This member has provided no bio about themself...
As far as using no references go, I would say this is a very decent go at a torso, certainly not the worst I've seen. I agree with the others about the shoulder blades, they come out as a bit odd.
Either way, it's still a good attempt without reference, and I'm sure you would do a much better job with reference, keep at it!
I can't believe I know what this is from, but it's from Naruto, I had a phase where I watched all the episodes back to back, waste of time.
Gaara looks great though, keep up the good work.
Bout bloody time, congrats to fdlsk for his copy of portal, thank you for taking it off my hands! It was just going to waste.
Oh k, I'm guessing EVERYONE has portal by now, oh well, looks like I'm stuck with it. :/
Hey guys, since this is where I spend most of my ModDb time, I thought I'd post it here.
I just pre ordered Portal 2 on steam and I have a free copy of portal to give away. Since everyone on my steam account already has it, I'm having a hard time finding anyone who doesn't own it.
If anyone is interested in a free copy of Portal then PM me and I'll send it to your steam account once we have sorted out the details, I think all I need is an email address or something, for gods sake don't post your email address here, just PM me.
I'm not sure of the rules about this, but hopefully I'm not breaking any.
P.S, I'm not joking around here, I literally have a copy of Portal on Steam just sitting there and I just want to get rid of it, first come first served.
Back to the freak shows I see fdslk?
I got it totally, so he was successful.
The first thing I felt when seeing this model was "Where's Cloud?"
This is a clear rip off from the buster sword, which features predominantly in the Final Fantasy 7 universe. Now, normally this would be fine, everyone uses reference to make stuff from, but he's actually called it something else and added a little "skull n bones" texture, this isn't even using imagination, copyright was correct with his observation.
Yes! This is a much needed improvement, it's nice to see people take criticism here, damn fine job sir!
I actually couldn't give a **** what anyone thinks about their decision, I'm going to buy it, I'm going to play it, I'm gonna love it, and none of you damn whiners can stop me, whatever side your on!
I can't imagine them charging much, it's not a full blown game after all, it's more of an interactive story book that you walk through as someone once put it.
Someone is gonna need a big hand for that grip! XD
Lol, the skeleton pose is pretty much standard, they are either in a T-pose or like this, I know Epic Games favor this pose too.
For me it's the hood, although I like the hair too.
Ahh the author speaks!
Fair enought mate, like I said man I wasn't dissing your models at all, I think their great!
Godda pay that gravity tax, it's important!
I'm not having a go, but how do you know thats what he's going for?
Also, even though it's the damaged version from MGS4, it's still a clear reference for the head and how it works.
The head should actually be spererate as it can move independently from the body, as you can clearly see here, the body and head are one piece.
Metal gear rex was incredibly boxy, even in MGS 4 where he makes his return.
I think you have his general shape down, but the front just looks totally wrong, in fact, this is not a good rendition of REX at all, I'm sorry, But I love rex' design out of all the MGS games and you have butchered it.
Now I'm not saying these are bad models, they are infact really decent and the texture work is quite nice, but you would of been better off calling it something else.
Rant, rant, rant etc.... rant over.
Here's a good reference pic for ya. ;)
Ahh, the age old "I want to make it unique and different" thing.
Unfortunetely, nothing is original anymore, everything has been done, it's all about the details these days, I'm not having a go, just some friendly advice. :)
Yea sure, there's money to be made doing that. I've been considering it myself, but you got to be careful of plagiarism or copyright, it's all got to be original content.
Personally I don't think it looks anything like Chakan, Chakan looks like Eddie, Iron Maidens mascot, this guy looks nothing like either. :)
Hell yes, I love his work, most notably all his stuff from Alien, amazing and eerily sexual, this is that dude from Alien I believe, I used to know what he was, some sort of race that brought the aliens to that planet, I could be wrong though.
I've always wanted to do a piece from Giger, just never had the balls to do it, theres a ton of detail in his work, with that said, you are the man fdlsk!
Was a money tree growing in your backyard? :P
Pizazz, sheen, slick, pretty, whatever. :P
Your making us modelers look bad, stop geting so good! :P
Nah man, your improving fast, and for the package you use, it's very impressive, shame about the renders though, could use some more pizazz, either way, job well done. :)
Hmm, kinda reminds me of metal gear from MGS, was that the source of your inspiration, or not? :P
Yarp, that's where the seam is for the unwrapped UV's, personally I would of done it on the back of the head, not many people tend to stare at the back of peoples heads, unless their up to no good. :P
Some fantastic weighting failure here. :)
It does leave me wondering though, what on earth possessed you to post this up? I mean it doesn't look very good on your part, especially after showing some top notch work in the past. :/
If you wanted to show this off, shouldn't it go in like a bloopers featurette AFTER you finished making the mod? :P
Or it's just an anatomy study?
Man your modeling is getting really good, nice effort!
I don't know why you don't just switch to a more robust 3d package, you clearly have the skills for it. :)
Ninja: "Yo Snake! Hurt me moar dawwwg! Rabble rabble rabble!"
Snake: "Grey fox!"
(Egoraptors version :P)
One of the many best memories of MGS, this is actually looking quite promising.
Some really nice lighting going on here, but I think that the floor is maybe too shiny, or has too much reflectivity.
Another thing that may make it more realistic is that you could maybe have some bends or creases on the carpet, for example, when two objects get close to each other when influenced by other forces, the carpet is then curved upward, you get me? Oh, and it seems to be reflecting some light, that seems a bit odd to me.
I'm actually being really picky about that though, but it would look more natural in my opinion, it's nice to see some blender pro's here!
Well, I spent 4 hours on the eyes going between them and the body, it wasn't entirely 4 hours.
I think altogether it came to about 7 hours, I spent 4 hours on the eyes, I'm not proud of that, I'm not entirely sure why they caused so much trouble, and they still don't look right to me, but they are much better than they were. :P
"Come one"? XD
I told you that design wouldn't work man.
Yea I would agree, the lighting seems to wash out the colours somewhat, still this is a damn nice model.
Yea man I was gonna say that, but with real world weapons, looks great though man, keep up the good work!
Black Mesa FTW!
Well it does always come down to presonal preference at the end of the day, I'm a big Max and Zbrush fan personally.
From what I hear, sketchup is getting a lot more compatability with other things as well these days, thats pretty neat, but if your looking into modeling anything decent, like characters and such, I'd suggest something more mainstream, LIKE MAX! XD
If you mean anotomy, then yea. If you mean... manbearpig style stuff.... then no. XD
Sit and spin ladies and gentlemen!
It's nice to have people bring their humour to the table, good show!
That machine needs some sexing up, and I mean the sexy kind! MMMmmmm...
Yea ok, if you insist. :D
It's not only a swivel joint, it also pivots.
Yea man, 3ds max for a base model, then shooped it up in zbrush.
I think if you looked into smoothing groups more, it would look much better.
Lol, the turbosmoothing was directed at someone else who have commented in the past.
I am working on cleaning the model up currently and already looks a ton better, thanks for the crits. ;)
I wouldn't worry about that, we are making sure of it! ;)
This is very informative indeed, we will take this into careful consideration and see what we can do in terms of effects, such as the projectile leaving the casing and such.
Thanks for the information!
Oh hey, I have a low poly Dreadnought I was going to use to my gears of warhammer mod, you can have it if you like? I also have a normal Space Marine model and Grey knight too. Just PM if your interested.
I'm glad someone see's it as that! :D
Thanks for watching! :D
Kudos on the jiggle bone! :D