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I know that it wouldnt be accurate, to the original but...Could you make EP4 compatible with the mod??
Could you please make it compatible with Ketchup Gore mod?? Overall it works, but the leveling system is broken. It just stays at 0.
Cześć, mógłbyś mi krótko opisać jakie funkcje pełni nowy renderer OpenGL ?? Tzn. jest bardziej kompatybilny?? Zmniejsza ilość bugów graficznych?? Jest szybszy?? itp itd...
What does the NEW OPENGL RENDERER do??
Also, this is one of tbe best DUKE tc's EVER!!
It has just everything, awesome shooting, kick *** music, interesting levels and that chilling SC-FI\HORROR themed atmosphere. Overall its just great.
Could someone fix Morita and Shotgun sprites for Widescreen ?? It really isnt that much appealing for an eye, when they are cut like this
Could you please fix the Force Lightning problem in JOA ??
Every time im using Force Lightning, it cause slowdown and LAG.
Overall its an amazing mod, and combining two best SW games (IMO) was an excelent idea.
Could you make it compatible(along with the your 3 classic weapons) with Widescreen mod fix ??
Great, now i can use my fav weapon in SS 2 :D Thanks man :d The model is a little bit too bright though.
Also Is it possible, to make the Weapon models Widescreen Compatible?? I mean in widescreen mode all of the models seems have different offset than in the original 4:3 resolutions
Is it possible to make the realoding animation the same as in the orignal SS FE, SE Shotgun ??
Overall its a great mod. I really like the new weapons, but i must say that the shotgun model isnt so great, and looks a bit too much "Comic book alike" :D Maybe adding some more color, like black and maybe brownish/wodden like fore-end would do some good :D. Sam's hand on the fore-end looks also a bit "badly placed" :D. But still its a grat mod indeed.
Is it possible to also make Voxelpack's for Duke Carribean, Nuclear Winter and Duke it out of DC(It has some new sprites) ?
Ohh, and making it compatible with alternative HUD would be awesome :)
I know that you are probably very buse working on BloodCM, but could you please update Doom Weapon pack for Duke3d, to be compatible with the latest versions of Eduke32 again ?? I remeber having soo much fun with it. I know that it works with older version, but come on, those versions dosent even have a proper widescreen approach, so could you please make it functional again ? Maybe also polishing the weapon sprites a little bit would do good Im sure that it would take you no more than a couple of minutes, after all you are its creator
It seems to be broken for me :/. Im using the latest version of Eduke 32. Every time i want to launch Hellduke.bat, it gives me 12 errors and crashes. When i try to launch it via Eduke 32 It works, but without music and monster/item sprites are tiny. Also noit all of the weapon work, i have a regular Duke 3d shotgun, instead of the one shown on the screenshots.
Holy ****, i just played it for a while and i must say, that its really, really good. Most people say that Doom 2 is supersior than Doom 1, after they see you mod, they are going to change their minds. I just love the smooth level, to level transitions and Bible verses, this really gives Doom more depth to the story. It really feels like you are alone, fighting evil demonspawns now :D. I also must praise the Power metal like fast soundtrack. Its like....a beautifull naked like rubbing her breast on my ears :D. I encourage you to include "PerK's smooth animations mod" In the next realase. Smooth weapon animations would look very nice in Doom One. Also i enourage you to use PSX Doom weapon/monster sounds in Doom One, becouse as i discovered, they are the best if it comes to Doom SFX, and give the best feel to the game. Good luck with the future relases :)
It looks and plays amazing. I just love the additional level enhancements. Your versions of WolfenDoom and SOD are the best WOLF3d conversions out there!! Keep up the good work.
I was looking for a perfect port of Wolf3d, which would have some nice graphics enhancements, with the origial Wolf3d feel and gameplay, and i think i've found it. :D
You did some really great work with WolfenDOOM. Its like all, which was good in the console\MAC versions of wolf3d, was mixed together. The music, sounds, fast paste and challenging gameplay, enhanced visuals, is just astounding. Thank you very much for this, it should be called "Perfect WOLF" :D
BTW, There are also two mission packs for Spear Of Desinty called "Return to Danger" and "Ultimate Chalenge", could you also include them in the next relase ??
So, hows the development going on ?? When the next relase will be ready ??
is there a way to play the original in Widescreen ?
Does it add widescreen support ??
Hey there cutie. :D You got some serious skill there. Ever considered making The Chosen 2 ?? Or simply remaking the original one, with new maps, enemies, weapons etc. It would be awesome if you would make a second part :D. Its simply one of the most interesting and ambitious Doom TC's out there :D
Are some maps laggy, or is just the video ??
Why this mod is so easy ?? You should make the difficulty level at least twices hard as it is. I mean who would like to play a mod, where the challenge can be compared to eating coocies. Shame on you man, shame on you.
Great mod !! Definitely one of the most ambitious mods, if not the best one for JA. Are you still working on this mod somehow ?? Im asking becouse i was wondering wondering, would it be possible to add some more missions to "The Phantom menace" episode. i mean there was a lot more battles in the movie than was presented in this mod. Also would it be possible to add the original trilogy chapters ?? Imagine if it would have it combined togeter. It would be the ultimate Star Wars Mod for JA :D
Could you please now work on some sound effects perhaps?? It feels strange, when lightsaber hit sound like clever tearing a flesh, and blastor shot hit, sound like an arrow piercing body
You have mine too
So, how, many levels does it have??