I do coding/scripting/configs/ect. Right now I'm working on the 'STALKER: Call of Pripyat' mods RCOM and Faction Fronts.
Combat is still about the same difficulty wise, other than some fixes to make unique NPC's not die as easily. What you're probably seeing is how after hp hits 0, in one of the deaths shown I am still able to fire for a few seconds before I start to drop to the ground. I'm dead at that point anyway, so it doesn't matter if combat is hard.
No using medkits currently, although it is possible but I'm not sure if I'll script it or not.
Currently once you're dying you're strait up FUBAR and if you aren't hit in the head, then you can try taking out as many NPC's as you can before finally dropping dead.
Mac and Predator_828 :)
I'm uploading a video for it. :)
Dying in RCOM just got way more interesting. No updates though; time to go to bed now! :)
"[error]Arguments : Can't open section 'wpn_hk417'. Please attach [*.ini_log] file to your bug report"
The crash report is looking for the gun "wpn_hk417" and that gun is not in RCOM. You either forgot to remove another mod before installing RCOM, or are trying to merge another mod with RCOM. I can only help with stand-alone RCOM crashes.
I need a crash report to know what causes the crashes for you. Press Ctrl-v into a text file after a crash, so I can see it.
The new maps are from Clear Sky, and they haven't been released yet. They will be sometime this summer, most likely.
After that crash, either paste (use Ctrl-v) so the crash log is shown, or open up the log file. The log file is usually in "Documents\STALKER-Call of Pripyat\logs" or similar, depending on your version of Windows and the language STALKER is in. I need that to know what caused the crash.
NicolaiAaroe, did you do these textures yourself? They are absolultely beautiful and I give you (or whoever made them if not you) mad props!!! Great work! :)
The current build that I have on my computer (I refer to it as "RCOM Final"), has all of the CS maps except Yantar. I'm currently the only one with it, and will be until the internal Beta, followed shortly by the public release.
The most current public version is v.1.0.6 Beta, which DOES NOT contain the additional maps, along with a ton of other features/additions that I've explain since it was released.
@Predator_828: I'll send it to you once its where I want it. I want to make sure its running properly, and make sure its well organized in a way that is easy to modify.
Looking great! Can't wait to see it in game.
Its the CS Cordon.
I did not mean to upload this yet, as I'm still writing it. Oops!
The Logo looks great.
Good news about the CryEngine SDK. Good to see progress is still happening. :)
So glad the SDK came out for CoP. Its now not extremely tedious to add new content to the STALKER world.
Glad to you're adding geometry to the game...make's things new and fresh again!
Awesome idea Fluffy! Sometimes the greatest ideas are right there in front of us, but no one thinks of it; here you thought of one of those ideas. :)
Got your message and replied.
There's 3 more factions than in vanilla CoP and mutants as well, so there's plenty to shoot. Not insane like CS though, more like ShoC, where there's wandering NPCs.
This is mean caring...
I guarantee that those extreme stories I've heard make sure to include every added weight down to the dog tags and shoe laces, haha!
Once the internal BETA is open I'm sure you'll get a much better idea for suggestions on the carry weight situation.
Right now in my working build I have 20kg starting stamina drain, with 30kg max if I recall. That's on a bandit jacket.
Most military outfits in real life are quite ergonomic these days, and can allow a soldier to carry upward of 100lbs, apparently. I think the drawback will be still a fairly low point when stamina reduces quicker, meaning more carry weight but still an issue of not being able to sprint often.
Yes, the inventory idea was very RE inspired.
A magazine mod is possible, but there will be some oddities due to engine limitations. I may or may not consider the effort and workarounds worth it; I'm not sure yet.
Game configs already allow me to change box sizes to whatever is needed very easily. You're right, this does help solve the surplus of ammo problem that plagues many STALKER mods.
There are currently no plans for dynamic stashes. I am, however, including stashes I personally set in the game. They will be all unmarked, although NPC's can give hints.
Really like this one! I've also have a couple suggestions/opinions as well:
- I feel the synthetic/electronic hats are a somewhat misfit with the rest of the instrument choices in the track. Maybe something more organic and powerful could be used like a timpani, or if that's too over-the-top some "boomy" tombs.
- The strings playing the staccato-esque parts could use some more attack. You could set a compressor with a hard knee and enough attack time to give some nice punch when they come in.
So where's New York City???
Where's the Nano suit???
I bet you can't even become invisible in this mod!?!?! Must be an April Fools joke or something?
L33T 5n1p3Rz, its JUST LIKE Crysis 2!!! OMGZZZZ CAN I HAVE ANOTHER!?!?!?
Please tell me that you've actually regressed in gameplay, graphics, and artistic integrity as well; just like the 3rd iteration of the Crysis series!!!
Can we have corridor shooter sequences in New York with alien invasions so we can own hordes of them with L33T explosions as a one man army??? OMG FANGASM!>!??!?