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Im having some serious problems, with texture transparency on They hunger maps. It seems, that plants, leaves, trees arent tranparent and give a strange blue or white border around it. Can nybody help??
Nevermind i already got it.
IF YOU EXPERIENCE SLOWDOWNS, LOWFPS, LAGS ETC, JUST OPEN THE CONSOLE AND TYPE IN:
Alice is a Quake 3 engine based game. All games based on Q3 engine (ID TECH3), like "American MCgees Alice" or "Return to castle Woflentein" from some kind of reason have "r_primitives" set to 1, which causes major lag and slowdown.
Would it be possible to extract the mod, which causes weapons to not use so much ammo?? I really need that.
Hey, do you maybe know, how to disable autosaves in the game??
Nope, hehehe :P
Dude, hes russian. Russians dont give a **** about minor stuff like this. Tetris story proves it. :D Also M210 come on, Its already a new year. Its a great time for and update.
Ohh man really?? DOOM on Postal Engine ? Thats sweet!! I hope it will survive
Yeah im aware that i can launch it from User Maps, but they are broken and incompatible with the game (Music is changed, voices are different, skyboxes and some other graphics are changed). It works, but its just incopmatible.
Masterpiece!! a True MASTERPIECIE. It is obvious, that this mod was created with heart and passion. It has everything, action, adventure elements combined with great music and level design. When i saw the tower, while hearing the music playing on the second level i just felt that amazing atmosphere, which was created in this mod. No seriously, overall Rune is very atmospheric game, but in this mod it almost pours out of your monitor. Great job, great job :)
BTW, i have soo many levels to play now(153 of them):D
I have 3 COOP mods installed:
RUNE COOP 1.2
Evil Dicks COOP
and now LOTFE
Thanks to the modding community, Rune is now "The Ultimate Sword Fighting, Weapons Slashing, *** kicking, Blood Pumping VIking themed Hack and Slash Adventure goodness" :D Really, if it comes to Hack & Slash\Sword fighting type of games, you cant find anything better than RUNE.
I also like this mod better than BrutalDoom, becouse it still has that DOOM-like atmosphere while Brutal Doom feels more like a brand new FPS, with all that stuff thrown in. I must praise you for good speed/quality ballance. Most of the GZDOOM mods, which thrown in some extra effects can be very choppy and Beautifull DOOM plays almost smooth, almost. There is quite a bit lag, when you blow up more than 5 enemies per erea, and it can get a bit annoying sometimes. I really encourage you, to make it compatible with Zandronum. It really handles effects and particles, much better than GZDOOM. Go check it out, play Brutal Doom, with GZDOOM and then try it with Zandronum.
Cold you make it compatible with GOG version of Cryptic Passage??
The most famous TC's hmmm?? Never heard about none of them
I know that it wouldnt be accurate, to the original but...Could you make EP4 compatible with the mod??
Could you please make it compatible with Ketchup Gore mod?? Overall it works, but the leveling system is broken. It just stays at 0.
Cześć, mógłbyś mi krótko opisać jakie funkcje pełni nowy renderer OpenGL ?? Tzn. jest bardziej kompatybilny?? Zmniejsza ilość bugów graficznych?? Jest szybszy?? itp itd...
What does the NEW OPENGL RENDERER do??
Also, this is one of tbe best DUKE tc's EVER!!
It has just everything, awesome shooting, kick *** music, interesting levels and that chilling SC-FI\HORROR themed atmosphere. Overall its just great.
Could someone fix Morita and Shotgun sprites for Widescreen ?? It really isnt that much appealing for an eye, when they are cut like this
Could you please fix the Force Lightning problem in JOA ??
Every time im using Force Lightning, it cause slowdown and LAG.
Overall its an amazing mod, and combining two best SW games (IMO) was an excelent idea.
Could you make it compatible(along with the your 3 classic weapons) with Widescreen mod fix ??
Great, now i can use my fav weapon in SS 2 :D Thanks man :d The model is a little bit too bright though.
Also Is it possible, to make the Weapon models Widescreen Compatible?? I mean in widescreen mode all of the models seems have different offset than in the original 4:3 resolutions
Is it possible to make the realoding animation the same as in the orignal SS FE, SE Shotgun ??
Overall its a great mod. I really like the new weapons, but i must say that the shotgun model isnt so great, and looks a bit too much "Comic book alike" :D Maybe adding some more color, like black and maybe brownish/wodden like fore-end would do some good :D. Sam's hand on the fore-end looks also a bit "badly placed" :D. But still its a grat mod indeed.
Is it possible to also make Voxelpack's for Duke Carribean, Nuclear Winter and Duke it out of DC(It has some new sprites) ?
Ohh, and making it compatible with alternative HUD would be awesome :)
I know that you are probably very buse working on BloodCM, but could you please update Doom Weapon pack for Duke3d, to be compatible with the latest versions of Eduke32 again ?? I remeber having soo much fun with it. I know that it works with older version, but come on, those versions dosent even have a proper widescreen approach, so could you please make it functional again ? Maybe also polishing the weapon sprites a little bit would do good Im sure that it would take you no more than a couple of minutes, after all you are its creator
Are some maps laggy, or is just the video ??