Quel dommage que nous consacrions le plus de notre temps libre possible à apporter cela à tout le monde gratuitement et que pour être le meilleur possible, cela prend beaucoup de temps.
Quel dommage que nous consacrions le plus de notre temps libre possible à apporter cela à tout le monde gratuitement et que pour être le meilleur possible, cela prend beaucoup de temps.
It hasn't been publicly released yet. Still in a closed alpha.
VR is a camera option, as is TrackIR.
GOG version is apparently the one to go with.
TF & XWA will be catered for eventually. I can't remember if XvT was going to be catered for.
XWAUP VR is a clever hack. This is native.
What is non-sync mode? Lasers are the same speed as in the original. How many times did you see a TIE Hunter in the original?
That will be addressed when we get around to using our own cockpit.
They were already heavily damaged, as you can see in the CMD. X-Wing didn't have any laser convergence.
We enabled the ability to make all ships flyable, either through custom missions or selectable at mission start.
Ships already break apart, spin and emit electricity sparks, just like the original...have done since the early beginnings
the hyperspace is still the same, it's the bloom effect that was off here.
The engine isn't old...it's the latest Unity Engine.
We didn't implement that into a DOS game. XWVM is made with Unity but relies on a lot of files from an original Game install (DOS or WIN)
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