This small update hosts version 1.89 released with a brand new installer! It allows Tyranids 0.5b3 to be compatible with Ultimate Apocalypse along with a few more changes created by UA Team. This is a FULL version! FOR MORE INFO, PLEASE READ THE DESCRIPTION!!!!!
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This small update hosts version 1.89 released with a brand new installer! It allows Tyranids 0.5b3 to be compatible with Ultimate Apocalypse along with a few more changes created by UA Team.
Not yet released! Stay tuned!
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FULL
Acquire Full Installation download (Mediafire) ► Mediafire.com
Acquire Full Installation download (googledrive) ► Drive.google.com
PATCH
Acquire the latest patch (latest update) ► None yet available
REQUIREMENTS:
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- Ultimate Apocalypse Full Installation.
- Dawn of War - Soulstorm.
- At least 15 gigs of space on your computer. (Recommended) Minimal of 10.3 GB + Standalone faction mods.
- Tyranids 0.5b3. If you do not have Tyranids, then all you need to do is grab the Tyranid mod through our installation links!
- Inquisition Daemonhunters for Soulstorm is already integrated in UA! Thanks to jONES1979 and IDH team.
-OP MOD already being integrated into UA!
-FreeUI is optional when you want to play chaos daemons standalone.
INSTALLATION:
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Run installer! That's it!
TYRANIDS
Updated to V0.5b3 to allow UA compatibility with other mods.
ORKS
Full extensive infantry weapon rework
All upgrades have been nerfed and given better scaling and higher tiering
Regen increase added to health upgrade
Armour increase fixed on other upgrade
Ork AI fix allowing orks to tech up more reliable making for a harder AI overall
Waaagh effect changes
-Waaagh speed modifier reduced to 1.2 from 1.3
-Health increase from waaagh decreased
-Passive health increase from ork squad size reduced from 1.07 to 1.05
-Damage increase modifier added for 1% increase per model
-(All effects are nerfed by squad size reductions - less models, less scaling).
Cooldown of stick bombs and tanks bombs increased from 45 seconds to 50 seconds
Hotkey and display fixes for loads of upgrades and units to make it nice and tidy
Ork waaagh research reworked and split into 2 upgrades
-One provides +50 pop cap and 10% production boost at tier 2
-Two provides +100 pop cap and 50% production boost at tier 4 requiring a crit (it's an additional 40% to the 10% so not a 60% increase overall).
Ork Klans - changes
Nuddyfist - unchanged
Zagdakka - Increases health of weird boy and grants +15 population while he is alive
Gorgutz - Grants +25 population and small production bonus to the boys hut while he is alive and increases his health
Armageddon - Increases production speed of titan and vehicle structures
Mek Lab
-Cost decreased to 50 Power and 150 Requisition
Nobz
-Cost increased to 15 power and 95 Req
-Reinforce time increased to 4.5 seconds
-Max squad size reduced to 8 (plus commander).
-Popcap required 110
-Regen increased to 2.5 from 2
-Damage buffed on base weapon
-Health has been increased to make up for cost and tier increase
‘Ard Boyz
-Popcap required 55
-Reinforce time to 3 seconds
-Max squad size 10 (plus commander).
-Power Klaw popcap required 65
-Re-added Rocket launcher to this squad with a cap
-Lower dps and a cost to stop them from invalidating tank bustas.
-Health has been slightly increased to make up for tier increase
Storm Boyz
-Popcap required 45
-Reinforce time to 3 seconds
-Max squad size 8 (plus commander).
-Regen increased to 1.5 from 1
-Health has been increased to make up for tier increase
Shoota Boyz
-Max squad size 11 (plus commander).
-Reinforce time 2.5
-Cost increased to 45
-Regen increased to 1.5 from 1
-Health has been slightly increased to make up for cost increase
Big shoota
-Max cap increase
-Cost decreased
-Damage decreased
-Requires 31 ork pop
Slugga Boyz
-Max squad size 11 (plus commander).
-Reinforce time 2.5
-Cost increased to 40
-Regen increased to 1.5 from 1
-Health has been slightly increased to make up for cost increase
Mega Nobz
-Popcap required 165
-Power surge ability
-Cost removed
-Duration time increased to 20 seconds from 15
-Health degeneration increased to 25
-Regen increased to 4 from 1
-Melee weapon now stuns
Ork Warboss
-Time to recruit reduced to 120 seconds from 190
Burna Boyz
-Requires 31 ork pop
-Pile O gunz
-Max squad size 7 (plus commander).
-Regen increased to 1.5 from 1
-Health has vastly increased (they had nearly half the HP of slugga boys).
-Research removed
Flash Gitz
-Regen increased to 1.5 from 1
-Melee damage buffed
-Vehicle pens slightly increased
-Weapon applied to 2nd big shoota upgrade
Lootas
-Regen increased to 2.5 from 1
-Vehicle pens slightly increased
-Structure pens slightly increased
-Aoe lowered by 20% 5 to 4
-Weapon applied to 2nd big shoota upgrade
Tank Bustaz
-Regen increased to 1.5 from 1
-Max squad size 8
-Pop cost increased to 2
-Reinforce popcap set to 2
-Setup time removed
-DPS lowered
Grotz
-Relic cost to reinforce removed
-Relic cost to recruit added
-Max squad size 18 (plus gun karts).
-Starting squad size 6
-Squad limit set to 5
-Recruitment cost increased to 60 Requisition
-Pen tables fixed (Couldn’t damage some armour types (builders)).
Gretchenz
-Leader pop cap required 31
-Required pile o gunz
Big mek
-Cost increased by 10 requisition
-Mega blaster damage reduced
-Allowed to teleport with squads attached (requires wargear)
Looted tank
-Popcap requirement set to 105
Gun wagon
-Gunwagon research cost reduced to 80 from 150 power
-Gun wagon cost decreased to 200 power and 120 req from 230 power and 140 req
Battlewagon
-Battle wagon research cost reduced to 80 power from 150 power
-Battle wagon cost decreased to 240 power and 140 req from 290 power and 160 req
Deff dread
-Deff dread research cost reduced to 120 power from 200 power
Thank you for downloading!!!
Installation Tutorial >>> (In Progress)
Changelog >>> Cdn.discordapp.com
Join our Discord! >>> Discord.gg
Please read the description for more info!
Can you confirm we are getting a patch? Thanks.
This is essentially the patch of the 1.89 update. ^^
i find its more hard to kill them in the mod then without it why?
Thank you guys for updating this. Haven't gotten to play Ultimate Apocalypse in a while despite it being one of my favorite mods of all time, gonna have to give it a shot now.
Nice!
Small request - could you update DoW Mod Manager version from 1.52 to 2.1.8 (on ModDB) so people wouldn't try to use outdated version and get problems, that were fixed a few years ago? ;-)
I'll look into it. Thanks!
Thank you very much for this!
Sorry for a newbie question in advance, but does it have 4gb patch? Also, can I use Salcol patch with 1.89 weriion?
The 4gb patch can be easily obtained through the DOW Mod Manager. :) Salcols update is not compatible.
Thanks!
Congratulations!
Thanks, UA Team! Greatest mod out there. 20 years eh, struth!
Hello! Lord_Cylarne do I do a fresh install to get this update? How do uninstall mod manager if so?
Also, what is the 4gb patch? Im not computer savvy as im having trouble. All I want is an updated UA mod.
I have mod manager v1.52 if that means anything. I had ua mod v1.88
How to update DoW Mod Manager:
* Delete "DoW Mod Manager 1.52.exe" and "DoW Mod Manager" folder
* Download DoW Mod Manager 2.1.8 from here Github.com
You would need to download "DoW_Mod_Manager_2.1.8.zip and unzip it into your Soulstorm directory.
* Launch it.
* Go To "Download Mod" -> Select "Ultimate Apocalypse" and press "Download"
* Open the archive
* If you would see a folder and an "*.module" file - unzip it into your Soulstorm directory.
* If you would see an "*.exe" file - just launch it and install the mod
* If game would crash during start - install Tyranids 0.5b3 using DoW Mod Manager
It took me ages to figure out what the 4GB patch is, I found it though here LAA - (Large Adress Awareness) Patch - Moddb.com It increases the games VRAM to 4GB so the game doesn't crash half way through the game. It just gives the game better memory.
Almost correct:
* 4 Gb patch switches one flag in executable that enables support for PAE (Physical Address Extension)
* By default, 32 bit applications could only use 2 Gb or RAM. Even on a 64 bit OS
* With that feature enabled, application could use up to 4 Gb of RAM (using a Virtual RAM technology - not VRAM which is VideoRAM - a type of memory, used in videocards)
Here is info about PAE: En.wikipedia.org
Here is a very handy 4GB patcher - you could make ANY 32 bit application been able to use 4 Gb of RAM (dodn't enable this feature if you don't need to): Ntcore.com
DoW Mod Manager could do that too - just press "Toggle LAA"
Are you aving problems with the AI? In this 1.89.2 my AI seem to be confused and do not know how to build new units. ORKS and ELDAR are ok but everyone else seems broken. Is that just me?
Game is crashing for me. Checked errors and it's complaining about "abilities/tyranids_building_depression_aura.lua" not being a valid ability for Hierophants and Capillary Towers. Tried launching base game Tyranids and it works like a charm. Any tips?
Not every version of Tyranids is compatible with this mod. Which version of Tyranid are you using? Make sure you are using Tyranids 0.5b3 with Ultimate Apocalypse Version 1.89.2. For older versions of Ultimate Apocalypse make sure to use Tyranid_Mod_0.5b2
What is Scalcols UA mod?
Is is possible to publish mod files as standalone instead of an installer file please?
so is this mod still being ruined or has who ever it was finally started being nice to his team
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so, does this version add the new units on those pictures?
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Thank you :)
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what new this patch?
Click on "Read more" below "Download NOW!" button
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game keeps crashing while loading a skirmish game of 6
Did you applied 4 Gb RAM patch?
I was unaware 1.89.2 needed a patch
nvm i got it
ANY mod needs a Soulstorm patch because none of the mods touch Soulstorm executable :-)
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