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Hey, great mod, Doom really changed to a different experience in final version. I Have a smal request for you. Could you please extract the Alpha shotgun from you're mod and make and addon from it, so i can play with it in Doom 1, 2 and Final. It looks sooo much better, from the final relase.
Also sometimes, when Gordon dies, the game gives me a Half Life Launcher Error and throws me to the desktop.
I know that its probably faaar to early asking for this, but...Could you make it work, with Opposing Force and Blue Shift?
I also enountered some problems, with flashlight in Opengl mode. Using it causes major FPS drops.
Please, please, make it possible, to run i Zandronum.
Ok, i fixed it. Turns out, thay you must enable Win 98 compatibility.
Hey there, good job i really like this mod, thanks to you Blood II reached its full potential, but i've got some serius problems with this mod. I followed install instructions, from the Readme file, but when i complete the first level the game takes away from me all the weapons, and when i want to load from an autosave file, Caleb falls out the level trough the floor. My Blood 2 version 2.1 with Nightamre levels installed.
There is version 5.0 available. Why to play this one?
Is it compatible with Hellfire?
System requirements please?
Co whats up? Hows the third episode going on?
So hows the work going on?
Umm, is there a "Manual save" option in this path?? If not could you please, please, please add it:(
How to install?
Oh man at last its here. Im so happy for the new 3.0 version. Yet im a little bit sad, that your custom character isnt visible in the cutscenes anymore. Do you think it would be possible to bring it back?? It always for kinda fun to see your character interact like this. Great job with this mod :)
Im having some serious problems, with texture transparency on They hunger maps. It seems, that plants, leaves, trees arent tranparent and give a strange blue or white border around it. Can nybody help??
Nevermind i already got it.
IF YOU EXPERIENCE SLOWDOWNS, LOWFPS, LAGS ETC, JUST OPEN THE CONSOLE AND TYPE IN:
Alice is a Quake 3 engine based game. All games based on Q3 engine (ID TECH3), like "American MCgees Alice" or "Return to castle Woflentein" from some kind of reason have "r_primitives" set to 1, which causes major lag and slowdown.
Would it be possible to extract the mod, which causes weapons to not use so much ammo?? I really need that.
Hey, do you maybe know, how to disable autosaves in the game??
Nope, hehehe :P
Ohh man really?? DOOM on Postal Engine ? Thats sweet!! I hope it will survive
Yeah im aware that i can launch it from User Maps, but they are broken and incompatible with the game (Music is changed, voices are different, skyboxes and some other graphics are changed). It works, but its just incopmatible.
Masterpiece!! a True MASTERPIECIE. It is obvious, that this mod was created with heart and passion. It has everything, action, adventure elements combined with great music and level design. When i saw the tower, while hearing the music playing on the second level i just felt that amazing atmosphere, which was created in this mod. No seriously, overall Rune is very atmospheric game, but in this mod it almost pours out of your monitor. Great job, great job :)
BTW, i have soo many levels to play now(153 of them):D
I have 3 COOP mods installed:
RUNE COOP 1.2
Evil Dicks COOP
and now LOTFE
Thanks to the modding community, Rune is now "The Ultimate Sword Fighting, Weapons Slashing, *** kicking, Blood Pumping VIking themed Hack and Slash Adventure goodness" :D Really, if it comes to Hack & Slash\Sword fighting type of games, you cant find anything better than RUNE.
I also like this mod better than BrutalDoom, becouse it still has that DOOM-like atmosphere while Brutal Doom feels more like a brand new FPS, with all that stuff thrown in. I must praise you for good speed/quality ballance. Most of the GZDOOM mods, which thrown in some extra effects can be very choppy and Beautifull DOOM plays almost smooth, almost. There is quite a bit lag, when you blow up more than 5 enemies per erea, and it can get a bit annoying sometimes. I really encourage you, to make it compatible with Zandronum. It really handles effects and particles, much better than GZDOOM. Go check it out, play Brutal Doom, with GZDOOM and then try it with Zandronum.
Cold you make it compatible with GOG version of Cryptic Passage??
The most famous TC's hmmm?? Never heard about none of them
I know that it wouldnt be accurate, to the original but...Could you make EP4 compatible with the mod??
Could you please make it compatible with Ketchup Gore mod?? Overall it works, but the leveling system is broken. It just stays at 0.