I`m a big S.T.A.L.K.E.R. Fan since release of the series. Have tried every mod that comes out for SoC, CoP and CS. I simply love this game. My other favorite games are the Fallout, Elder Scrolls and The Witcher series. Bioshock series, Dead Space 1, F.E.A.R. 1, C&C series and of course FarCry and Crysis series are my favorites. Beside gaming I try to spend my times to my family and friends. Yes I`m maybe an full time gamer. But to be honest, I need a timeout. Be it for my girl, who are also an videogames addict like me ( to my luck : ) Gaming is necessary for me after work or an long travel. You must know that I work on a Offshore Platform, and have an working cycle that I work 2 - 3 months in a row. And have freetime for again 2 - 3 months, sometimes work 4 months and free 3 - 4 months. So you see, I have a good amount of spending time. And Video games are the best thing to relax from this "extraordinary" type of job. Hope this leaves you an small mark about me.

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Posted by Kaveli on Mar 21st, 2013


Hi everyone, my name is Kaveli. I like STALKER games and can highly recommend the following mods for an extensive STALKER experience :


For SoC

Autumn Aurora
Moddb.com
very cool with the best graphics and shaders imo. My favorite.

OGSE
Moddb.com
a own STALKER world mod. Unique features and stable.

Photo Realistic Zone 2
Moddb.com
what can I say, it´s the Photo Realistic Zone :) Amazing.

For CoP

SGM
Moddb.com
the biggest mod for CoP with 9 map´s. 3 vanilla and 6 added from the other STALKER games.

MISERY
Moddb.com
the near to realistic classic MISERY. If you don´t know it, then you are probably from Mars.

REDUX
Moddb.com
like OGSE, a mod for it´s own. A own STALKER world.


There are some very nice Shader mods for both games.

Dynamic Shaders for SoC Moddb.com

Shaders Max for CoP Sites.google.com


Another mod´s I like is are :

Fallout Wanderers Edition for the Fallout 3 game, check it out here: Fallout3.nexusmods.com

SkyMomod for TES V Skyrim
Moddb.com

The Forgotten for C&C 3 Tiberium Wars
Moddb.com


I am currently playing and optimizing my own NS DMX Redone mod which will maybe released in one year. Maybe not, it´s a lot of work for one person. Main reason is, that the whole Mod must be retranslated and balanced again. Some buggy quests must be removed or recreated.

Some news about the NS DMX Redone. I have downloaded the 1.3.5 version of the mod and now I´m looking for the translated files first. It´s a Beta and the first impression is somewhat disappointing. They are many old buggy scripts and configs back again in the files. It need a new playthrough to sort out the old and new bugs again. The main work will be importing the 1.3.4 content to the new 1.3.5 DMX. A lot of work mates.
But it has an 1.0006 compatibility patch who needs also some tweaks though. One good news are that I have successfully merged and edited the OGSE 0.6.9.3 Sun Shaft shaders with Kingo and Meltacs ShadersMax DDOF shaders. So there will be Sun Shafts in SoC NS DMX 1.3.5 Redone like in CS or CoP.

My 1.3.4 have an inbuilt S.W.T.C. and a own Particle Paradise feature with a fully working DDOF on every Stalkersoup Map. So I will port all of them to the new 1.3.5 DMX and made it playable on a 1.0006 STALKER game.

Good hunting STALKER.

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Kaveli Author
Kaveli May 18 2014, 7:42am says:

Guys, I'm getting a new working cycle for around 4 months. This means a long absence again. Since phones and Internet are not allowed there I will only communicate at weekends or free time with others.

As for NS DMX Redone, the last steps are being made and its stable as possible for now (remember this is Stalkersoup). For a overview, there will be only 100 percent crashes at the Bar and Freedom base entry. This crashes WILL happen because of the added extra NPC`s, means its a vanilla limitation.
All other Maps, even the Swamps and Old Village are cleaned , edited and fixed for the maximum stability that is possible for an Stalkersoup version, lets say NO crashes at all. To be honest this was the first priority and the main goal.

PP, WTCM, New Textures and Bumps, Shaders with Sun Shafts and buggy scripts are all done. The WTCM needs some little touches and the textures too. But nothing important or game breaking.
Sorry that I cannot post some Images anymore but for now Dead City will be an surprise and images of the location will be uploaded close to release.

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Kaveli Author
Kaveli May 18 2014, 7:42am says:

The last step will be the ugly English version in this current state, means proper translation.

I will upload all text and description files for translation and anyone who will take a look are really really welcome, credits guarantied. Most of them are Google translated and needs understandable English spelling, sentence structure and orthography.

And asking for permission regarded all extra added elements. Means a yes from Meltac, Loner or PRZ, Vega, OGSE team, Cromm Cruac and Ket.

Introducing the Mod with a "available soon" status will follow. I'm about to design some elements for it.

So in this spirit, I wish you all happy gaming and successful modding. And the most important of all, A GOOD HUNTING STALKERS :)

NS DMX Redone are being build over DMX EngMod 1.3.5 BETA from Boutch and Saruman. Thanks both for an awesome StalkerSoup base.

Fell free to ask anything regarded DMX Redone via Private Messages.

Peace.

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