I do coding/scripting/configs/ect. Right now I'm working on the 'STALKER: Call of Pripyat' mods RCOM and Faction Fronts.

Comment History  (60 - 90 of 583)
MacBradley
MacBradley Jul 10 2011, 4:13pm replied:

It's going. :)

+4 votes     mod: RCOM
MacBradley
MacBradley Jul 8 2011, 9:40pm says:

This looks great!

+1 vote     media: NanoHud
MacBradley
MacBradley Jun 24 2011, 9:01pm replied:

Predator_828 or HeavyVanilla would be able to say more about new/replacement weapon models than I would. Sorry.

+2 votes     mod: RCOM
MacBradley
MacBradley Jun 21 2011, 7:44am says:

Some updates coming soon. :)

+2 votes     mod: RCOM
MacBradley
MacBradley Jun 11 2011, 6:23am replied:

Yes there will.

+1 vote     mod: RCOM
MacBradley
MacBradley Jun 7 2011, 8:19pm says:

Justin checked out Dustin Moore's website; quite talented! Good to see more talent joining the project. :)

+1 vote     article: June 6th Update! (2011)
MacBradley
MacBradley Jun 7 2011, 8:14pm says:

Awesome :)

+1 vote     media: NEW TurboCycle WIP (Dustin Moore)
MacBradley
MacBradley Jun 7 2011, 8:12pm replied:

The CoP maps aren't right next to each other, so you have travel through CS maps to finish all of the vanilla CoP quests. We'll upload the global map eventually.

+1 vote     mod: RCOM
MacBradley
MacBradley Jun 6 2011, 3:12pm says:

You're really strong with creating the finding the right "shots" when making environments.

+1 vote     media: Environmental Painting Practice
MacBradley
MacBradley Jun 4 2011, 6:20am replied:

That's definitely possible. I think I'll try it out. :)

+1 vote     media: Dynamic Hud Effects
MacBradley
MacBradley Jun 3 2011, 3:26pm replied:

I like it a lot as well. The inventory is actually a more appropriate color for a backpack.

+2 votes     media: Test invertory
MacBradley
MacBradley Jun 1 2011, 12:22am replied:

Internal Beta isn't released yet. Unsure on the date right now. Progress is mostly dependent on my free time and whether I am in the mood to mod or not.

0 votes     mod: RCOM
MacBradley
MacBradley May 23 2011, 3:28pm replied:

I've been working on balancing out the medkits and bleeding a bit, and artifacts have been in the process of being reworked for awhile as well.

+1 vote     mod: RCOM
MacBradley
MacBradley May 19 2011, 4:23pm says:

The FAMAS is such a awesome looking design.

+1 vote     media: BAR,FAMAS
MacBradley
MacBradley May 17 2011, 8:50pm replied:

Gnomus made the current scopes used in RCOM, and I'm not sure if he is even modding anymore. I doubt there will be new types of scopes for future RCOM releases.

+1 vote     mod: RCOM
MacBradley
MacBradley May 17 2011, 5:50pm says:

Loving the amount of "unfamiliar" areas. :)

+2 votes     media: Return to the Shadows Trailer
MacBradley
MacBradley May 16 2011, 8:47pm replied:

These features are part of the next version of the mod. Thanks for reporting the ammo problem, however it has already been fixed.

+1 vote     media: RCOM Teaser Trailer
MacBradley
MacBradley May 16 2011, 8:30pm replied:

No worries, that's normal with RCOM. The lack of map and ammo counter is meant to be missing, somewhat akin to Call of Duty or Bad Company 2's "hardcore" modes.

+1 vote     mod: RCOM
MacBradley
MacBradley May 16 2011, 8:29pm replied:

Aludaio: I'll check out epicstalker, since you probably mentioned it there. I've been busy the last several days.

+1 vote     mod: RCOM
MacBradley
MacBradley May 13 2011, 5:03pm replied:

Plenty, haha.

+1 vote     mod: RCOM
MacBradley
MacBradley May 13 2011, 3:25pm replied:

Ballpark release date for final version would be Summer 2011.

+1 vote     mod: RCOM
MacBradley
MacBradley May 12 2011, 7:23pm says:

VERY good work, wow.

+1 vote     media: New March Images!
MacBradley
MacBradley May 12 2011, 7:21pm says:

Great feature idea! Digging the German accent too!

+1 vote     article: The Summer of TGZ
MacBradley
MacBradley May 10 2011, 4:02pm says:

Very cool.

+2 votes     media: Big or Small?
MacBradley
MacBradley May 7 2011, 6:17pm says:

Awesome, as I've long come to expect from you Cromm. :)

+1 vote     media: AtmosFear 3 - Developer's Diary Part 1
MacBradley
MacBradley May 6 2011, 10:20pm replied:

Glad people like you have given good feedback and ideas since the start. ;)

No, the bloodsucker quest isn't fixed in 1.06. Next release it will be fixed, as a fix has been found by a modder named Aludaio.

+1 vote     article: RCOM Final Feature List
MacBradley
MacBradley May 6 2011, 3:17am says:

Awesome, new helicopters are being added! :)

+1 vote     media: Apache
MacBradley
MacBradley May 4 2011, 6:53pm replied:

New maps are going to be in the next release. The last RCOM is about 9 months old, and does not have the new maps.

+1 vote     mod: RCOM
MacBradley
MacBradley May 4 2011, 3:53pm replied:

Combat is still about the same difficulty wise, other than some fixes to make unique NPC's not die as easily. What you're probably seeing is how after hp hits 0, in one of the deaths shown I am still able to fire for a few seconds before I start to drop to the ground. I'm dead at that point anyway, so it doesn't matter if combat is hard.

+1 vote     media: RCOM Teaser Trailer
MacBradley
MacBradley May 4 2011, 6:31am replied:

No using medkits currently, although it is possible but I'm not sure if I'll script it or not.

Currently once you're dying you're strait up FUBAR and if you aren't hit in the head, then you can try taking out as many NPC's as you can before finally dropping dead.

+1 vote     media: RCOM Teaser Trailer
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