Source Developers
Fanboys & Clans group with 396 members, open to all membersFor people and teams developing mods and games with Valve's Source engine.
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Speak your mind, rant about games, mods and the development scene, it's simple and who knows maybe someone will read it and agree. It will feel right!
For people and teams developing mods and games with Valve's Source engine.
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
look, the reason things look the same, is(people have to realise this)
Things will look like other things, like for example, were using the same textures, were basing it on hl1, so it will look like hl1. also the designs are based on hl1(try to make it look the same) witch is why alot of people tend to say, you have decompiled that, or, you copied that from that. and when is it not possible the remake those simple objects? really if a block with a certain texture on it, is in hl1, then a block with the same texture on it appears else were, for a mod of the same game, peoples will say its stolen. even though its only been remade and Based on hl1, Of course if were basing it on HL1 environment, we want it to look like a HL1 environment.
My mod is not a ripoff of decay.
DO not post links on my mod age.
Hello fellow modder,
Concerning my post on your mod, I didn't meant to say it is a balant ripoff, it just looked so strikingly familiar to the dorm rooms in Decay.
It is a shame you deleted my comment ... you could have responded in a polite manner, proving proof or point out the differences.
But no, just say goodbye to my right of free speech?!
Anyway, you have a nice mod in the making. I am still looking forward to playing Dead Shift when it's finnished! ;)
I playing Team Fortress 2 with you, today? :D
I don't feel well enough about what I have so far to release any more of it than I already have, but yes, I have made progress.
Thanks for the watch!