This member has provided no bio about themself...

Comment History
katonbeanz
katonbeanz - - 11 comments @ Star Wars: Thrawn's Revenge II: Ascendancy

Then is there a way to mod in fixed spawns by myself? Like forcing IR to spawn in the core/eriadu, PA/IR at bastion, NR at Dac?

Good karma+1 vote
katonbeanz
katonbeanz - - 11 comments @ Star Wars: Thrawn's Revenge II: Ascendancy

Hey, just wondering are there fixed spawns on the SW maps? And if so how do I go about doing it when setting up a game?

Good karma+1 vote
katonbeanz
katonbeanz - - 11 comments @ Chu and Han : Total War

Looking good! Finally a historic Chinese mod!!

Good karma+1 vote
katonbeanz
katonbeanz - - 11 comments @ Empire at War Expanded: Thrawn's Revenge

Starwars.com
Anyone seen this yet? TR trilogy is about to become non-canon :O

Good karma+1 vote
katonbeanz
katonbeanz - - 11 comments @ Anno 2170 - A.R.R.C.

Hello, I have only recently come to know about this really awesome mod, however, I can't seem to download from either links. When I click on the first link, the download begins but after awhile it stops and while my computer registers it as 'download complete', it has only been partially downloaded, and is unable to run. The second link seems completely broken as I am unable to access the page at all.
Help please I really want to play this mod!

Good karma+1 vote
katonbeanz
katonbeanz - - 11 comments @ Empire at War Expanded: Thrawn's Revenge

Hey I'm not sure if these have been addressed before but here's some suggestions for the next update:
Firstly, the AI could be more aggressive. I mean even on the hardest difficulty (Using the empire) I've pushed all factions back to the farthest regions of the galaxy, and I'm only on the third tech tier.

Next, the Rebellion/New Republic could use more heavy ships in the first few tech tiers, their fighter/bomber swarms just ain't working out especially against large imp forces of SSDs and SDs. Maybe give them the option to build a limited number of SDs/SSDs or other imp ships when they capture key Empire worlds? (3 SSDs on Kuat, 5 SDs on Coruscant maybe?) The New Republic did have several SDs in the emperor era...

The the unit production priority for the New Republic AI could also be changed. They keep churning out too many fighters/bombers and corvettes (basically lots of light ships) which makes it too easy to defeat, despite being a real pain to fight).

Force composition for each battle could also be tweaked. The AI uses too many light ships (for all factions including the imperials).

Lastly i would love to see a greater variety units in the game. (I tried making a sub mod for the units but the rendering software crashed on me...)
Mainly stuff like:
-World Devastators (Imp Remnant) (That act like the Arc Hammer and can produce specific units: drone TIEs etc.)
-Dark Apprentice (Imp Remnant Emperor era)
-Wingless MC80s (Rebellion) (The rebels had MC80s all throughout the war, why is it only available in era 4? They could be limited to 8-10 (?) till era 4)
-Maybe bring back some of the older rebel frigates? eg. Nebulon B
-Mediator-class battle cruiser (New Republic)
-Ground fighters for both all factions.

I'm sorry if I may seem a little whiny on this but its my two cents worth. You guys have done an amazing job with the mod and I really love it. Can't wait for the 2.1! (even though i missed the beta testing application lol...) :P

Good karma+1 vote
katonbeanz
katonbeanz - - 11 comments @ Phoenix Rising

Well that sucks.....
Thanks anyway :)

Question: Is there a unit list for PR 1.2?

Good karma+1 vote
katonbeanz
katonbeanz - - 11 comments @ Phoenix Rising

I'm pretty sure this has been asked a million times but I've followed all the instructions and nothing seems to be working....

I keep on getting the 'PerceptionErrors.txt' error whenever I enter the mod. All I do is click on the mod and my screen becomes black (It usually happens with my SW:EAW/FOC as my computer is quite slow and needs time to load). However it stays black for several minutes and becomes unresponsive and the only way for my to exit that screen is for my to either press the Windows Home button or do an Alt+Ctrl+Del. When I return to my desktop I am presented with 'There were perception parsing errors See PerceptionErrors.txt for Details'.
I have read the forums
Forums.revora.net
but I cant seem to find the problem.
Help >.< It looks really good and I really want to play this mod!

Edit:
Oh my computer runs on a 32 bit and it doesn't have internet...

Good karma+1 vote
katonbeanz
katonbeanz - - 11 comments @ Republic at War

Yeah thats what I do, the thing is that at around day 15-25, while my main fleet is down 'south', my far north-east worlds get attacked by 20+ CIS Frigates and several Providences, and thats even though I have got dozens of corvettes (red) there. If I switch my attention to that sector, the whole CIS fleet appears from nowhere and invades my southern worlds!

Good karma+1 vote
katonbeanz
katonbeanz - - 11 comments @ Republic at War

Oh! I just found it :P

Good karma+1 vote
katonbeanz
katonbeanz - - 11 comments @ Republic at War

I've just downloaded the mod a few days ago and i must say, darn good job with the mod! Excellent textures, great 'clone wars' feel.

Just some of my concerns:
-Is the AI (Even on Easy) meant to be really hard to beat? I mean within 15mins of GC gameplay the AI had already invaded most of my Outer Rim worlds (Including Kamino). I started this with a lvl 5 tech.

-The CIS seems overpowered. It takes 3-4 venerators just to beat 1 droid control ship; CIS tanks are a wee bit too powerful.

-The red markings on the Venerators are too bright.

Good karma+2 votes