I do coding/scripting/configs/ect. Right now I'm working on the 'STALKER: Call of Pripyat' mods RCOM and Faction Fronts.

Comment History  (0 - 30 of 574)
MacBradley
MacBradley May 14 2013, 6:40pm says:

I was wondering if you guys were able to get the death effects running fine without problems and are using them? Since I don't mod anymore, I'm really hoping to see them pop up in Misery!!

+5 votes     mod: : MISERY
MacBradley
MacBradley Apr 21 2012, 4:17pm replied:

Gonna talk to Predator_828 and then we'll let ya know, but the mod ain't dead!

+2 votes     mod: RCOM
MacBradley
MacBradley Jan 31 2012, 11:33pm says:

I still wanna see this finished one day. Keep up the work!

+2 votes     article: Snatcher Mod Update! (Jan 2012)
MacBradley
MacBradley Jan 18 2012, 9:03pm says:

Good news!

+5 votes     media: S.T.A.L.K.E.R. Lost Alpha - Happy New Year 2012!
MacBradley
MacBradley Dec 19 2011, 3:02pm says:

I'll just say I agree with what N.Aaroe said. Sounding great Sclera! :)

+1 vote     media: Audio Comparison
MacBradley
MacBradley Dec 14 2011, 11:13pm says:

Looks really good!

+2 votes     media: Death at your feet
MacBradley
MacBradley Dec 14 2011, 11:11pm says:

HAAAAAAAAAAWT!!

+2 votes     media: Scar-H Complete
MacBradley
MacBradley Dec 12 2011, 11:36pm says:

I would like to take a run through the beta. I'd love to run through it and see all you guys have been working on!

+1 vote     media: Upload Commencing
MacBradley
MacBradley Dec 8 2011, 2:17am replied:

I'd like to add that I personally did some RCOM work for the first time in a while this last week :)

+5 votes     mod: RCOM
MacBradley
MacBradley Nov 11 2011, 5:47pm replied:

The easiest way to merge levels is to use the SDK now that it is released. The biggest piece of work, however, is adding something to do in those levels. Tasks, NPC's, mutants, what the Alife does where, ect.

+1 vote     mod: RCOM
MacBradley
MacBradley Nov 10 2011, 4:18pm replied:

This will be updated with more details. Just got back to working on some stuff. :) The gun count will be similar to that of what is going into 'Faction Fronts' for 'STALKER: Clear Sky' since its largely the same team working on both.

+1 vote     article: RCOM Final Feature List
MacBradley
MacBradley Oct 29 2011, 4:24pm replied:

Glad you're enjoying the non-broken parts, lol! Using the RCOM forums here on Moddb is a good place for the bug reports, so they don't get lost :)

+1 vote     mod: RCOM
MacBradley
MacBradley Oct 29 2011, 4:52am replied:

Thanks for the bug report. Many AI bugs like this have been sorted out or have a plan to be sorted out and just need to finish being implemented. Most the remaining RCOM tasks are planned, just still in the process of being put together.

+1 vote     mod: RCOM
MacBradley
MacBradley Oct 29 2011, 4:51am replied:

Definitely not dead, work has just been slow for the last 2 months.

+2 votes     mod: RCOM
MacBradley
MacBradley Oct 10 2011, 12:51am replied:

Yes it is. Life is busy, so when I do get time for RCOM I put it into working on it instead of wasting time with updates. You'll get more specific info and news throughout this fall, don't worry. :)

+2 votes     mod: RCOM
MacBradley
MacBradley Oct 3 2011, 9:26pm replied:

The dots are red to show they are offline, not because they are hostile, like in Clear Sky. It's that way for debugging purposes.

+1 vote     media: Marshes A-Life PDA Shot
MacBradley
MacBradley Sep 28 2011, 6:04pm replied:

You'll see a lot more updates this fall. I've been working on another project and have been cramming work on that to get done before October 7th.

+1 vote     mod: RCOM
MacBradley
MacBradley Sep 11 2011, 6:01am replied:

This mod is far from dead :)

+1 vote     article: RCOM July 2011 Update
MacBradley
MacBradley Sep 6 2011, 4:53am replied:

The RCOM forums here on moddb is a good place :)

+2 votes     mod: RCOM
MacBradley
MacBradley Sep 5 2011, 2:11am replied:

Its always at least listened to. Acceptance depends on what the advice is.

+1 vote     mod: RCOM
MacBradley
MacBradley Sep 2 2011, 4:20am replied:

To answer your questions...

1. Currently plans are you can not join factions in RCOM.
2. There are no plans for new mutant models, but there are some "legendary" mutants being added.
3. The Renegade faction is purely hostile.
4. Its hard to give approximate release date, because there's assorted modders working on RCOM, and one's modding time can be unpredictable.
5. The difficulty is going to be similar to RCOM v.1.0.6 in combat, but the economy is being reworked to be more difficult and give more of a scavenging feel to the game. Lower difficulties are also being tweaked to be balanced as well, for those who find RCOM too tedious on master.

+2 votes     mod: RCOM
MacBradley
MacBradley Sep 2 2011, 4:11am replied:

I'll try and get something up before too long.

+2 votes     mod: RCOM
MacBradley
MacBradley Aug 31 2011, 7:43am says:

Sounds good! Seems more like something you'd expect a STALKER to play than some of the vanilla songs. This is more "lonely camper," whereas some of the vanilla songs can get a slight bit too"technical and composed" sounding IMO.

+1 vote     media: Guitar music
MacBradley
MacBradley Aug 31 2011, 4:43am replied:

You can't until the next version is released. Current releases don't include additional maps.

+1 vote     mod: RCOM
MacBradley
MacBradley Aug 31 2011, 4:42am replied:

Extra maps will be include with the next release.

+1 vote     mod: RCOM
MacBradley
MacBradley Aug 17 2011, 4:16pm replied:

Agreed!

+2 votes     member: MacBradley
MacBradley
MacBradley Aug 10 2011, 12:06am says:

Looking really awesome!! I can't wait to see it in action.

+1 vote     media: FAMAS F1
MacBradley
MacBradley Aug 9 2011, 11:55pm replied:

HAHA awful pun, perfect!

But who said anything about the military?

+1 vote     media: Death from Above
MacBradley
MacBradley Aug 4 2011, 6:37pm replied:

Glad you got it running. :)

+1 vote     mod: RCOM
MacBradley
MacBradley Aug 4 2011, 5:12pm replied:

Please start using the bug reports forum for bug reports. :)

+1 vote     mod: RCOM
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