Yes, with "Warband Battle Sizer" on the Nexus. I will warn you though, the mod has a tendency to stutter on any size above 150, as most mods using the formations mod do.
Yes, with "Warband Battle Sizer" on the Nexus. I will warn you though, the mod has a tendency to stutter on any size above 150, as most mods using the formations mod do.
Press ~ while in game and type them (the key above tab)
That's the one thing I hate about Empire at War; the game's coded to make sure the unit icons show up for squads even when you turn off the UI. You have to manually code it out for each one if you want anything scenic instead of pressing a button.
try using a different mirror when the window pops up after clicking download, worked for me
Will artillery pieces be mobile at all, or will they be static (besides the ability for the ai to aim them)?
Ooo, very shiny. Be wary of goblins or skaven when leaving that thing anywhere
Can't wait to see this released. With Halo Infinite coming out hopefully we might see a slight resurgence in Halo Wars players as more people get into the series now that this is the first mainline game to release on release day on steam.
Necrofex Colossus when?
(I almost actually want it because I can imagine how extremely silly it'd look in Warband running around)
Despite us never getting official artwork of Thraxians (as far as I know), this one looks exactly like I'd expect based on the descriptions of them- or what little we have of such.
Excellent work as always, can't wait to meet our new four-armed friend.
Seeing that come out of absolutely nowhere on the battlefield would be more terrifying than the chaos daemons could ever hope to be
I wish Dawn of War Retribution was as moddable as DoW1 is. The path finding is so much better, would've opened up a lot more possibilities for bigger battles & units of the like
Thank you guys for updating this. Haven't gotten to play Ultimate Apocalypse in a while despite it being one of my favorite mods of all time, gonna have to give it a shot now.
Looks like you were just a day early lol
You can see what each of the options do in the Skirmish settings.
They're that but in the campaign.
I thought this was just gonna be a cool little mod, not everything being over the top AAA quality.
Seriously, you guys have done FANTASTIC work here. You could easily say these are assets for an upcoming Warhammer game and nobody would question it for a second.
Well of course, and they knew that to the point to making the game a lot more mod compatible so we can have things like this.
Looks exactly like something you'd see apart of the Emipre. Very well done.
Big boys in town
I'd imagine it might be used as siege equipment or something like that. Just my guess tho
Aside from the current astromech bug, as someone who's played most of the Battlefront mods out there, maps and conversions alike, I'd have to say that this is definitely my favorite of them all. It's almost perfect.
I may be biased because it completely overhauls galactic conquest, something not many mods do, but even the things like the increased speed on the AT-TE/AT-ATs and Uber Conquest on all maps make it this mod definitely one of the top ones out there.
Lol yeah I found that out the hard way. They work perfectly fine on normal like you say though. Thank you for bring back this mod.
(Definitely didn't have my tie bomber accidentally blow up my Star Destroyer either)
Now that I can actually play it, I've got to say that what you've done here is really impressive. You should be proud.
Alright I completely removed the previous SWTW folders and repasted it into the Alexander folder, while also using the mod launcher, and now it's working fine.
What was wrong with it before? Your guess is as good as mine. But I thank you for the assistance. I have a tendency to run into odd bugs when coding/installing anything.
There should be, this is a really great mod.
Using the mod launcher brings back the same error. I also tried putting the mod folder back in the actual "alexander" folder in the main folder to see if that was the problem, but that just causes the launcher to bug out.
KyloRen
joined
It is the task of the First Order to remove the disorder from our own existence, so that civilization may be returned to the stability that promotes progress. A stability that existed under the Empire, was reduced to anarchy by the Rebellion, was inherited in turn by the so-called Republic, and will be restored by us. Future historians will look upon this as the time when a strong hand brought the rule of law back to civilization.