I do coding/scripting/configs/ect. Right now I'm working on the 'STALKER: Call of Pripyat' mods RCOM and Faction Fronts.

Comment History  (570 - 583 of 583)
MacBradley
MacBradley Apr 25 2010 says:

Hi. I saw that you took interest in Redux, so I figured I would mention the mod that Redux took its weapons configs from. In the meantime, I suggest you look at my RCOM mod, which Redux took the weapons configs from. There has recently been a big update to RCOM, and I feel confident in advertising for it at this point. It is mainly a weapons/ballistics/AI/armor/mutant/balancing mod with a strong focus on realism, with some cool anamoly/artifact guns thrown in for good measure.

Moddb.com

It would be very much appreaciated if you'd try RCOM out and leave feedback/ideas/bugs!

Regards,
MacBradley

+2 votes   member: sgt.davis44
MacBradley
MacBradley Apr 25 2010 replied:

FYI this is no longer part of Redux. RCOM upgrades are exclusive to RCOM for now.

+1 vote   mod: RCOM
MacBradley
MacBradley Apr 24 2010 says:

New Version in the downloads section! :)

+1 vote   mod: RCOM
MacBradley
MacBradley Apr 13 2010 replied:

"Blame MacBradley! :P"

Didn't I say that already? You sure seem to notice what everyone here says but me.

+1 vote   mod: S.T.A.L.K.E.R.: Wormwood
MacBradley
MacBradley Apr 12 2010 replied:

As far as weapon complaints, you can blame me. The weapons and ammo parameters are from my RCOM mod, and it's a Beta version, so advice helps, even if I need to come here to get it. Next version the recoil is around double for most of the weapons, and their handling properties are a more unique based on their size and stocks.

+1 vote   mod: S.T.A.L.K.E.R.: Wormwood
MacBradley
MacBradley Apr 12 2010 replied:

Actually, he isn't doing this alone. Much of this mod is a compilation of other mods.

+1 vote   mod: S.T.A.L.K.E.R.: Wormwood
MacBradley
MacBradley Apr 11 2010 replied:

Yes, Redux uses the weapons and ammo portions of this mod, but not other things such as the hit effects, artifact guns, and AI. Redux uses v.1.0.3 Beta. Upgrades will be in the next release, which should be very soon.

+1 vote   mod: RCOM
MacBradley
MacBradley Apr 8 2010 says:

Next version should be out in the next few days. The most changes done in any update yet:

- Weapons Upgrades
- Darius6's Sound Overhaul
- Different AI for different level stalkers and different factions
- A TON of other stuff I'll mention on release

+1 vote   mod: RCOM
MacBradley
MacBradley Apr 5 2010 replied:

There IS a way, actually. :)

If you don't want upgrades though, you should at least disable the ones that break the game, because I can assure if you don't some people are going to do it anyway, despite how many times you say not to.

+1 vote   mod: S.T.A.L.K.E.R.: Wormwood
MacBradley
MacBradley Apr 4 2010 replied:

The fact you guess I keeping track of things you've learned and releasing them is so incredibly awesome. I know how much time you must put into Lost Alpha, and you know people won't cite you guys properly probably, yet you're still releasing info for the good of the community.

+3 votes   mod: S.T.A.L.K.E.R. - Lost Alpha
MacBradley
MacBradley Apr 3 2010 says:

Redoing all the upgrades in the game is a fickle bitch, uhhhh. Glad I'm almost done with them. :)

+1 vote   mod: RCOM
MacBradley
MacBradley Apr 1 2010 replied:

You know beacon, for 'Realistic Combat Overhaul Mod' I have upgrades for my realistic weapons values, along with an *** ton of AI mods to accommodate for realistic variables to maintain balanced gameplay. I should have the newest version with upgrades out in the next few days, and if you'd like I'd be happy to move my combat ballistics and AI work I've been doing for the last year over to Redux.

+1 vote   mod: S.T.A.L.K.E.R.: Wormwood
MacBradley
MacBradley Mar 30 2010 replied:

The thing is ALL the assault rifles are really good, so the order you get them in shouldn't matter very much outside of sniper rifles. It won't matter if you have a L85 or an AK-74 with a scope on it, you still can kill just as effectively.

+1 vote   mod: RCOM
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