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justaman16493 Mar 22 2015, 12:00am replied:

Nice to hear :)

+2 votes   game: Shallow Space: Insurgency
justaman16493 Mar 19 2015, 10:44am says:

Hey quick question mawhrin-skel,

have you thought of maybe adding in an optional manual control for ships...nothing too complicated but maybe something along the lines of what's in "Men Of War", if you've never played Men of War...The game plays like a regular RTS but when you select any type of unit you can choose to manually control a single unit at a time, which allows you to move the unit with WASD and aim with the mouse allowing you to shoot at an enemy or shoot at the ground if thats what you want...from a top down view or distant 3rd person view depending on how you angle the camera.
Now this would help you to hit your target more accurately if you find the AI are missing too often and would add a new layer of immersion and control of your ship, rather than only commanding all your ships from afar you could feel as if you're captain of a each ship and trying to out perform the AI.

Although i understand that this may just not be in the cards as it could add too much time to the development or just be to difficult to accomplish...but this is just an idea...for all i know it could be done without too much hassle.

+2 votes   game: Shallow Space: Insurgency
justaman16493 Mar 8 2015, 1:20pm replied:

Yep which is why i said having a general colour scheme of similar colours will work nicely and not make it look like a rainbow in space.

Thats completely understandable, lets hope something miraculous in crowdfunding does happen, i for one will be helping out with the funding once i'm not broke anymore lol.

+1 vote   media: Lasers, boomage, big sounds, pretty planets, etc!
justaman16493 Mar 8 2015, 1:40am replied:

yeah if you're planning on having heaps of different variations of weapons then it makes perfect sense for them to be in different colours otherwise it would be sometimes hard to tell what weapons are which...for example if you have a pulse gun thats yellow but theres an option for another pulse gun that uses a different type of energy source or is built up of different materials then it being a different colour makes sense, i was talking more along the lines of a standard/default loadout that would be used primarily by AI and the basically how it was in the video.
it would work well if the factions in the game are very Aliens or just other humans with more or less advanced technology.

Yeah i fully agree... colour coded logos is definitely the easiest and most effective way of identifying friend from foe instantly, i guess the weapon colour schemes is more for just aesthetics.

+1 vote   media: Lasers, boomage, big sounds, pretty planets, etc!
justaman16493 Mar 7 2015, 12:32am says:

Great work guys, you're making some amazing progress, im liking how you decided to go with a single colour scheme (variations of yellow and orange)...iv always felt that the weapons for 1 faction should be mostly similar colours apart from "super weapons" so that the player can easily identify who's firing at who.

+2 votes   media: Lasers, boomage, big sounds, pretty planets, etc!
justaman16493 Aug 29 2014, 4:21am replied:

ok cool

+1 vote   game: Shallow Space: Insurgency
justaman16493 Aug 28 2014, 4:07pm says:

Quick couple of questions....

What happens when you use FTL at this stage of development and what do you hope to achieve with it in the future.
For example when in a battle and you decide to FTL away you move to another location or does the match end?

+1 vote   game: Shallow Space: Insurgency
justaman16493 Aug 8 2014, 4:35am replied:

ahhh i see, yes that sounds like a great idea

+1 vote   media: Balancing
justaman16493 Aug 7 2014, 8:47am replied:

man i wish nexus the jupiter incident worked like that....having to restart the game every time you change or add something is a pain in the *** and time consuming

+3 votes   media: Balancing
justaman16493 Jul 15 2014, 9:22am replied:

Totally understandable, im sure the community will be happy to help you with figuring out how to get it moddable when the times right....I personally have never used Unity before but i think its time i check it out for myself to see what it can do.

+2 votes   game: Shallow Space: Insurgency
justaman16493 Jul 14 2014, 5:01am replied:

exactly the sort of question i was going to ask lol, nice to see you supporting the modding community.....i will most certainly be modding this beautiful game as soon as its possible.

p.s. loving the new UI and the planets especially, the only thing even remotely holding this game back seems to be the particle effects for weapons but i know your working on it :D

+3 votes   game: Shallow Space: Insurgency
justaman16493 Sep 5 2013, 10:00am replied:

hi, sorry for the extremely late reply...haven't been checking my profile like i should be, as much as i enjoyed creating a star wars mod..i found working on a mod for a franchise that has its own large history already to be quite unfulfilling and restricting so i haven't worked on it for a very long time now, i have however been working on a large project of mine that is a completely original mod that will branch out to many other games of all kinds such as other space games and first person shooters, my hope one day is that it becomes a franchise of its own.

I havent released it on here just yet because it still needs quite alot of work although much already has been done.

I guarantee you will enjoy everything about this next mod even more than my previous ones as i have put a great deal of time, thought and effort into it.

The mod will be called "The Void", so keep an ear out for it ;)

+1 vote   member: justaman16493
justaman16493 Oct 7 2012, 5:51am replied:

haha thanks :)

+2 votes   mod: Star Wars Eternal Conflicts
justaman16493 Oct 6 2012, 9:58pm replied:

yes its very complex and they still dont work the way they are supposed to in that release, i cant even remember how i got them to work to the extent of how they are in Thrawns Campaign

+2 votes   mod: Star Wars Eternal Conflicts
justaman16493 Jul 7 2012, 9:52am replied:

its a version based off the Grand Admiral Thrawn character and his campaign against the New Republic, the missions (although unfinished) follow his battles in order, there are new textures, locations, better game play etc but only has the relevant ships to the story line (so no old republic ships for example), it also has starfighters/bombers in it but they are abit glitchy, overall its enhanced in everyway to eternal conflicts phase 2

+2 votes   download: Star Wars Thrawns Campaign - Unfinished
justaman16493 May 14 2012, 4:09am says:

reallyyyy looking forward to this

+2 votes   media: Rohan...
justaman16493 Feb 29 2012, 9:07pm replied:

sorry i have no idea, i dont know why its different to the shouldnt be

+1 vote   download: Star Wars Eternal Conflicts Phase 2 Quick Patch
justaman16493 Jan 30 2012, 12:32am says:

obviously you'v done nothing to this mod

+1 vote   mod: Andromeda
justaman16493 Jan 27 2012, 3:06am says:

it does in-game

+3 votes   media: Aggressor Over Naboo
justaman16493 Jan 27 2012, 2:42am replied:

ok i tell you what im gonna do....ill release what iv done with the new version even though its not finished, but i dont want any complaints about it not having certain things in it that it should....because as i said it is "Not" finished and will not be for quite alot longer because i have real life stuff to deal with, people seem to forget that this is a hobby not a i really do not have any obligations to constantly work on it

+10 votes   mod: Star Wars Eternal Conflicts
justaman16493 Jan 23 2012, 2:58am replied:

1 - just skip the video, also forgot that it plays the video because i very rarely use the normal mission selection.

2 - in the newest version i was working on...the ships have icons, the heavy battleship icons is just the default setting for a ship icon, sorry but you will most likely have to put up with those things for awhile as i am taking a brake from working on the "Thrawns Campaign" at the moment

+2 votes   download: Star Wars Eternal Conflicts Phase 2 Quick Patch
justaman16493 Jan 3 2012, 11:51pm replied:

well not working on something else at the moment but will come back to this

+3 votes   mod: Star Wars Eternal Conflicts
justaman16493 Dec 2 2011, 9:46pm says:

I think it looks perfect, I haven't seen Babylon 5 in awhile but from memory that looks right

+1 vote   media: Sharlin War-Cruiser (WIP)
justaman16493 Nov 20 2011, 8:35pm says:

truly beautiful

+1 vote   media: Meeting at The Wheel
justaman16493 Nov 18 2011, 6:11am replied:

yeah i thought it might be something like that which is why i didnt bother to reply :P

+2 votes   mod: Star Wars Eternal Conflicts
justaman16493 Nov 17 2011, 9:37pm replied:

hahaha, yeah im pretty sure he got everything backwards, the part i really dont understand is how the hell is R2-D2 supposed to a republic flagship

+2 votes   mod: Star Wars Eternal Conflicts
justaman16493 Oct 9 2011, 3:55am says:

damn thats nice

+1 vote   media: Harbinger (Render)
justaman16493 Sep 5 2011, 12:28pm replied:

i think it might be a Nexus issue, when i first played nexus i noticed that with each mod when you load it for the first time it takes a long time to load but once it loaded you would no longer have that issue again, however if you do not let it finish loading and then just exit the game it will just happen every time you try to play it, so yes you should try just letting it go for awhile (it might take quite awhile), if it still does not work then it might be that maybe your computer is not quite good enough (graphics card not good enough, computer too slow etc) or your computer is just not compatible with this game, i have never had this issue with running my mod, sorry that im not much help, have fun playing if you can get it to work

+2 votes   download: Star Wars Eternal Conflicts Phase 2
justaman16493 Sep 5 2011, 12:18pm replied:

no theres not a way to switch sides and im sorry but your wrong......there are alot of missions where you play as other races, in fact it might be lacking in missions where you play as the Empire

+2 votes   download: Star Wars Eternal Conflicts Phase 2
justaman16493 Aug 17 2011, 12:07am says:

Finally...really looking forward to this

+3 votes   article: Nexus 2 back in development, looking for funding
justaman16493 Apr 10 2011, 10:27am replied:

thanks, im happy the mod turned out well

+2 votes   download: Star Wars Eternal Conflicts Phase 2
justaman16493 Apr 8 2011, 10:10pm replied:

ok this is a completely new release (not a patch) so dont add it to the old one which is what im sure youv done

+2 votes   download: Star Wars Eternal Conflicts Phase 2
justaman16493 Mar 18 2011, 2:20am says:

not that it really matters but the dreadnaught has too many windows, but its still good anyway

+1 vote   media: March Update Screenshots
justaman16493 Feb 26 2011, 1:20am says:

ok that is deffenetly the best skin i have ever seen, in the past bulwarks have looked abit goofy in all mods but now it looks like it is the most badass ship going around :), great job

+1 vote   media: Last skins
justaman16493 Jan 10 2011, 12:47am replied:

lol well i didnt design them

+2 votes   media: Corellian Fleet
justaman16493 Jan 3 2011, 1:01am replied:

thank you i was hoping it was right because although i did like the old one it was too sleek and star destroyers just arnt usually sleek

+1 vote   media: Happy New Year.....New Or Old?
justaman16493 Jan 3 2011, 12:59am says:

oh btw at the moment the colour scales are in percentage and R-0%, G-80% and B-100%, the luminosity is at 100% and the diffuse is at 0% to stop it from only glowing when the light source is reflecting off it, the other colour is the same but the luminosity is at 90%

+1 vote   media: ISD Engine Glow?
justaman16493 Jan 2 2011, 9:12am says:

traveller ships are alot smaller, there only about half the size of a bc304 or 3/4 at most, wraith cruisers are longer than bc304s but not nearly that much, asuran corvettes are also alot smaller, they would be shorter than bc304s

+1 vote   media: Stargate Scaled - Less than 500m - Canon
justaman16493 Oct 18 2010, 12:06am replied:

yeah see the problem is that i was basing it not only on the movie one which is actually not as long and the layer bits where the bridge sits on are taller, so in other words its become a hybrid and a collection of different looks from other ISDs and in so doing has become my own version, im always changing things on the ISDs so i will more than likely change things like the size of the bridge

+1 vote   media: Imperial Star Destroyer Mk1
justaman16493 Oct 12 2010, 1:13am says:

oh my f****** god that is sooooooo cool

+2 votes   media: Unskinned Chaf
justaman16493 Sep 30 2010, 11:09pm says:

very very nice :)

+1 vote   media: New E-Wing
justaman16493 Aug 10 2010, 7:20pm says:

awesome now i can make above star battles without blinding the player lol

+1 vote   download: Nexus - Sun
justaman16493 Apr 16 2010, 10:30pm replied:

no its an Endurance Dreadnaught

+1 vote   media: Empire Size Comparisons
justaman16493 Apr 16 2010, 3:13am says:

very very cool

+1 vote   media: Planet textures
justaman16493 Apr 13 2010, 1:05am says:

very nice

+1 vote   media: Protector Star Destroyer
justaman16493 Apr 10 2010, 11:55pm says:

Awsome, im so going to create one of these fo my mod :)

+1 vote   media: Valiant Cruiser
justaman16493 Apr 6 2010, 5:27am says:

i think maybe it should be a lighter blue

+1 vote   media: The New bug Projectiles
justaman16493 Mar 31 2010, 10:29pm replied:


+2 votes   download: Star Wars Eternal Conflicts v1.0
justaman16493 Feb 26 2010, 7:15pm says:

its great but you need to put more important ships in the mod first

+2 votes   media: Escape pod
justaman16493 Jan 21 2010, 9:22pm says:

its a lot better than the old venator i had. Ill upload one pic or two to show you the old one.

+1 vote   media: Venator SD
justaman16493 Jan 20 2010, 11:38pm replied:

on my old mod 'The Grunt Invasion' i maxed out the number of shipclasses i got to a certain point where i was not allowd to add any more for eg. SHIPCLASS 249 then SHIPCLASS 255 dosent work the one after that dosent work then the one after that dosent work etc etc. i tried skipping to like SHIPCLASS 300 then 500 but non worked so i concluded that there is a limit.

+1 vote   article: Separated Mod and a Small Update
justaman16493 Jan 9 2010, 12:21am says:

very nice but looks a little to Nebula Star Destroyer-ish

+1 vote   media: GielĀ“s command spaceship
justaman16493 Jan 5 2010, 9:40pm replied:

i have already got the eclipse working and i have the base model of the executor (SSD) all thats missing on it is the city on the top.

+1 vote   media: Pellaeon (Textured)
justaman16493 Jan 3 2010, 10:09pm says:

yeah a victory would easly take on a Primus not to menchen how much larger it would be.

+1 vote   media: Tier 9
justaman16493 Dec 31 2009, 11:06am says:

very nice

+2 votes   media: Nebula Class Star Destroyer
justaman16493 Dec 28 2009, 9:00pm says:

The Strident is so cool

+1 vote   media: Nawrocki skins
justaman16493 Dec 20 2009, 9:30pm says:

awsome great to see some progress with this

+1 vote   media: Hyperspace (WIP)
justaman16493 Dec 4 2009, 4:02am says:

that looks very good

+1 vote   media: Wraith Asteroid Base (WIP)
justaman16493 Jul 2 2009, 8:55pm says:

now that looks more accurate

+1 vote   media: New Bc-303 mesh
justaman16493 Jan 4 2009, 12:45am says:

never mind

+2 votes   download: Advanced AI Full Release
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