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Nice to hear :)
Hey quick question mawhrin-skel,
have you thought of maybe adding in an optional manual control for ships...nothing too complicated but maybe something along the lines of what's in "Men Of War", if you've never played Men of War...The game plays like a regular RTS but when you select any type of unit you can choose to manually control a single unit at a time, which allows you to move the unit with WASD and aim with the mouse allowing you to shoot at an enemy or shoot at the ground if thats what you want...from a top down view or distant 3rd person view depending on how you angle the camera.
Now this would help you to hit your target more accurately if you find the AI are missing too often and would add a new layer of immersion and control of your ship, rather than only commanding all your ships from afar you could feel as if you're captain of a each ship and trying to out perform the AI.
Although i understand that this may just not be in the cards as it could add too much time to the development or just be to difficult to accomplish...but this is just an idea...for all i know it could be done without too much hassle.
Yep which is why i said having a general colour scheme of similar colours will work nicely and not make it look like a rainbow in space.
Thats completely understandable, lets hope something miraculous in crowdfunding does happen, i for one will be helping out with the funding once i'm not broke anymore lol.
yeah if you're planning on having heaps of different variations of weapons then it makes perfect sense for them to be in different colours otherwise it would be sometimes hard to tell what weapons are which...for example if you have a pulse gun thats yellow but theres an option for another pulse gun that uses a different type of energy source or is built up of different materials then it being a different colour makes sense, i was talking more along the lines of a standard/default loadout that would be used primarily by AI and the player....so basically how it was in the video.
it would work well if the factions in the game are very different..like Aliens or just other humans with more or less advanced technology.
Yeah i fully agree... colour coded logos is definitely the easiest and most effective way of identifying friend from foe instantly, i guess the weapon colour schemes is more for just aesthetics.
Great work guys, you're making some amazing progress, im liking how you decided to go with a single colour scheme (variations of yellow and orange)...iv always felt that the weapons for 1 faction should be mostly similar colours apart from "super weapons" so that the player can easily identify who's firing at who.
Quick couple of questions....
What happens when you use FTL at this stage of development and what do you hope to achieve with it in the future.
For example when in a battle and you decide to FTL away ....do you move to another location or does the match end?
ahhh i see, yes that sounds like a great idea
man i wish nexus the jupiter incident worked like that....having to restart the game every time you change or add something is a pain in the *** and time consuming
Totally understandable, im sure the community will be happy to help you with figuring out how to get it moddable when the times right....I personally have never used Unity before but i think its time i check it out for myself to see what it can do.
exactly the sort of question i was going to ask lol, nice to see you supporting the modding community.....i will most certainly be modding this beautiful game as soon as its possible.
p.s. loving the new UI and the planets especially, the only thing even remotely holding this game back seems to be the particle effects for weapons but i know your working on it :D
hi, sorry for the extremely late reply...haven't been checking my profile like i should be, as much as i enjoyed creating a star wars mod..i found working on a mod for a franchise that has its own large history already to be quite unfulfilling and restricting so i haven't worked on it for a very long time now, i have however been working on a large project of mine that is a completely original mod that will branch out to many other games of all kinds such as other space games and first person shooters, my hope one day is that it becomes a franchise of its own.
I havent released it on here just yet because it still needs quite alot of work although much already has been done.
I guarantee you will enjoy everything about this next mod even more than my previous ones as i have put a great deal of time, thought and effort into it.
The mod will be called "The Void", so keep an ear out for it ;)
haha thanks :)
yes its very complex and they still dont work the way they are supposed to in that release, i cant even remember how i got them to work to the extent of how they are in Thrawns Campaign
its a version based off the Grand Admiral Thrawn character and his campaign against the New Republic, the missions (although unfinished) follow his battles in order, there are new textures, locations, better game play etc but only has the relevant ships to the story line (so no old republic ships for example), it also has starfighters/bombers in it but they are abit glitchy, overall its enhanced in everyway to eternal conflicts phase 2
reallyyyy looking forward to this
sorry i have no idea, i dont know why its different to the original....it shouldnt be
obviously you'v done nothing to this mod
it does in-game
ok i tell you what im gonna do....ill release what iv done with the new version even though its not finished, but i dont want any complaints about it not having certain things in it that it should....because as i said it is "Not" finished and will not be for quite alot longer because i have real life stuff to deal with, people seem to forget that this is a hobby not a job....so i really do not have any obligations to constantly work on it
1 - just skip the video, also forgot that it plays the video because i very rarely use the normal mission selection.
2 - in the newest version i was working on...the ships have icons, the heavy battleship icons is just the default setting for a ship icon, sorry but you will most likely have to put up with those things for awhile as i am taking a brake from working on the "Thrawns Campaign" at the moment
well not exactly....im working on something else at the moment but will come back to this
I think it looks perfect, I haven't seen Babylon 5 in awhile but from memory that looks right
yeah i thought it might be something like that which is why i didnt bother to reply :P
hahaha, yeah im pretty sure he got everything backwards, the part i really dont understand is how the hell is R2-D2 supposed to a republic flagship
damn thats nice
i think it might be a Nexus issue, when i first played nexus i noticed that with each mod when you load it for the first time it takes a long time to load but once it loaded you would no longer have that issue again, however if you do not let it finish loading and then just exit the game it will just happen every time you try to play it, so yes you should try just letting it go for awhile (it might take quite awhile), if it still does not work then it might be that maybe your computer is not quite good enough (graphics card not good enough, computer too slow etc) or your computer is just not compatible with this game, i have never had this issue with running my mod, sorry that im not much help, have fun playing if you can get it to work
no theres not a way to switch sides and im sorry but your wrong......there are alot of missions where you play as other races, in fact it might be lacking in missions where you play as the Empire
Finally...really looking forward to this