XWVM is a mod to the original X-Wing game from Lucas Arts and Totally Games by Larry Holland and Edward Kilham. We are re-implementing the executable to extend the game beyond its original hardware support. The mod of course requires the player to own and have installation of the original X-Wing game, or have the GOG or Steam versions of X-Wing Special Edition (either the 1993 floppy, the 1994 CD, and/or 1998 Windows edition). The team of fans developing XWVM is not associated with Lucasfilm Ltd or Disney, and XWVM is not an official Star Wars product. XWVM isn't a standalone game, or total conversion, but a mod to the original. XWVM neither contains nor distributes any copyrighted material. All game resource files (missions, voice overs, SFX, iMUSE automaton, in-game graphics and 3D models, etc) are loaded from the player's copy of the original game, or are replacements originally created by our team, where the original resources are considered inadequate for today's standards.
New planets, new explosions, new lighting, mission selection, and more...
So freaking awesome! I can't wait to try this! Just a thought. To have such an awesome torpedo make such a great explosion on a ship and not leave some sort of damage decal is a little anti climatic XD. Those explosions look so freaking cool. I can't believe the quality you have achieved here.
We are still working on it. :)
The idea is that hits leave scars on the surfaces. We need to work on the shaders to achieve that.
Loving the explosions, and adding exhaust trails on the torpedoes was a nice touch. Keep up the good work.
Really liked the nebulon b model. Ditto for the above posts. The dynamic lighting all around adds so much more 3d Ness to it. As do the planets. Also, the explosions look great. I am amazed that all of this is possible with such an old engine... You guys amaze me with each update!
The engine isn't old...it's the latest Unity Engine.
Ah. I see. I thought (and this is reflected in my other posts up to this point) that y'all were making modifications directly into the original game, rather than as it turns out, exporting game content directly into a new engine (Unity). Great work no matter what!