Hi there, my name is Kevin Østerkilde. I'm 21 years old and I do 3D and Web Design.

Comment History  (0 - 30 of 191)
Kosai106
Kosai106 Jan 8 2014, 4:00pm says:

Oh I know what that is.

+2 votes   media: awww yiss
Kosai106
Kosai106 Oct 19 2013, 1:58am replied:

Visage isn't dead, Milo is just busy with school and some other projects at the moment.

+1 vote   mod: Visage
Kosai106
Kosai106 Aug 13 2013, 5:42am says:

I demand that you either take this down, NOW, or add me to the credits for creating the model and textures.

+1 vote   media: China Lake EX-41 Grenade Launcher
Kosai106
Kosai106 Apr 13 2013, 6:32pm replied:

Hahaha, I love you!

+1 vote   article: Deadlock 0.4.11 - We need your feedback
Kosai106
Kosai106 Feb 3 2013, 6:40pm replied:

Not after what you've done.

+1 vote   member: Kosai106
Kosai106
Kosai106 Feb 3 2013, 6:30pm replied:

What on Earth are you even saying? Speak English please.
But no, you have not, and will never be allowed to upload my models anywhere on the Internet.

I have e-mailed Moddb's staff, and I'm expecting this to be taken down within the next 24 hours.

+1 vote   download: EX41 Grenade Launcher (HL2 Version)
Kosai106
Kosai106 Feb 3 2013, 4:14pm replied:

Don't you ever do this again. If you can't make your own work, then don't go around and taking others, claiming it to be yours.

+1 vote   member: Cliffton_Vlodhammer
Kosai106
Kosai106 Feb 3 2013, 4:10pm says:

You have NOT been given permission to upload this here!

Not to mention, the render you've used, is of a completely different model.

0 votes   download: EX41 Grenade Launcher (HL2 Version)
Kosai106
Kosai106 Jan 20 2013, 6:20pm replied:

No. Never will.

+1 vote   mod: Visage
Kosai106
Kosai106 Jul 15 2012, 5:23pm says:

Hah, saw this on Polycount. ;)

+2 votes   media: Media
Kosai106
Kosai106 Jul 6 2012, 12:55am replied:

Don't worry, I'm going to re-texture most (if not all) of the default HL2 textures! :)

+1 vote   media: Media Update: July
Kosai106
Kosai106 Jul 5 2012, 9:33am replied:

I think it's just the texture that is brighter, but I can have a look at it later today.

+2 votes   media: Media Update: July
Kosai106
Kosai106 Jul 3 2012, 4:38pm says:

It's great to be a part of this. :)

+1 vote   media: Media Update: July
Kosai106
Kosai106 May 8 2012, 8:55am replied:

He just downloaded it obviously. You can tell by the quality of this render compared to the one on TS.

+1 vote   media: C24 Thor
Kosai106
Kosai106 Mar 13 2012, 10:25am says:

Once again, as I posted on an earlier in-game render of the shotgun here: The white tape is a no-go. No soldier, SWAT or any other police organization in the world would apply something like that, as it's easy to spot.

Besides, having that white glow right in the face is distracting. Btw, there's a very obvious texture seem on the gloves. You might want to try to do something about that. :)

+2 votes   media: Critical Point: Incursion (Wallpapers March 2012)
Kosai106
Kosai106 Mar 13 2012, 10:23am says:

Well made indeed, but the white tape is a no-go. A soldier nor SWAT or any other police organization in the world would apply something like that, as it's easy to spot.

+2 votes   media: UDK Weapon Renders (Oct 2011)
Kosai106
Kosai106 Mar 13 2012, 9:24am says:

The weapon model is too small. :( And in my opinion, the post processing is a bit too strong as well.

+2 votes   media: Critical Point: Incursion (Wallpapers March 2012)
Kosai106
Kosai106 Feb 28 2012, 10:09am replied:

The same 3D Software package you use for everything else. Hell, you can even use Google SketchUp if you wish.

+2 votes   engine: CryENGINE 3
Kosai106
Kosai106 Jan 10 2012, 11:40am replied:

4k is a pretty low budget for todays standards. Just pointing it out, friend. ;)

+1 vote   media: WIP Militia
Kosai106
Kosai106 Oct 23 2011, 3:50pm replied:

The Engine has nothing to say about the gameplay or visual style. It's all up to the developers to decide how it should feel and look.

+1 vote   mod: Operation Metal Storm
Kosai106
Kosai106 Oct 7 2011, 12:17pm replied:

I mostly agree, but the blade could use some work sadly.

And there's something about the normal map on the MP5 that seems off.

+1 vote   article: UDK Weapon Renders + New Website (Oct 2011)
Kosai106
Kosai106 Oct 2 2011, 11:07pm replied:

The model could still be optimized to 28 triangles. If it were a box with a deleted top, it would be 10 triangles.

Very unoptimized, although the textures are good.

+1 vote   media: Crate
Kosai106
Kosai106 Aug 14 2011, 11:27pm replied:

Not really, no. They've done better than most people, sure. But it still looks like a Source Engine based game.

-2 votes   media: Early Adopter!
Kosai106
Kosai106 Aug 11 2011, 12:29am replied:

It's not GMod.

+1 vote   media: Random
Kosai106
Kosai106 Aug 11 2011, 12:29am replied:

Lies. This image is taken from DarkElfa over at GameBanana.com and has nothing to do with this so called "Sabotage" or "Sabatoge" as you say it.

+1 vote   media: Random
Kosai106
Kosai106 Jul 5 2011, 5:56am replied:

No.

+1 vote   mod: No More Room in Hell
Kosai106
Kosai106 Jun 13 2011, 8:25pm replied:

IS? I hope you mean IM. ;)

+6 votes   media: Picture of the Week 0035 - Week 22 June 2011
Kosai106
Kosai106 May 27 2011, 5:09pm replied:

As if the Call of Duty title sounds less generic..

+2 votes   game: Interstellar Marines
Kosai106
Kosai106 May 11 2011, 4:26am replied:

Not only would it be awesome, it would be kinda scary as hell too ! :D

+1 vote   media: Picture of the Week 0030 - Week 17 May 2011
Kosai106
Kosai106 Apr 3 2011, 6:01pm replied:

I love you now Fred.

+1 vote   media: Field Ops Head - Mohawk
Kosai106
Kosai106 Feb 18 2011, 2:24pm replied:

Edit:// Whoops, sorry for double posting.

+2 votes   media: Off Limits - maps done + guide update
Kosai106
Kosai106 Feb 18 2011, 2:24pm replied:

As much as I want to play it as well, they shouldn't hurry it.

+6 votes   media: Off Limits - maps done + guide update
Kosai106
Kosai106 Jan 8 2011, 6:18pm says:

Do you have any work done already?

+1 vote   article: Recruiting
Kosai106
Kosai106 Oct 12 2010, 11:13pm replied:

Let me correct you: "Everybody does that ^^"

+1 vote   media: wip texture
Kosai106
Kosai106 Sep 19 2010, 11:37am says:

Sorry, I'm too lazy to crop the render.

+1 vote   media: Remington 870 [High-poly]
Kosai106
Kosai106 Aug 25 2010, 3:16pm says:

Again, nice work Harry.

+9 votes   media: AO Bake with Bayonet
Kosai106
Kosai106 Jul 10 2010, 8:59pm says:

I can never say it enough. Use references.

+2 votes   media: Simple gun
Kosai106
Kosai106 Jun 23 2010, 2:08pm replied:

Right click -> Show image. ;)

+2 votes   article: NPC renders, environmental screenshots, Facebook and Steam pages
Kosai106
Kosai106 Jun 1 2010, 1:46pm says:

Looks nice, but more of the same imo. Try get some shots up of different places.

+1 vote   media: Mall Of Ukraine [WIP]
Kosai106
Kosai106 May 10 2010, 4:25pm replied:

The bottle and the can could use a little more defining though, but thanks both of you!

+1 vote   media: Generic props
Kosai106
Kosai106 Apr 29 2010, 6:50pm replied:

A lot of the metal parts are taking up the space, so the wood only got a little under 1/4% of the UV space.

But thanks.

+1 vote   media: EX41
Kosai106
Kosai106 Apr 29 2010, 6:48pm says:

Lovely work! But it could some more texture definition. :)

+3 votes   media: SF 1st Person Arms
Kosai106
Kosai106 Apr 19 2010, 10:27am replied:

I'm using a realtime viewport shader.
And why do you want the polycount? You can't use it for anything. For games, it's the tricount that matters. Mine's; 3.560

+2 votes   media: EX41
Kosai106
Kosai106 Apr 18 2010, 8:40pm replied:

+1 to that statement.

+1 vote   media: Apartment 201 - Lab (WIP)
Kosai106
Kosai106 Mar 27 2010, 4:05pm replied:

He mean; the weapons, not the jacket..

+3 votes   media: Latest Alpha screenshots
Kosai106
Kosai106 Feb 1 2010, 1:04pm says:

Looks neat. But in my opinion, it lacks some colour.

+3 votes   media: Alley
Kosai106
Kosai106 Dec 31 2009, 9:24am replied:

The grenade isn't small at all, its just the view I believe.
And that's actually for a strap, you know. ;)

But thanks none-the-less!
And sorry for the late reply!

+1 vote   media: EX41 Pump-Action Grenade Launcher
Kosai106
Kosai106 Nov 24 2009, 7:59pm replied:

Thanks!

+1 vote   media: Generic props
Kosai106
Kosai106 Nov 21 2009, 9:54pm says:

Its extremely boxy. And the finger guard is way too thick etc.

+1 vote   media: Glock
Kosai106
Kosai106 Oct 2 2009, 5:34pm replied:

Why thank you!
I'm glad to hear that.

+1 vote   media: The Prototype05 Sub Machine Gun
Kosai106
Kosai106 Oct 2 2009, 11:56am replied:

Thanks a lot. Its nice to hear.

+1 vote   article: Name change and a reboot in development
Kosai106
Kosai106 Sep 22 2009, 1:57pm replied:

I fourth that.

+2 votes   media: Screenshots
Kosai106
Kosai106 Jun 11 2009, 10:19am replied:

Thanks!

+1 vote   media: Texture preview 01
Kosai106
Kosai106 Jun 11 2009, 10:18am replied:

Thanks a lot for the feedback Mutant1988, I'll try to answer the best I can.

You might be right about the magazine. It can be changed easily, so that's not a problem.

Yes, I know what you mean, I might get around to actually make a nice custom grip area.

Yeah, the stock might be a tad too long now that you mention it. Not that it will be seen really, so yeah.. Haha. And I yet have to scale the sights.

Ejection port? Damn, I totally missed that. :O
Thanks for spotting that, haha.

Thanks!

+1 vote   media: Rifle
Kosai106
Kosai106 Jun 11 2009, 10:11am replied:

Thanks, and yeah I know about the smoothing. ;)
Well, its not really an assault weapon, but who cares?

+2 votes   media: S.M.A.W.
Kosai106
Kosai106 May 31 2009, 1:55pm says:

I just love to see my own work. :P

+1 vote   media: 31 May Demonstration
Kosai106
Kosai106 May 31 2009, 11:34am replied:

Oh god yeah it is! :D

-1 votes   member: Kosai106
Kosai106
Kosai106 May 29 2009, 4:15pm says:

Awesome map Milo. Very fun to play in so far. ;)

+1 vote   media: am_avenue 0006
Kosai106
Kosai106 May 20 2009, 9:15pm replied:

Its not a clip, but a magazine. :P

+1 vote   media: Assault Rifle
Kosai106
Kosai106 May 5 2009, 4:09pm says:

That's way too blocky.

+1 vote   media: Shotgun1
Kosai106
Kosai106 May 3 2009, 7:53pm replied:

Neither can I. ;D

+1 vote   media: Billboard
Kosai106
Kosai106 Apr 21 2009, 6:43pm replied:

Any suggestions to some more "Shape" ?
Be constructive at least. :)

+1 vote   media: SMG
Kosai106
Kosai106 Apr 17 2009, 11:28pm says:

Remember to credit the original creator from FPSB.

+2 votes   media: wrench
Kosai106
Kosai106 Apr 17 2009, 9:28pm replied:

Thanks!

+1 vote   media: Barricade
Kosai106
Kosai106 Apr 17 2009, 10:23am says:

The rocket is very inaccurate. I'd suggest you to look at some more reference pictures.

+1 vote   media: Work In Progress
Kosai106
Kosai106 Apr 17 2009, 9:48am replied:

No **** man! :D
Haha, thanks for the comment.

+1 vote   media: S.M.A.W.
Kosai106
Kosai106 Apr 17 2009, 9:47am replied:

Yeah I know. I wasn't sure about the style when I made it. It might not be used at all in-game.

+1 vote   media: Random Building
Kosai106
Kosai106 Apr 17 2009, 9:46am replied:

Don't worry, its been updated. ;)
Moddb.com

+1 vote   media: SMG
Kosai106
Kosai106 Apr 17 2009, 9:43am replied:

Don't worry, the scope is still a very early WiP. ;)

But thanks for the comments both of you.

+1 vote   media: Rifle
Kosai106
Kosai106 Mar 31 2009, 1:06pm replied:

We haven't tried compiling it yet.
We're waiting with that until its finished.

Thanks for the comment though.

+1 vote   media: Walker Droid 028
Kosai106
Kosai106 Mar 31 2009, 1:05pm replied:

Thanks a lot. I'm glad to hear that.

+1 vote   media: The Assault Shotgun
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