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justaman16493
justaman16493 @ Star Wars Eternal Conflicts

there wont be mission packs and this isnt the last update

Good karma+2 votes
justaman16493
justaman16493 @ Star Wars Eternal Conflicts

the solution is at the top of the comment list

Good karma+1 vote
justaman16493
justaman16493 @ Star Wars Eternal Conflicts

thats pretty much exactly what im doing, i have 5 versions, old republic era, clone war era, galactic civil war, legacy era and the main version which has all eras

Good karma+1 vote
justaman16493
justaman16493 @ Behind The Scene

nice work, i still havent had a proper try at making a model have an animation

Good karma+1 vote
justaman16493
justaman16493 @ Star Wars Eternal Conflicts

ok so you put the "Star Wars Eternal Conflicts" in the mod folder C:\Program Files\Nexus - The Jupiter Incident\mods, when you open the "Star Wars Eternal Conflicts" folder it should contain 6 sub folders - meshes, music, save, sound, textures and universe. check the texture folder it should have 2 sub folders - icons and meshes. the meshes folder should contain 950 textures (give or take) if not then its possible that when you extracted the mod an error occured and prevented it from extracting properally, so my suggestion is that you try extracting it again and if that dosent work then you may have to download it again, if none of those work then i honestly dont have a clue why it shouldnt work

Good karma+1 vote
justaman16493
justaman16493 @ Star Wars Eternal Conflicts

yes there are fighters, although in the new version which im releasing soon there might not be because im low on space for them, nexus TJI has limits on everything ranging from ship slots to weapon effects but because this mod will have split versions aswell as the main one (split versions are defferent eras and the main one has many defferent eras joined into one release) so that means more room for things like fighters, oh and also this mod isnt really based on the movies because the movies didnt actually show much of the star wars universe

Good karma+1 vote
justaman16493
justaman16493 @ Star Wars Eternal Conflicts

alot of the weapons on the ships will be on the sides, yes to all your questions and there will be 3 or so types of torpedoes/missiles

Good karma+1 vote
justaman16493
justaman16493 @ Old Republic Fleet

ok

Good karma+1 vote
justaman16493
justaman16493 @ Old Republic Fleet

your right, i am sorry its just hard to keep track of whos models they are because there are soooo many SW EAW mods that have many different models, Warb_Null maybe if you could please send me a list of models that you created that you think i would most likely have to my email address justaman16493@hotmail.com

Good karma+1 vote
justaman16493
justaman16493 @ Old Republic Fleet

yes its a ship, Inexpugnable class

Good karma+2 votes
justaman16493
justaman16493 @ Star Wars Eternal Conflicts

well im putting as many as i can or is needed on them but also putting in multiple hardpoints which allow one weapon to have many points to fire from but one slot only fires from one point at a time but also most weapons will fire rapidly

Good karma+2 votes
justaman16493
justaman16493 @ "…The biggest thing this side of the Death Star"

if you guys have played star wars jedi knight jedi outcast then youd remember that on the doomgiver (desann's ship to drop reborns on the surface of yavinIV) it had a "transit system" not sure exactly what you would call it, that woud take you from one end of the ship to the other but it didnt take long at all although it was 1,600 meters long and the Executor is 19,000 meters long

Good karma+3 votes
justaman16493
justaman16493 @ "…The biggest thing this side of the Death Star"

hahaha yeah the model that was see through had some serious problems with it but this one is a completely defferent one

Good karma+1 vote
justaman16493
justaman16493 @ "…The biggest thing this side of the Death Star"

thanks but its just a picture of a sun that i got off the internet

Good karma+2 votes
justaman16493
justaman16493 @ New light engines

im pretty sure its a harrow cruiser

Good karma+1 vote
justaman16493
justaman16493 @ Mon Calamari Fleet

thanks, i got it working after a little while

Good karma+1 vote
justaman16493
justaman16493 @ Star Wars Eternal Conflicts

hahaha thats alright Mularac although i may have stopped commenting because it just basically makes this argument go further i have found it rather amusing to read all the comments but to narrow down what i wish to say is that modding is hard and takes a very long time so everyone needs to be patient including the modders because we do get fustrated with our mods from time to time

Good karma+1 vote
justaman16493
justaman16493 @ Corellian Fleet

lol well i didnt design them

Good karma+2 votes
justaman16493
justaman16493 @ Star Wars Eternal Conflicts

i completely agree with you dreamor but there is some truth to what he is saying about all the mods getting "dull" although my meaning of dull towards the mods is meant as that in each release not much changes with good reason though which is why im waiting and taking so long to release the next version, i want the players to feel like the next version has improved and changed greatly for the better, i also understand how hard and time consuming modding can be espically considering im working on this mod alone, I hope Nowis understands this

Good karma+1 vote
justaman16493
justaman16493 @ Mon Calamari Fleet

good idea but where can i download it, from arparso's website?, i dont remeber the name of the website

Good karma+1 vote
justaman16493
justaman16493 @ New Ravager skin.

OMFG that looks so epic, one of my most favourite ships and now its even better, love the comment on the description btw

Good karma+2 votes
justaman16493
justaman16493 @ Fleet of the Galactic Alliance

yeah i think so but i could never remember who the owner was, i finally was able to convert them from .alo files to lightwave files which made me happy because it was instant hundreds of models to use, it made my job alotttttt easier when i got them, they are great models btw....good work on them :)

Good karma+1 vote
justaman16493
justaman16493 @ Star Wars Eternal Conflicts

your absalutly right

Good karma+1 vote
justaman16493
justaman16493 @ Last Engine Glow

thanks and yes they will have trails but they wont be very long, it looks much better having a combination of the glow and the trail because the engines can just glow when the ship is not moving but when it does start moving the trail turns on

Good karma+1 vote
justaman16493
justaman16493 @ Star Wars Eternal Conflicts

ok i wont disapoint you then, i was going to post some more pictures of ships and battlefields soon but ill start on it now instead, thanks for your honesty and yes your write about some of the things you said about the other mods like i did notice that they are getting dull, hopefully the next release will spice things up for you and everyone else

Good karma+1 vote
justaman16493
justaman16493 @ Star Wars Eternal Conflicts

oh trust me its not dead, i work on it every single day, its basically a completely new mod now though, everyones just been busy thats why none of the nexus mods are showing much news, our form of news is presented in pictures and videos not in the latest news category, besides i wouldnt know what to write other than the mod is remade and that its much better

Good karma+1 vote
justaman16493
justaman16493 @ Last Engine Glow

yeah it changes because of the distance thats why the left one looks different to the others because its further away, anyway that was my last try because iv had enough of trying to get it right

Good karma+1 vote
justaman16493
justaman16493 @ ISD Engine Glow?

ok i might do that :)

Good karma+1 vote
justaman16493
justaman16493 @ Happy New Year.....New Or Old?

thank you i was hoping it was right because although i did like the old one it was too sleek and star destroyers just arnt usually sleek

Good karma+1 vote
justaman16493
justaman16493 @ ISD Engine Glow?

oh btw at the moment the colour scales are in percentage and R-0%, G-80% and B-100%, the luminosity is at 100% and the diffuse is at 0% to stop it from only glowing when the light source is reflecting off it, the other colour is the same but the luminosity is at 90%

Good karma+1 vote
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