My name is Maarten Frooninckx, on the internet under the alias "marnamai". I am currently 22 years old and live in Belgium. I 've been mapping for 5 years with Valve's SDK, looking forward to start learning other editors such as the UTed and Radiant.

Comment History  (0 - 30 of 200)
marnamai
marnamai - - 200 comments @ DownFall

Just a small update:

The second part of DownFall is no longer being worked on. I do not have sufficient time to work on it. I landed a job in the game industry, I 've been working at Ubisoft Berlin as a QA and I am also doing freelance level design on SteamVR as a subcontractor at Scraggy Rascal Studios.

Good karma+21 votes
marnamai
marnamai - - 200 comments @ Dark Interval

Probably got V-sync turned on? Fps is capped to screen refresh rate then.

Good karma+2 votes
marnamai
marnamai - - 200 comments @ trees 1

Clever use of the existing tree models, I hope you clustered them instead of using a bunch of prop_statics?

Good karma+5 votes
marnamai
marnamai - - 200 comments @ S.T.A.L.K.E.R. Lost Alpha Developer's Cut

Please make a full installer or zip for the DC version of Lost Alpha, I honestly don't want to have to deal with all the previous patches.

Given the large filesize a torrent would be usefull.

Good karma+1 vote
marnamai
marnamai - - 200 comments @ TL screenshot

man, the upside down headcrab cannister irks me

Good karma+3 votes
marnamai
marnamai - - 200 comments @ New media and Greenlight voting!

I beg to differ, check the data of greenlight vs moddb's 4419 views
I.imgur.com

Good karma+1 vote
marnamai
marnamai - - 200 comments @ New media and Greenlight voting!

The project went through a lot of iterations, it was an ongoing learning process. I 've actualy completely restarted it 3 times, scrapping all made progress due to my improvements as a level designer.

I've also learned to model (3dsmax, mudbox, quixel suite and substance painter) and worked on various other smaller, less demanding projects, such as Overflow and various competition maps for RunthinkShootLive.com.

DownFall has been my baby for a long time, I was never going to let it rot away in some corner.

Good karma+18 votes
marnamai
marnamai - - 200 comments @ DownFall

I am not sure yet, since I ve also released a map for citystreetsville, maybe I 'll add them to overflow as a compilation?

Good karma+3 votes
marnamai
marnamai - - 200 comments @ Mystery Level

vertigo?

Good karma+3 votes
marnamai
marnamai - - 200 comments @ Half-Life 2: BreakDown

I would really like it if you'd change the name of your mod.
I 've been using "Downfall" since 2009. Now, I know I don't have any rights to the name, if it had been for another game than the HL2 series I wouldn't even be bothered. But just so to avoid people from being confused by 2 identically named mods, please change yours ...

I have included a link to the thesaurus, listing some synonyms for downfall, maybe one of those is interesting?

Thesaurus.com

Just make sure to check moddb and the internet if there aren't any mods using the name prior to changing it!

Good karma+4 votes
marnamai
marnamai - - 200 comments @ Overflow HL2 map release

I am not sure how the voting is done, I think its done by a jury, not by a public vote.

Good karma+1 vote
marnamai
marnamai - - 200 comments @ Half-Life 2: BreakDown

hibernating for now, but not dead

Good karma+2 votes
marnamai
marnamai - - 200 comments @ WIP Screenshots

You should flip the texture on those doors, the text is mirrored.

If it's a brush, you can do this by adding a "-" before the texture scale (-0,25)

Good karma+4 votes
marnamai
marnamai - - 200 comments @ Half-Life 2: BreakDown

just saying, Moddb.com

Good karma+8 votes
marnamai
marnamai - - 200 comments @ Forest, New screenshot

pro tip: offset the texture on the treecard with a few units so the seam isn't visible

Good karma+2 votes
marnamai
marnamai - - 200 comments @ suburd

very nice mapping, you 've been playing S.T.A.L.K.E.R. haven't you?

Good karma+1 vote
marnamai
marnamai - - 200 comments @ The Core [OFFICIAL TRAILER]

whoa, gave me goosbumps, good stuff!

Good karma+3 votes
marnamai
marnamai - - 200 comments @ Canals updated

What are those outlets with the red sprites? Manhack dispensers?

Good karma+4 votes
marnamai
marnamai - - 200 comments @ Looking for a particle artist and new screenshot

I 've found someone doing particles for me, help request is closed now.

Good karma+2 votes
marnamai
marnamai - - 200 comments @ Source Developers

Hello,

I 'm looking for a particle artist to create some particles for my ep2 mod; DownFall. Moddb.com

Add me on steam to get in contact Steamcommunity.com

Good karma+1 vote
marnamai
marnamai - - 200 comments @ Part One Screenshots

ah, so that's why this looked familiar.
I am glad to see you're expanding upon your map.

Good karma+3 votes
marnamai
marnamai - - 200 comments @ Something

a metro traffic control center

Good karma+1 vote
marnamai
marnamai - - 200 comments @ 3D Bullet Model

kinda looks like a patato xD

Good karma+6 votes
marnamai
marnamai - - 200 comments @ Focalpoint

I replaced your client.dll with the one from HL1 itself and it works now, altho any coding changes you made won't have any effect.

Good karma+1 vote
marnamai
marnamai - - 200 comments @ Focalpoint

updating to 1.1.1.0 didn't fix it, still the ctd because of the missing library

Good karma+1 vote
marnamai
marnamai - - 200 comments @ Focalpoint

won v45/1.1.0.8

Good karma+1 vote
marnamai
marnamai - - 200 comments @ Focalpoint

won v45/1.1.0.8

Good karma+1 vote
marnamai
marnamai - - 200 comments @ Focalpoint

I found out how to start the mod in HL1won via custom game, but if I start a new game it does a ctd: could not load library C:\Sierra\Half-Life\FOCALPOINT\cl_dlls\client.dll

Good karma+1 vote
marnamai
marnamai - - 200 comments @ Focalpoint

I am using the steam version, but I have the won version on cd.

How do I run mods via the won version?

Good karma+1 vote
marnamai
marnamai - - 200 comments @ Focalpoint

Does it require the won version or will it work with the steam version aswell?

When I start it up it crashes because wondll.dll is missing. Or is this because of the recent valve fuckup with HL1?

Good karma+1 vote