It is the task of the First Order to remove the disorder from our own existence, so that civilization may be returned to the stability that promotes progress. A stability that existed under the Empire, was reduced to anarchy by the Rebellion, was inherited in turn by the so-called Republic, and will be restored by us. Future historians will look upon this as the time when a strong hand brought the rule of law back to civilization.

Comment History  (0 - 30 of 443)
KyloRen
KyloRen - - 443 comments @ Warsword Conquest

Yes, with "Warband Battle Sizer" on the Nexus. I will warn you though, the mod has a tendency to stutter on any size above 150, as most mods using the formations mod do.

Good karma+1 vote
KyloRen
KyloRen - - 443 comments @ Star Wars: Empire at War - Forces of Corruption - Cheat Mode (Steam)

Press ~ while in game and type them (the key above tab)

Good karma+1 vote
KyloRen
KyloRen - - 443 comments @ Empire at War Remake mod

That's the one thing I hate about Empire at War; the game's coded to make sure the unit icons show up for squads even when you turn off the UI. You have to manually code it out for each one if you want anything scenic instead of pressing a button.

Good karma+1 vote
KyloRen
KyloRen - - 443 comments @ SoGE 4.11.1 release for SoaSE: Rebellion

try using a different mirror when the window pops up after clicking download, worked for me

Good karma+1 vote
KyloRen
KyloRen - - 443 comments @ Lord Mortarion

Mean green stink machine

Good karma+4 votes
KyloRen
KyloRen - - 443 comments @ Monthly-update-April

Will artillery pieces be mobile at all, or will they be static (besides the ability for the ai to aim them)?

Good karma+4 votes
KyloRen
KyloRen - - 443 comments @ celestial wizard staff

Ooo, very shiny. Be wary of goblins or skaven when leaving that thing anywhere

Good karma+5 votes
KyloRen
KyloRen - - 443 comments @ Zad’s Big Battle Mod: Maximum Warfare

Can't wait to see this released. With Halo Infinite coming out hopefully we might see a slight resurgence in Halo Wars players as more people get into the series now that this is the first mainline game to release on release day on steam.

Good karma+1 vote
KyloRen
KyloRen - - 443 comments @ The Old Realms

Right there above the comments section

Good karma+1 vote
KyloRen
KyloRen - - 443 comments @ The lizardmen counter attack struggles to break through

Necrofex Colossus when?

(I almost actually want it because I can imagine how extremely silly it'd look in Warband running around)

Good karma+1 vote
KyloRen
KyloRen - - 443 comments @ MoreTau

Despite us never getting official artwork of Thraxians (as far as I know), this one looks exactly like I'd expect based on the descriptions of them- or what little we have of such.

Excellent work as always, can't wait to meet our new four-armed friend.

Good karma+4 votes
KyloRen
KyloRen - - 443 comments @ How do you know if there's been an invisible knight in your fridge?

Seeing that come out of absolutely nowhere on the battlefield would be more terrifying than the chaos daemons could ever hope to be

Good karma+3 votes
KyloRen
KyloRen - - 443 comments @ Dawn of War II: Retribution

I wish Dawn of War Retribution was as moddable as DoW1 is. The path finding is so much better, would've opened up a lot more possibilities for bigger battles & units of the like

Good karma+1 vote
KyloRen
KyloRen - - 443 comments @ Ultimate Apocalypse Version 1.89.2 FULL INSTALL

Thank you guys for updating this. Haven't gotten to play Ultimate Apocalypse in a while despite it being one of my favorite mods of all time, gonna have to give it a shot now.

Good karma+3 votes
KyloRen
KyloRen - - 443 comments @ Unification Mod - Dawn of War: SoulStorm

Looks like you were just a day early lol

Good karma+1 vote
KyloRen
KyloRen - - 443 comments @ Unification Configurator 1.0.4

You can see what each of the options do in the Skirmish settings.

They're that but in the campaign.

Good karma+1 vote
KyloRen
KyloRen - - 443 comments @ Pool of dreams

Really liking that skink model

Good karma+1 vote
KyloRen
KyloRen - - 443 comments @ Monthly update April

I thought this was just gonna be a cool little mod, not everything being over the top AAA quality.

Seriously, you guys have done FANTASTIC work here. You could easily say these are assets for an upcoming Warhammer game and nobody would question it for a second.

Good karma+1 vote
KyloRen
KyloRen - - 443 comments @ Bannerlord Online

Well of course, and they knew that to the point to making the game a lot more mod compatible so we can have things like this.

Good karma+1 vote
KyloRen
KyloRen - - 443 comments @ Scenery

Looks exactly like something you'd see apart of the Emipre. Very well done.

Good karma+1 vote
KyloRen
KyloRen - - 443 comments @ CR90 corvette as a working vehicle (WIP)

Big boys in town

Good karma+2 votes
KyloRen
KyloRen - - 443 comments @ AT-TE Walker

I'd imagine it might be used as siege equipment or something like that. Just my guess tho

Good karma+1 vote
KyloRen
KyloRen - - 443 comments @ LAAT Gunship

Well someone's been busy.

Good karma+1 vote
KyloRen
KyloRen - - 443 comments @ Saga Edition

Aside from the current astromech bug, as someone who's played most of the Battlefront mods out there, maps and conversions alike, I'd have to say that this is definitely my favorite of them all. It's almost perfect.

I may be biased because it completely overhauls galactic conquest, something not many mods do, but even the things like the increased speed on the AT-TE/AT-ATs and Uber Conquest on all maps make it this mod definitely one of the top ones out there.

Good karma+2 votes
KyloRen
KyloRen - - 443 comments @ Star Wars Total War

Lol yeah I found that out the hard way. They work perfectly fine on normal like you say though. Thank you for bring back this mod.

(Definitely didn't have my tie bomber accidentally blow up my Star Destroyer either)

Good karma+2 votes
KyloRen
KyloRen - - 443 comments @ Star Wars Total War

Now that I can actually play it, I've got to say that what you've done here is really impressive. You should be proud.

Good karma+3 votes
KyloRen
KyloRen - - 443 comments @ Star Wars Total War

Alright I completely removed the previous SWTW folders and repasted it into the Alexander folder, while also using the mod launcher, and now it's working fine.

What was wrong with it before? Your guess is as good as mine. But I thank you for the assistance. I have a tendency to run into odd bugs when coding/installing anything.

Good karma+1 vote
KyloRen
KyloRen - - 443 comments @ The Dark Times

There should be, this is a really great mod.

Good karma+1 vote
KyloRen
KyloRen - - 443 comments @ Star Wars Total War

Using the mod launcher brings back the same error. I also tried putting the mod folder back in the actual "alexander" folder in the main folder to see if that was the problem, but that just causes the launcher to bug out.

Good karma+1 vote