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I was looking for a perfect port of Wolf3d, which would have some nice graphics enhancements, with the origial Wolf3d feel and gameplay, and i think i've found it. :D
You did some really great work with WolfenDOOM. Its like all, which was good in the console\MAC versions of wolf3d, was mixed together. The music, sounds, fast paste and challenging gameplay, enhanced visuals, is just astounding. Thank you very much for this, it should be called "Perfect WOLF" :D
BTW, There are also two mission packs for Spear Of Desinty called "Return to Danger" and "Ultimate Chalenge", could you also include them in the next relase ??
So, hows the development going on ?? When the next relase will be ready ??
is there a way to play the original in Widescreen ?
Does it add widescreen support ??
Hey there cutie. :D You got some serious skill there. Ever considered making The Chosen 2 ?? Or simply remaking the original one, with new maps, enemies, weapons etc. It would be awesome if you would make a second part :D. Its simply one of the most interesting and ambitious Doom TC's out there :D
Are some maps laggy, or is just the video ??
Why this mod is so easy ?? You should make the difficulty level at least twices hard as it is. I mean who would like to play a mod, where the challenge can be compared to eating coocies. Shame on you man, shame on you.
Great mod !! Definitely one of the most ambitious mods, if not the best one for JA. Are you still working on this mod somehow ?? Im asking becouse i was wondering wondering, would it be possible to add some more missions to "The Phantom menace" episode. i mean there was a lot more battles in the movie than was presented in this mod. Also would it be possible to add the original trilogy chapters ?? Imagine if it would have it combined togeter. It would be the ultimate Star Wars Mod for JA :D
Could you please now work on some sound effects perhaps?? It feels strange, when lightsaber hit sound like clever tearing a flesh, and blastor shot hit, sound like an arrow piercing body
You have mine too
So, how, many levels does it have??
Is it possible, that the next relase will include third and fourh episode together?? Becouse i saw on Duke4.net site, that third one is 60% complete, and fourth one is 40% complete. Also what about the bats?? I remeber that on higher difficulty settings, they were attacking the player.
I also had other updated maps like: l19, l23, l25, l26, l29
Hi there, awesome mod :D I always liked Duke64 features, and was wondering, when someone is going to make some kind of TC already.
I have a little question for you. Is your mod going to be a stright forward TC of duke 64, or is it going to have some changes, becouse i really would like to see Duke Burger in E1M2
I remeber, that back in the days someone made already a Duke64 mod for eduke 32(you maybe), and i remeber that it also had levels converted straight from duke 64 (duke burger). So maybe you would like to use some of this mods resources? I could upload it somewhere if yo uwant ,becouse i still have it on my hard drive.
I encounter a bug. When you shoot windows, there is no glass shatters falling on the floor, you can only hear the sound
Also did you add some kind of extra weapons ?? Becouse i can see some kind of info about Combat shotgun, and i dont remember this weapon from Blood 2 arsenal.
"MOD IS OPTIMIZED FOR PLAYING ON HARD SKILL! don't play it on any other because it will be boring..."
Hahahaha, really?? I played this one on easy, and i was viciously murdered/gang raped on a second level :D
I have to say, that this mod is awesome, it has some annoying graphics bugs (like fire effect staying on screen, while reloading DB shotgun). Too bad that you abandoned it.
Oh and if there will be a time, where you decide to develop another versiono f this mod, then remeber that it would be nice if you would add to the mod something like "original mode" (where enemies would be the same as in the original game) and enhanced mode (where only your imagination is the limit) becouse trust me, for a casual gamer this mod in quite hard. :D
And yes i maware that this mod is only for hardcore Quake players, but remeber if the public is wider, then its better.
First of all, i would like to thank you for undertaking this task of creating a BLOOD TC. Can you imagine, that thru those years there there wasnt even one person, that done that (i dont count Zblood, becouse it was too different from the original) I hope that you understand the majority of your project, after all it would be the first Blood TC, true to the original out there, with some awesome visual enhancements, so i hope that you will not abandon this project.
Good luck with your future relases.
Hi there, since the original campaign has been complete in more than a half, could you please tell me, when are you planing to relase ep.3, and 4 ?? Becouse after playing it, im sooo pumped. :D
Also i have a question for you, it might be stupid, but could you make an optional choice in the game, to change the shotgun sprite and sound for that black one, from Alpha version of Blood. I mean it looks soooo Bad ***, yet classy.
Why i ask you why, nobody yet made MP COOP mod, for this game :(((((((( ???
You have my word, that there wont be any "Faster Kill Times" when changing the "DismemberProbabiliteis" values, from default, to 100%, becouse these values describe how often head,hands,legs,arms,waist are cut off, when you developing the critical\last hit to the enemy, with your lightsaber, and also the dismeberment happens only when enemy is dead, not when he is still alive, so there wont be any "fast kills" or NPC's running without hands, arms. It has also nothing to do with Lightsaber damage system, and as i said before, it is just cosmetics (but cool enough to add), so the game wont get easier all of the sudden. Just check it out for yourself how it works, then you will see what i mean. Change the Reborn "DismemberProbabilites" values to 100, spawn him in a game, and observe :D
I would do it myself, becouse it is easy enough, and i already done that once for JA, but it would be better if author would done this, becouse this mod is still in development, so it would be needed to change it every time when the latest relase of your mod is out :(, and come on people love the Dismemberment in JA, nobody would get mad about it, and even if he does, then he can turn it off in the Options menu, becouse it is still the default Dismemberment system only a little bit enhanced :D
So PLEASE, make up your mind positive about this :D
Hi, i have a small question for you. Have you ever considered, to change the NPC's dismemberment probabilites from default, to 100 ?? I mean i really dont know why you didnt changed it yet, its like the primary thing which most moders do, when editing the NPC.txt files :D I know that most people like to punch in the "g_sabermorerealistic" code, but there is some amount of players which, prefers to use the default saber damage system. So could you please change the Dismemberment Probabilities to 100 in the next version already, hmm??? I mean it wont hurt anybody, if someone wont like he can just type in the code, or turn it OFF in the menu.(doubt it)
Also, could you add some kind of discription, what this mod does in general?? I thought that it adds some kimd of extra difficulty level, while in fact it altered all the difficulty settings, from "Easy" to "Nightmare", by adding extra enemies, etc. But i must say that im happy that it does that, becouse im using 'Madly enhanced" mod ,which sadly cooles down the difficulty settings, becouse of the "More ballanced weapons" and thanks to "Overkill" mod, the game is a lot more challenging again :). Its just like they were made to be used together :)
Ok i know whats wrong, and how it works right now. You always must remeber, to save manually, becouse from some kind of reason, if you load from an "Autosave" the game would turn to normal. Could you fix it??
Why when i load, the Overkill Mode turns off?? And how can i fix this?? I clicked 'Enable Overkill for saved games" and only thing which it does, is giving me a message "Overkill enabled" but in reality its disabled :((
I love every single feature, which this mod brings to the game, but the rebalanced weapons, ehhh... Could you please relase a PATCH, which would bring the old Weapons damage back??
Awesome mod, it has the best textures and graphics enhancements of all AMA mods, but could you please relase another patch, which would bring the old weapons damage. Its just waaay too easy, even on hard right now :((
It works with NAM :D
Ohh stop whining, not every FPS is a Serious Sam type of a game, just think a little bit. Was the original HL about slaughtering enemies wave by wave ?? You must be one of those COD players if you like brainless simplicity, and no challenge in games Mister :P
I hate M series guns, they are all over the games, mods, movies. All of them started to feel dull and boring becouse of that. What happened to the good old AK or Chainguns ??