Shallow Space is a 3D Real Time Strategy game inspired by Nexus: The Jupiter incident and Homeworld. Shallow Space focuses on organised mass RTS space combat in a fully 3D environment. Ships in Shallow Space are nearly always grouped into Flotillas and Wings, and orders issued to these structures cascade to the subordinate members. Rather than stressing out clicking on the units or dragging selection boxes during the heat of battle, standing orders are issued in advance leaving you to zoom around, activating abilities and arranging support and reinforcements. Should the tide turn in battle traditional control is still available.

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CapnDan
CapnDan - - 173 comments

No kidding, that's pretty nifty.
Is this more or less a standard something with Unity or a custom job?

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mawhrin-skel Author
mawhrin-skel - - 522 comments

Well you can modify attributes in the Unity editor, but it's fiddly if you have hundreds of hierarchical gameobjects with hundreds of attributes.

The method above is a custom job that shows me only the important stuff and more importantly, lets me tweak and save the changes while the game is running.

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justaman16493
justaman16493 - - 371 comments

man i wish nexus the jupiter incident worked like that....having to restart the game every time you change or add something is a pain in the *** and time consuming

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mawhrin-skel Author
mawhrin-skel - - 522 comments

Well you still have to restart, but you can do that from the in-game console. I'll try and keep it as simple as possible for the sake of mod-ability ;)

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mawhrin-skel Author
mawhrin-skel - - 522 comments

Saying that it shouldn't be too hard for me to implement a 'reload attributes' command. Yeah I'll do that also.

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CapnDan
CapnDan - - 173 comments

Now that, is an excellent idea.

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justaman16493
justaman16493 - - 371 comments

ahhh i see, yes that sounds like a great idea

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Description

There are already lots of attributes to tweak and I have a pretty major balancing act to perform once I've worked my way down the bug/feature list. Being able to modify the most important attributes externally, while the game is running and store them persistently is going to save me a royal shitload of time.