I do coding/scripting/configs/ect. Right now I'm working on the 'STALKER: Call of Pripyat' mods RCOM and Faction Fronts.
I was wondering if you guys were able to get the death effects running fine without problems and are using them? Since I don't mod anymore, I'm really hoping to see them pop up in Misery!!
Gonna talk to Predator_828 and then we'll let ya know, but the mod ain't dead!
I still wanna see this finished one day. Keep up the work!
I'll just say I agree with what N.Aaroe said. Sounding great Sclera! :)
Looks really good!
I would like to take a run through the beta. I'd love to run through it and see all you guys have been working on!
I'd like to add that I personally did some RCOM work for the first time in a while this last week :)
The easiest way to merge levels is to use the SDK now that it is released. The biggest piece of work, however, is adding something to do in those levels. Tasks, NPC's, mutants, what the Alife does where, ect.
This will be updated with more details. Just got back to working on some stuff. :) The gun count will be similar to that of what is going into 'Faction Fronts' for 'STALKER: Clear Sky' since its largely the same team working on both.
Glad you're enjoying the non-broken parts, lol! Using the RCOM forums here on Moddb is a good place for the bug reports, so they don't get lost :)
Thanks for the bug report. Many AI bugs like this have been sorted out or have a plan to be sorted out and just need to finish being implemented. Most the remaining RCOM tasks are planned, just still in the process of being put together.
Definitely not dead, work has just been slow for the last 2 months.
Yes it is. Life is busy, so when I do get time for RCOM I put it into working on it instead of wasting time with updates. You'll get more specific info and news throughout this fall, don't worry. :)
The dots are red to show they are offline, not because they are hostile, like in Clear Sky. It's that way for debugging purposes.
You'll see a lot more updates this fall. I've been working on another project and have been cramming work on that to get done before October 7th.
This mod is far from dead :)
The RCOM forums here on moddb is a good place :)
Its always at least listened to. Acceptance depends on what the advice is.
To answer your questions...
1. Currently plans are you can not join factions in RCOM.
2. There are no plans for new mutant models, but there are some "legendary" mutants being added.
3. The Renegade faction is purely hostile.
4. Its hard to give approximate release date, because there's assorted modders working on RCOM, and one's modding time can be unpredictable.
5. The difficulty is going to be similar to RCOM v.1.0.6 in combat, but the economy is being reworked to be more difficult and give more of a scavenging feel to the game. Lower difficulties are also being tweaked to be balanced as well, for those who find RCOM too tedious on master.
I'll try and get something up before too long.
Sounds good! Seems more like something you'd expect a STALKER to play than some of the vanilla songs. This is more "lonely camper," whereas some of the vanilla songs can get a slight bit too"technical and composed" sounding IMO.
You can't until the next version is released. Current releases don't include additional maps.
Extra maps will be include with the next release.
Looking really awesome!! I can't wait to see it in action.
HAHA awful pun, perfect!
But who said anything about the military?
Glad you got it running. :)
Please start using the bug reports forum for bug reports. :)