ah i know what map its based on, the only map where low skilled ppl play and lose to an engineer rush every time
ah i know what map its based on, the only map where low skilled ppl play and lose to an engineer rush every time
will this be in arcade for Wings or Swarm?
i think i speak for a good chunk of ppl, i feel a neahter update should be inorder soon ;D, or maybe an end update
ugh that kill boink sound >_> never really liked that in ren but other then that that video was EPIC
try updating your direct X. ther eis a trouble shoot within the launcher for most common problems
more of an alpha to be honest as there is still ALOT of stuff to do if the maker wants it a complete remake of gold/silver
it is obviouse the soviets have stolen it :P
awesome! so what is left of Nod to work on building wise, refinery and construction yard? (if possable to change the look of faction construction yards)
need slight assistence;
i have downloaded the 1.0 final version of the mod, and from what i read there should be an installer, but i dont see it in the zip file or in the folder that was in the zip file, how do i install manualy
can't wait, little disapointed its only bowser as a playable faction, would of loved to pick eather mushroom or bowser's forces, well.. here is looking for a patch or addon for the control of factions :D
i dont think so, if i remember the tib engine couldnt support garisoning, i bet its a capturable building for a stationary deffence :D
if it is garisoning buildings then that would be great!
yup that is a huge change list... read it all tho :D *downloads*
was woundering why the powerplant in the current release was also like a silo, very nice work :D
also i might want to say, some computers useing vista or 7 may get a DLL error, to fix this you have to run as administrator as well.
fantastic, will download and give it a go when i get to my pc.
keep up the great work, looking forword to more in future releases
Bay of Pigs is on RA3, its a fan made map tho ;P
miss placed refineries o.O bad AI bad lawls
keep it up :D looking forword to this
well ill toss my power idea (RA2 themed a bit)
faction = allies
name = dont have one yet
what it does = a time vortex (dont be confused with the RA1 vortex ;P) that when a unit gets close to it it will slow down, looseing its speed and rate of fire, if the unit stays in it to long it will vanish from time like the chrono leginear's weopon from RA2 but not stoping instently or invulnerable.
wow this mod has come along way from when you first anounced this, im starting to take interest in it :o, you should hire someone to take pics on max settings tho ;P
acually the ranger was 600 and the apc was eather 700 or 800. i knew the apc was same price as one of the tanks. but yea even tho the ranger was faster then the apc, it was still pretty useless lol
the world builder for generals, C&C3, and RA3 have all benn pretty much the same really :/
unless you want to do that cliff thing and set those ore nodes then yes that is difficult to get it done right
i bet this is how westwood wanted forrest fires to react in tib sun... but not to that extream :P
good job :D
i really hope you guys figure out how to mod in feild ore, it wount feel like RA1 100% if there are no feild ores, but i know ill still enjoy this mod ALOT if its not in :P
keep up the exelent work!
how interesting, gonna track this see how this turns out
if your gonna do that then you might as well add the other glitch where grenaiders can throw across the map :/
madrox8
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