I do coding/scripting/configs/ect. Right now I'm working on the 'STALKER: Call of Pripyat' mods RCOM and Faction Fronts.

Comment History  (60 - 90 of 583)
MacBradley
MacBradley Jul 13 2011, 12:58am replied:

For the next version, there won't be much of a point to merge with complete. Most of the mods merged into Complete are also being merged into RCOM, or are features that are completely redone; one or the other kind of stuff.

+1 vote     download: RCOM v.1.0.6 Beta Patch 1
MacBradley
MacBradley Jul 13 2011, 12:55am replied:

Ok, the update has been posted; just awaiting authorization. :)

+3 votes     mod: RCOM
MacBradley
MacBradley Jul 10 2011, 4:13pm replied:

It's going. :)

+4 votes     mod: RCOM
MacBradley
MacBradley Jul 8 2011, 9:40pm says:

This looks great!

+1 vote     media: NanoHud
MacBradley
MacBradley Jun 24 2011, 9:01pm replied:

Predator_828 or HeavyVanilla would be able to say more about new/replacement weapon models than I would. Sorry.

+2 votes     mod: RCOM
MacBradley
MacBradley Jun 21 2011, 7:44am says:

Some updates coming soon. :)

+2 votes     mod: RCOM
MacBradley
MacBradley Jun 11 2011, 6:23am replied:

Yes there will.

+1 vote     mod: RCOM
MacBradley
MacBradley Jun 7 2011, 8:19pm says:

Justin checked out Dustin Moore's website; quite talented! Good to see more talent joining the project. :)

+1 vote     article: June 6th Update! (2011)
MacBradley
MacBradley Jun 7 2011, 8:14pm says:

Awesome :)

+1 vote     media: NEW TurboCycle WIP (Dustin Moore)
MacBradley
MacBradley Jun 7 2011, 8:12pm replied:

The CoP maps aren't right next to each other, so you have travel through CS maps to finish all of the vanilla CoP quests. We'll upload the global map eventually.

+1 vote     mod: RCOM
MacBradley
MacBradley Jun 6 2011, 3:12pm says:

You're really strong with creating the finding the right "shots" when making environments.

+1 vote     media: Environmental Painting Practice
MacBradley
MacBradley Jun 4 2011, 6:20am replied:

That's definitely possible. I think I'll try it out. :)

+1 vote     media: Dynamic Hud Effects
MacBradley
MacBradley Jun 3 2011, 3:26pm replied:

I like it a lot as well. The inventory is actually a more appropriate color for a backpack.

+2 votes     media: Test invertory
MacBradley
MacBradley Jun 1 2011, 12:22am replied:

Internal Beta isn't released yet. Unsure on the date right now. Progress is mostly dependent on my free time and whether I am in the mood to mod or not.

0 votes     mod: RCOM
MacBradley
MacBradley May 23 2011, 3:28pm replied:

I've been working on balancing out the medkits and bleeding a bit, and artifacts have been in the process of being reworked for awhile as well.

+1 vote     mod: RCOM
MacBradley
MacBradley May 19 2011, 4:23pm says:

The FAMAS is such a awesome looking design.

+1 vote     media: BAR,FAMAS
MacBradley
MacBradley May 17 2011, 8:50pm replied:

Gnomus made the current scopes used in RCOM, and I'm not sure if he is even modding anymore. I doubt there will be new types of scopes for future RCOM releases.

+1 vote     mod: RCOM
MacBradley
MacBradley May 17 2011, 5:50pm says:

Loving the amount of "unfamiliar" areas. :)

+2 votes     media: Return to the Shadows Trailer
MacBradley
MacBradley May 16 2011, 8:47pm replied:

These features are part of the next version of the mod. Thanks for reporting the ammo problem, however it has already been fixed.

+1 vote     media: RCOM Teaser Trailer
MacBradley
MacBradley May 16 2011, 8:30pm replied:

No worries, that's normal with RCOM. The lack of map and ammo counter is meant to be missing, somewhat akin to Call of Duty or Bad Company 2's "hardcore" modes.

+1 vote     mod: RCOM
MacBradley
MacBradley May 16 2011, 8:29pm replied:

Aludaio: I'll check out epicstalker, since you probably mentioned it there. I've been busy the last several days.

+1 vote     mod: RCOM
MacBradley
MacBradley May 13 2011, 5:03pm replied:

Plenty, haha.

+1 vote     mod: RCOM
MacBradley
MacBradley May 13 2011, 3:25pm replied:

Ballpark release date for final version would be Summer 2011.

+1 vote     mod: RCOM
MacBradley
MacBradley May 12 2011, 7:23pm says:

VERY good work, wow.

+1 vote     media: New March Images!
MacBradley
MacBradley May 12 2011, 7:21pm says:

Great feature idea! Digging the German accent too!

+1 vote     article: The Summer of TGZ
MacBradley
MacBradley May 10 2011, 4:02pm says:

Very cool.

+2 votes     media: Big or Small?
MacBradley
MacBradley May 7 2011, 6:17pm says:

Awesome, as I've long come to expect from you Cromm. :)

+1 vote     media: AtmosFear 3 - Developer's Diary Part 1
MacBradley
MacBradley May 6 2011, 10:20pm replied:

Glad people like you have given good feedback and ideas since the start. ;)

No, the bloodsucker quest isn't fixed in 1.06. Next release it will be fixed, as a fix has been found by a modder named Aludaio.

+1 vote     article: RCOM Final Feature List
MacBradley
MacBradley May 6 2011, 3:17am says:

Awesome, new helicopters are being added! :)

+1 vote     media: Apache
MacBradley
MacBradley May 4 2011, 6:53pm replied:

New maps are going to be in the next release. The last RCOM is about 9 months old, and does not have the new maps.

+1 vote     mod: RCOM
Level
Avatar
Avatar
Offline Since
Jul 29, 2014
Country
United States United States
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
0.3
Members
59
Games
2
Mods
292
Articles
41
Media
170
Downloads
38
Groups
3