XWVM is a mod to the original Star Wars: X-Wing game from Lucas Arts and Totally Games by Larry Holland and Edward Kilham. Our goal is to rebuild the game engine with newer technologies that allow it to run and make use of the latest hardware and improvements in gaming hardware. The mod will require the player to own and have installation of the original Star Wars: X-Wing game, or have the GOG or Steam versions of X-Wing Special Edition (either the 1993 floppy, the 1994 CD, and/or 1998 Windows edition). XWVM neither contains nor distributes any copyrighted material. All game resource files (missions, voiceovers, SFX, iMUSE automaton, etc) are loaded from the player's copy of the original game, or are original creations of our team, where the original resources are considered inadequate for today's standards.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Add media Report RSS X-Wing Virtual Machine (XWVM) Update 06/18/2017 (English/German)
Comments
Juris3D
Juris3D

Thank You soo much for this new update, video! So exciting! ;-)

Reply Good karma Bad karma+2 votes
Neverhoodian
Neverhoodian

Excellent work! It's great to see the addition of elements like the briefing room, as it really adds to the immersion factor.

Reply Good karma Bad karma+2 votes
Negtharayas16
Negtharayas16

Wow. The visual tracking ability is especially surprising. I have no idea how you implemented that into a DOS game....

Reply Good karma Bad karma+2 votes
MajorParts Creator
MajorParts

We didn't implement that into a DOS game. XWVM is made with Unity but relies on a lot of files from an original Game install (DOS or WIN)

Reply Good karma+3 votes
Guest
Guest

Please make this work in linux please!!

Reply Good karma Bad karma+2 votes
Guest
Guest

Wow! Amazing job so far! love watching the progress this mod is making and cannot wait to play it when it is completed! Keep up the phenomenal work!!!!

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Description

I have been talking to Rebel High Command and they've granted me permission to show you the current state of the "X-Wing Virtual Machine"-mod for "Star Wars: X-Wing".

Some changes since the last video include:
-An updated intro sequence
-A new Y-Wing exterior and cockpit
-A new Container A mesh (and a placeholder for the Bulk Freighter)
-A mission selection screen
-A fully working briefing system with a WIP briefing room
-Wingmen orders
-Parsing strings from the original game
-Support for Headtracking (TrackIR/FreeTrack/OpenTrack)
-Support for the German 1994 CD-ROM Edition

Notes:
I have no idea how the hiccup during the video capturing process at 9:55 happened in the first place, as it was the first time it ever did at all.

Also, the main hull of the Bulk Freighter and the Tug are placeholder meshes from JC and Admiral Andy of the XWAUP-team. These are going to be replaced by new ones soon.

The settings I use for OpenTrack are from:
Forum.il2sturmovik.com

DISCLAIMER:
This project is not endorsed or authorized by Lucasfilm Ltd, or Disney.
The LucasArts, Totally Games and Star Wars logos are included only for reference to the original artwork as it appeared in Star Wars: X-Wing.
All IPs are copyright protected by Disney/LucasArts.

Details
Date
Duration
Size
1280×720
Filename
x-wing-virtual-machine-xwvm-update-06.mp4
Options
URL
Embed
Share
New
Add media
Feed
RSS
Report
Report