This member has provided no bio about themself...

Comment History  (60 - 90 of 366)
justaman16493
justaman16493 Jan 27 2011, 3:06am replied:

yes there are fighters, although in the new version which im releasing soon there might not be because im low on space for them, nexus TJI has limits on everything ranging from ship slots to weapon effects but because this mod will have split versions aswell as the main one (split versions are defferent eras and the main one has many defferent eras joined into one release) so that means more room for things like fighters, oh and also this mod isnt really based on the movies because the movies didnt actually show much of the star wars universe

+1 vote     mod: Star Wars Eternal Conflicts
justaman16493
justaman16493 Jan 24 2011, 5:29am replied:

alot of the weapons on the ships will be on the sides, yes to all your questions and there will be 3 or so types of torpedoes/missiles

+1 vote     mod: Star Wars Eternal Conflicts
justaman16493
justaman16493 Jan 23 2011, 9:53pm replied:

ok

+1 vote     media: Old Republic Fleet
justaman16493
justaman16493 Jan 22 2011, 9:36pm replied:

your right, i am sorry its just hard to keep track of whos models they are because there are soooo many SW EAW mods that have many different models, Warb_Null maybe if you could please send me a list of models that you created that you think i would most likely have to my email address justaman16493@hotmail.com

+1 vote     media: Old Republic Fleet
justaman16493
justaman16493 Jan 21 2011, 9:33am replied:

yes its a ship, Inexpugnable class

+2 votes     media: Old Republic Fleet
justaman16493
justaman16493 Jan 21 2011, 6:31am replied:

well im putting as many as i can or is needed on them but also putting in multiple hardpoints which allow one weapon to have many points to fire from but one slot only fires from one point at a time but also most weapons will fire rapidly

+2 votes     mod: Star Wars Eternal Conflicts
justaman16493
justaman16493 Jan 20 2011, 8:18pm replied:

if you guys have played star wars jedi knight jedi outcast then youd remember that on the doomgiver (desann's ship to drop reborns on the surface of yavinIV) it had a "transit system" not sure exactly what you would call it, that woud take you from one end of the ship to the other but it didnt take long at all although it was 1,600 meters long and the Executor is 19,000 meters long

+3 votes     media: "…The biggest thing this side of the Death Star"
justaman16493
justaman16493 Jan 20 2011, 8:09pm replied:

hahaha yeah the model that was see through had some serious problems with it but this one is a completely defferent one

+1 vote     media: "…The biggest thing this side of the Death Star"
justaman16493
justaman16493 Jan 20 2011, 2:09am replied:

thanks but its just a picture of a sun that i got off the internet

+2 votes     media: "…The biggest thing this side of the Death Star"
justaman16493
justaman16493 Jan 16 2011, 4:59pm replied:

im pretty sure its a harrow cruiser

+1 vote     media: New light engines
justaman16493
justaman16493 Jan 12 2011, 5:28am replied:

thanks, i got it working after a little while

+1 vote     media: Mon Calamari Fleet
justaman16493
justaman16493 Jan 10 2011, 3:24am replied:

hahaha thats alright Mularac although i may have stopped commenting because it just basically makes this argument go further i have found it rather amusing to read all the comments but to narrow down what i wish to say is that modding is hard and takes a very long time so everyone needs to be patient including the modders because we do get fustrated with our mods from time to time

+1 vote     mod: Star Wars Eternal Conflicts
justaman16493
justaman16493 Jan 10 2011, 12:47am replied:

lol well i didnt design them

+2 votes     media: Corellian Fleet
justaman16493
justaman16493 Jan 8 2011, 10:23am replied:

i completely agree with you dreamor but there is some truth to what he is saying about all the mods getting "dull" although my meaning of dull towards the mods is meant as that in each release not much changes with good reason though which is why im waiting and taking so long to release the next version, i want the players to feel like the next version has improved and changed greatly for the better, i also understand how hard and time consuming modding can be espically considering im working on this mod alone, I hope Nowis understands this

+1 vote     mod: Star Wars Eternal Conflicts
justaman16493
justaman16493 Jan 8 2011, 10:10am replied:

good idea but where can i download it, from arparso's website?, i dont remeber the name of the website

+1 vote     media: Mon Calamari Fleet
justaman16493
justaman16493 Jan 8 2011, 10:04am says:

OMFG that looks so epic, one of my most favourite ships and now its even better, love the comment on the description btw

+2 votes     media: New Ravager skin.
justaman16493
justaman16493 Jan 8 2011, 7:59am replied:

yeah i think so but i could never remember who the owner was, i finally was able to convert them from .alo files to lightwave files which made me happy because it was instant hundreds of models to use, it made my job alotttttt easier when i got them, they are great models btw....good work on them :)

+1 vote     media: Fleet of the Galactic Alliance
justaman16493
justaman16493 Jan 7 2011, 11:31pm replied:

your absalutly right

+1 vote     mod: Star Wars Eternal Conflicts
justaman16493
justaman16493 Jan 7 2011, 4:15am replied:

thanks and yes they will have trails but they wont be very long, it looks much better having a combination of the glow and the trail because the engines can just glow when the ship is not moving but when it does start moving the trail turns on

+1 vote     media: Last Engine Glow
justaman16493
justaman16493 Jan 7 2011, 2:13am replied:

ok i wont disapoint you then, i was going to post some more pictures of ships and battlefields soon but ill start on it now instead, thanks for your honesty and yes your write about some of the things you said about the other mods like i did notice that they are getting dull, hopefully the next release will spice things up for you and everyone else

+1 vote     mod: Star Wars Eternal Conflicts
justaman16493
justaman16493 Jan 6 2011, 6:14pm replied:

oh trust me its not dead, i work on it every single day, its basically a completely new mod now though, everyones just been busy thats why none of the nexus mods are showing much news, our form of news is presented in pictures and videos not in the latest news category, besides i wouldnt know what to write other than the mod is remade and that its much better

+1 vote     mod: Star Wars Eternal Conflicts
justaman16493
justaman16493 Jan 4 2011, 11:50pm replied:

yeah it changes because of the distance thats why the left one looks different to the others because its further away, anyway that was my last try because iv had enough of trying to get it right

+1 vote     media: Last Engine Glow
justaman16493
justaman16493 Jan 3 2011, 6:52pm replied:

ok i might do that :)

+1 vote     media: ISD Engine Glow?
justaman16493
justaman16493 Jan 3 2011, 1:01am replied:

thank you i was hoping it was right because although i did like the old one it was too sleek and star destroyers just arnt usually sleek

+1 vote     media: Happy New Year.....New Or Old?
justaman16493
justaman16493 Jan 3 2011, 12:59am says:

oh btw at the moment the colour scales are in percentage and R-0%, G-80% and B-100%, the luminosity is at 100% and the diffuse is at 0% to stop it from only glowing when the light source is reflecting off it, the other colour is the same but the luminosity is at 90%

+1 vote     media: ISD Engine Glow?
justaman16493
justaman16493 Jan 3 2011, 12:52am replied:

yeah i think i get what your saying, at the moment they are actually 2 different colours.....well actually the middile is lighter and the sides are a little bit darker but from a close view they look the same but further away they look different...if that made any sense, i will make the 2 colours be less the same, btw this glow is all done in lightwave so the RGB scales are set up differently to Nexus and to get the acurate glow i have to keep going back and forward between nexus and lightwave....because lightwave wont show the same glow.........ok i really hope you can understand what i just wrote because i cant really discribe it any other way

+1 vote     media: ISD Engine Glow?
justaman16493
justaman16493 Jan 2 2011, 9:20am says:

aurora class ships are only 2 or 3 times the size of bc304s not 2km, and also i know these are 2 different universes but can you possibly imagine an aurora being bigger than a Star destroyer from star wars

+1 vote     media: Stargate Scaled - Less than 4km - Canon
justaman16493
justaman16493 Jan 2 2011, 9:17am says:

any ships can look large if theres no comparisons to other ships which is the problem with destiny

+1 vote     media: Stargate Scaled - Less than 1.4km - Canon
justaman16493
justaman16493 Jan 2 2011, 9:12am says:

traveller ships are alot smaller, there only about half the size of a bc304 or 3/4 at most, wraith cruisers are longer than bc304s but not nearly that much, asuran corvettes are also alot smaller, they would be shorter than bc304s

+1 vote     media: Stargate Scaled - Less than 500m - Canon
justaman16493
justaman16493 Jan 2 2011, 9:07am says:

the oniel and beliskner would not be even close to being that big, they both are around the same size as a hatak

+1 vote     media: Stargate Scaled - Less than 4km - Canon
Level
Avatar
Avatar
Offline Since
Sep 16, 2014
Country
Australia Australia
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
0.2
Members
6
Games
23
Mods
118
Articles
6
Media
191
Downloads
32
Groups
4