
marnamai
marnamai @ Focalpoint

updating to 1.1.1.0 didn't fix it, still the ctd because of the missing library

Good karma+1 vote
marnamai
marnamai @ Focalpoint

won v45/1.1.0.8

Good karma+1 vote
marnamai
marnamai @ Focalpoint

won v45/1.1.0.8

Good karma+1 vote
marnamai
marnamai @ Focalpoint

I found out how to start the mod in HL1won via custom game, but if I start a new game it does a ctd: could not load library C:\Sierra\Half-Life\FOCALPOINT\cl_dlls\client.dll

Good karma+1 vote
marnamai
marnamai @ Focalpoint

I am using the steam version, but I have the won version on cd.

How do I run mods via the won version?

Good karma+1 vote
marnamai
marnamai @ Focalpoint

Does it require the won version or will it work with the steam version aswell?

When I start it up it crashes because wondll.dll is missing. Or is this because of the recent valve fuckup with HL1?

Good karma+1 vote
marnamai
marnamai @ OICW (AR2)

You should call it an ar3 :p (ep2 silo)

Good karma+1 vote
marnamai
marnamai @ 20 years ago

I guess these are breen's legs from a point of view? Probably during the time he was assigned as overseer?

Good karma+12 votes
marnamai
marnamai @ December Update

Very nice, it reminds me of some of the concepts in raising the bar. Inspired by those?

Good karma+1 vote
marnamai
marnamai @ An escape? On the Run?

Those train tunnels look way too small in relation to the traintracks ...

Good karma+1 vote
marnamai
marnamai @ Mission Improbable 2 - Car view

The displacements on the cliffs are somewhat blocky and have stretched textures :/

Good karma+7 votes
marnamai
marnamai @ Combine Depot (WIP)

That clifftexture has a horrible repeating patern, I know this is typical for the source engine, but try finding or making a better texture and scale it up. You can use rock/cliff models to mask some of the repeating spots and it adds additional detail.

Good karma+13 votes
marnamai
marnamai @ Infection: Source

Have you ever asked yourself what makes this mod different from NMRiH or Zombie Panic?

Good karma+4 votes
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