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The zombiemaster folder in /sourcemods needs to be called "zombie_masterob".
If it's called different you won't see any servers.
The zombie master interface with the orders/special powers is a bit confusing. The buttons to the left change the category. I didn't realize this either at the first time.
Voxels and Polygons are coexisting since decades. There has always been games that mix both technologies and there will be more in the future. I don't see any recent developement that would result in more games making use of voxels. There are only few games that benefit from using them.
Also I accidently +1'd you're post and I can't change it back
The download link of the full installer is ****** up by the way.
I'm appalled by notch making use of triangles to develope a game that is all about blocks.
Anyone seen that SteveUK is in the developer group of zombiemod:source and listed as a developer of said mod.
So how can he make an unbiased review of those zombie mods? He can't!
And why does he sound so negative a about zombie mods in general? He seems to be a developer of one of those mods! He just badmouths every zombie mod except his own.
The reviews of ZM, ZP:S and that garry thing are just negative. The review about *cough* his own *cough* zombiemod:source is quite balanced and ends with stuff like "the developers are doing everything right" and "it has a lot of potential".
I wonder why such a review ends up on the moddb frontpage. I always thought everything gets checked before being shown there.
Very nice model.
But I like the dk1 ***** design more actually, because he looks funny and freaked out and still very evil and sadistic in dk1.
I guess it's time to install spring again.
They look great! Much better than the old ones.
I hope my computer can handle hundreds of those detailed models....
Alpha 3 is out btw.
a low budget predator?
These models look great!
Can't wait to play a new version of StarWars Spring ... maybe with an ATAT added to the game ;)
is there any server?
i can't find any! (am i wrong?)
... maybe tomorrow ... can't wait ... :nervous:
hey the tank pathfinding is much better than i expected!
it looks like it is driven by an alcoholic but it never got stuck as long as i tried it.
is there any way to play it with bots?
it doesn't work with pod-bot because the 2 mods deactivate each other!
i like this one!
looks like the deathknight of warcraft2 ... and that one is great