XWVM is a mod to the original Star Wars: X-Wing game from Lucas Arts and Totally Games by Larry Holland and Edward Kilham. Our goal is to rebuild the game engine with newer technologies that allow it to run and make use of the latest hardware and improvements in gaming hardware. The mod will require the player to own and have installation of the original Star Wars: X-Wing game, or have the GOG or Steam versions of X-Wing Special Edition (either the 1993 floppy, the 1994 CD, and/or 1998 Windows edition). XWVM neither contains nor distributes any copyrighted material. All game resource files (missions, voiceovers, SFX, iMUSE automaton, etc) are loaded from the player's copy of the original game, or are original creations of our team, where the original resources are considered inadequate for today's standards.
I have been talking to Rebel High Command and they've granted me permission to show you the current state of the "X-Wing Virtual Machine"-mod for "Star Wars: X-Wing".
Some changes since the last video include:
-An updated intro sequence
-A new Y-Wing exterior and cockpit
-A new Container A mesh (and a placeholder for the Bulk Freighter)
-A mission selection screen
-A fully working briefing system with a WIP briefing room
-Parsing strings from the original game
-Support for Headtracking (TrackIR/FreeTrack/OpenTrack)
-Support for the German 1994 CD-ROM Edition
I have no idea how the hiccup during the video capturing process at 9:55 happened in the first place, as it was the first time it ever did at all.
Also, the main hull of the Bulk Freighter and the Tug are placeholder meshes from JC and Admiral Andy of the XWAUP-team. These are going to be replaced by new ones soon.
The settings I use for OpenTrack are from:
This project is not endorsed or authorized by Lucasfilm Ltd, or Disney.
The LucasArts, Totally Games and Star Wars logos are included only for reference to the original artwork as it appeared in Star Wars: X-Wing.
All IPs are copyright protected by Disney/LucasArts.