DOS gamers
Established Nov 12, 2007 With 49 members, open to all members games groupIf you LOVE classic DOS games and still play them in DOS then why not be here!
IRULEYOU
We're sorry, but no blog posts were found here. Boring yes, but as confucius always said - if you have nothing good to say, why say anything at all? Check back later, perhaps something exciting will pop-up and be worth blogging about, like season 3 of the teletubbies.
Speak your mind, rant about games, mods and the development scene, it's simple and who knows maybe someone will read it and agree. It will feel right!
If you LOVE classic DOS games and still play them in DOS then why not be here!
For all the lovers of literature who lurk about the dark caverns of modDB, find haven here. Share the latest books your reading, discuss styles and trends...
Open to anyone who enjoys making Starcraft mods. We (hope) to in time produce quality modifications for the game.
Only registered members can share their thoughts. So come on! Join the Mod DB community today (totally free) and do things you never thought possible.
You will eat those words.
do u like the tau?
i did take your post as sarcasm :P
but it was time for an avatar change anyway
You're wrong.
I think almost all of my comments are from you lol.
i could, no big deal. but well, i like crazy avatars.. but as i currently dont own a ineternet connetion at home, i`ll do you a favor and give myself a pretty avatar, like everyone else. :P
No idea if v3 is still accessible anymore.
You can probably get right down into GameMaker without much practice in another language, and build up in complexity with practice. At the basic level, it's pretty simple.
Sorry, no idea where the tutorial has gone. I seem to recall the model was the GDI Titan, if that helps to find it.
GameMaker is just a 2d game development package. It has a lot of functionality to make things simple enough for anyone to start mucking around and making simple games. It also has enough functionality for people to do much more complex stuff, such as add libraries, go into 3d and such.
Lets comment spam each other to bring our levels up.
Oh sorry lol, I didn't even see that new comment.
I don't think I'll get into development any time soon, maybe decades from now. I have no experience in modding, it'll take hundreds of hours for me to even start mapping. I tried and failed at mapping in Red Orchestra, even with the tutorial.
Flightless dragons = chinese/japanese/asian dragon without the idea of flight without wings.
There are already games out where you can play as a dragon, but most of them aren't really deep, or even made properly. Lair pretty much failed in everything except visuals, for example.
For balance I was thinking of the flightless dragons having an advantage in close-combat, like in forests. And for the flighted dragons they probably have an advantage in open areas, so it would be mountain ranges, because I think the humans would have the advantage on an open flat field if they can see them coming from miles away.
It would depend on the density of the forest, if it's too dense then it'll be hard for dragons to fly through it without potentially injuring themselves. It would be good cover for the humans against them, but not against the flightless dragons.