During a search for a lost girl, two close friends make a shocking discovery. Deep in the thick forests of Sweden, they find a deserted town, with no signs of any life within miles. Just as the two friends are about to leave the town to call the police, they are both dragged into a compelling mystery surrounding the decietful past of the town, Hovgård.
And suddenly, out of nowhere, a chapel. So out of place in the wild landscape that its very appearance was somehow offensive to the eye. Clearly abandoned long ago, graves stood unevenly, jutting out of the earth at exhausted angles. The hairs on my arms began to rise up as I surveyed the scene. A dull glow was almost undetectable deep within the led-laced windows.
"View Original" is the proper way to enjoy these screenshots. :)
This is amazing! What a talented mapper you guys have for this mod!
Thanks a lot dude!! Much appreciated. :)
Holy ****, this looks amazing!!! I can't wait to play it!!!
great atmosphere!
question: do the tombstones have more texture "eyecandy" then the walltexture of the house, or the ground texture on the left for example (norm-maps, disp-maps)? the reflections look brighter and the overall look compared is more "vivid"... they kinda stick out, literally ;)
I think it's just the texture that is brighter, but I can have a look at it later today.
don't get me wrong! the mapping and the details are great, the shot and the scene is awesome, really. but if i would change something i guess it wouldn't hurt if the groundtexture (soil) and the stoney walltexture would get some stronger norm- and disp-maps. they look a bit flat. ;)
I'd like to do some parallax mapping on the stone walls. Also, now I notice, that I probably didnt have any anti aliasing on in any of these screenshots. :X (You can see it clearly on the grave models)
Don't worry, I'm going to re-texture most (if not all) of the default HL2 textures! :)