XWVM is a mod to the original X-Wing game from Lucas Arts and Totally Games by Larry Holland and Edward Kilham. We are re-implementing the executable to extend the game beyond its original hardware support. The mod of course requires the player to own and have installation of the original X-Wing game, or have the GOG or Steam versions of X-Wing Special Edition (either the 1993 floppy, the 1994 CD, and/or 1998 Windows edition). The team of fans developing XWVM is not associated with Lucasfilm Ltd or Disney, and XWVM is not an official Star Wars product. XWVM isn't a standalone game, or total conversion, but a mod to the original. XWVM neither contains nor distributes any copyrighted material. All game resource files (missions, voice overs, SFX, iMUSE automaton, in-game graphics and 3D models, etc) are loaded from the player's copy of the original game, or are replacements originally created by our team, where the original resources are considered inadequate for today's standards.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Add media Report RSS XWVM gameplay 2017-04-28
Post comment Comments
Darklord42
Darklord42 - - 252 comments

So freaking awesome! I can't wait to try this! Just a thought. To have such an awesome torpedo make such a great explosion on a ship and not leave some sort of damage decal is a little anti climatic XD. Those explosions look so freaking cool. I can't believe the quality you have achieved here.

Reply Good karma Bad karma+1 vote
Azrapse Author
Azrapse - - 100 comments

We are still working on it. :)
The idea is that hits leave scars on the surfaces. We need to work on the shaders to achieve that.

Reply Good karma+2 votes
Neverhoodian
Neverhoodian - - 79 comments

Loving the explosions, and adding exhaust trails on the torpedoes was a nice touch. Keep up the good work.

Reply Good karma Bad karma+1 vote
Negtharayas16
Negtharayas16 - - 360 comments

Really liked the nebulon b model. Ditto for the above posts. The dynamic lighting all around adds so much more 3d Ness to it. As do the planets. Also, the explosions look great. I am amazed that all of this is possible with such an old engine... You guys amaze me with each update!

Reply Good karma Bad karma+1 vote
MajorParts Creator
MajorParts - - 16 comments

The engine isn't old...it's the latest Unity Engine.

Reply Good karma+1 vote
Negtharayas16
Negtharayas16 - - 360 comments

Ah. I see. I thought (and this is reflected in my other posts up to this point) that y'all were making modifications directly into the original game, rather than as it turns out, exporting game content directly into a new engine (Unity). Great work no matter what!

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

New planets, new explosions, new lighting, mission selection, and more...