During a search for a lost girl, two close friends make a shocking discovery. Deep in the thick forests of Sweden, they find a deserted town, with no signs of any life within miles. Just as the two friends are about to leave the town to call the police, they are both dragged into a compelling mystery surrounding the decietful past of the town, Hovgård.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS Media Update: July (view original)
Media Update: July
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
SickBow
SickBow - - 18 comments

This is amazing! What a talented mapper you guys have for this mod!

Reply Good karma Bad karma+4 votes
milo-rd Author
milo-rd - - 363 comments

Thanks a lot dude!! Much appreciated. :)

Reply Good karma+1 vote
happykamper
happykamper - - 45 comments

Holy ****, this looks amazing!!! I can't wait to play it!!!

Reply Good karma Bad karma+2 votes
KEEP_IT_UP!
KEEP_IT_UP! - - 1,444 comments

great atmosphere!

question: do the tombstones have more texture "eyecandy" then the walltexture of the house, or the ground texture on the left for example (norm-maps, disp-maps)? the reflections look brighter and the overall look compared is more "vivid"... they kinda stick out, literally ;)

Reply Good karma Bad karma+2 votes
Kosai106
Kosai106 - - 180 comments

I think it's just the texture that is brighter, but I can have a look at it later today.

Reply Good karma Bad karma+2 votes
KEEP_IT_UP!
KEEP_IT_UP! - - 1,444 comments

don't get me wrong! the mapping and the details are great, the shot and the scene is awesome, really. but if i would change something i guess it wouldn't hurt if the groundtexture (soil) and the stoney walltexture would get some stronger norm- and disp-maps. they look a bit flat. ;)

Reply Good karma Bad karma+2 votes
milo-rd Author
milo-rd - - 363 comments

I'd like to do some parallax mapping on the stone walls. Also, now I notice, that I probably didnt have any anti aliasing on in any of these screenshots. :X (You can see it clearly on the grave models)

Reply Good karma+1 vote
Kosai106
Kosai106 - - 180 comments

Don't worry, I'm going to re-texture most (if not all) of the default HL2 textures! :)

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

And suddenly, out of nowhere, a chapel. So out of place in the wild landscape that its very appearance was somehow offensive to the eye. Clearly abandoned long ago, graves stood unevenly, jutting out of the earth at exhausted angles. The hairs on my arms began to rise up as I surveyed the scene. A dull glow was almost undetectable deep within the led-laced windows.

"View Original" is the proper way to enjoy these screenshots. :)