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damn thats nice
ummmm just make sure when your using skirmisher that you make the "mission number" 29 and above.....so for example the first mission you make with skirmisher has to be 29, then the next mission you make should be 30 etc........other than that i dont know what you mean
have you downloaded the patch? if not then do so and it should fix any problems you are having, if you already have then i dont know why its doing it
iv never had those problems at all so i cant help you there, maybe try lowering the graphics on your settings and see if that works, ships arnt listed by factions because many ships are used by multiple races but they are grouped together in factions just not by the name,ok they are mostly in alphabetic order in their faction grouping, list is - rebel/new republic, galactic alliance, old republic, mandalorian, zann consortium, fel empire/imperial remnant, galatic empire, galactic republic, sith empire, CIS, others (stations, platforms etc)
veryyy nice :)
exactly what i thought it was when i saw it
the spheres are made up of polygons, oh and great work guys
nice work, i still havent had a proper try at making a model have an animation
your right, i am sorry its just hard to keep track of whos models they are because there are soooo many SW EAW mods that have many different models, Warb_Null maybe if you could please send me a list of models that you created that you think i would most likely have to my email address firstname.lastname@example.org
thanks but its just a picture of a sun that i got off the internet
thanks, i got it working after a little while
good idea but where can i download it, from arparso's website?, i dont remeber the name of the website
OMFG that looks so epic, one of my most favourite ships and now its even better, love the comment on the description btw
thanks and yes they will have trails but they wont be very long, it looks much better having a combination of the glow and the trail because the engines can just glow when the ship is not moving but when it does start moving the trail turns on
yeah i think i get what your saying, at the moment they are actually 2 different colours.....well actually the middile is lighter and the sides are a little bit darker but from a close view they look the same but further away they look different...if that made any sense, i will make the 2 colours be less the same, btw this glow is all done in lightwave so the RGB scales are set up differently to Nexus and to get the acurate glow i have to keep going back and forward between nexus and lightwave....because lightwave wont show the same glow.........ok i really hope you can understand what i just wrote because i cant really discribe it any other way
any ships can look large if theres no comparisons to other ships which is the problem with destiny
yeah it might, but still rank 68 out of 13,008 thats pretty good, i think at one stage the score was even better, btw if no one has realized yet the highest rank you can get is 1, the only thing im a littile worried about is the visits arnt as high as i would like but i understand though that mods like stargate war begins have 200,000 visits but they have been around alot longer than this mod
very nice, going to be interesting to see how your going to use them in the mod
yeah deffenetly better than sandbags in the middile of nowhere
btw if you havent figured it out yet the very dark one is a viscount star defender
i cant think of what could be wrong with it but let me know when you figure it out
very good :)
very nice and interesting :)
never mind i just found out how to convert alo to lightwave so now i have sooooooo many more ships to put into the mod :)
i didnt get it from any of the star wars empire at war mods, i got it form google 3d warehouse, i would love to be able to convert alo files to lightwave because it would solve so many problems im having with the duration it takes to make a ship from scratch and the difficulty and there are soo many ships that are in empire at war mods that i dont have yet
there is blue windows but they dont show very well and there not on every part of the ship in this model
i always do :)
in action it looks better than most ships, im going to have different guns on it though, they will be darker and squarer
yep but i will have random not connect to each other missions and i will have missions that do relate to each other
well if i ever make it multiplayer it wont happen for a long time and same goes for the singleplayer campaign
so that means its bigger than the interdictor cruiser, i will have to fix that
i agree with Mularac 100%
i only wish i could do as good as you with making icons
thats an ancient warship from stargate atlantis, you have just changed it a bit. still it is good
just so you know i didnt make this ship
This lucrehulk is no longer designated as the battleship. Its now called the lucrehulk carrier, because now i have three versions , this one, the Lucrehulk battleship which is darker and has the blue strips and the Droid Controlship
thats much better
Ok, with the making a legacy era version by itself i might do it but as long as there is enough ships, space stations etc. With the multi era version some people want to be able to verse for example a Venator cruiser with ARC 170s and MAATs against a Star Destroyer i know that there is little point seeing how that it would be way to unbalanced but i might only put ships in that version that would be able to at least do some damage like the venator but also ships like the Centurion class battlecruiser (ravager). Also yes i mean "Admonitor" but that means all this time i have been spelling it wrong.
So that means that there will be 5 versions of the mod, Kotor and Mandalorian war (also including any ships before the clone wars), Clone wars, Galactic Civil War, Legacy and a Multi Era version.
yes but i didnt even notice it untill you said
Well, home one is slightly smaller than these pictures now but i went by empire at war and i made Home one act like a battlecruiser so that it can almost go up against empire battlecruisers like the Alliegeance SD and Praetor SD. But regular mc80s (which are the same model as home one) are the same size as the mc80 liberty (mon calamari cruiser) which are canon sized to 1,500 meters.
i think the heavy raider should be bigger
finally someone restarted this mod.
great, babylon 5 is awsome.
if you mean balancing ship against ship than for example the MC80 Liberty can take on a ISD but it has better shields and almost the same armaments but worse hull.
if you mean weapons against weapons like if i have a ship with HTLs and Versing a ship with EHTLs (Enhanced Heavy Turbolasers) my HTLs fire one after the other slower than a EHTL but does more damage to hull and a EHTL does less damage to the hull but does more damage to shields.
i hope thats what you mean.
yes as i like to call it a "HTL" Turret - Heavy Turbo Laser Turret
im basing them from eaw but some things i will make to my likeing
not enough engines
how do you uninstall the walking mod that goes with it
because i acksadentaly installed it and it screwed everything up on the editor
that looks amazing, cant wait for it to be finished
i like it, the republic dont have many different ships so this is a good addition :)
Very very very very very very Cool
i think maybe it should be a lighter blue
mmmmm iv seen that somewhere, it looks good though
i have no idea and sorry jasper but xenuxemu is right you do write like a 13 year old
but seriously 4 1st, 2 2nd and 8 3rd
number 9 would own them all
The only explanation i can think of at the moment is that you added another shield with the original one aswell which would explain why it says "this ship does not hold this type of shield"
Tell me exactly what you did with the shields
i so want
mmm ill need to test that, thanks for that bit of info
yeah the balancing is the only real problem i need to fix, i was thinking of getting rid of the sheilds and strengthining the hull and shrinking the weapon efxs and damage on the ships.
im not at the moment but the next will probably be a Clone Wars era version
thank you i was going for pro haha
it seems that everybody had the same idea to release a download of their mod
thanks it means alot to me
sorry dude but what you said didnt make much sence
Guys i was going to release the first version two days ago but every time i try to upload it the internet cuts out so when i fix that the first version will be up to download.
i will release it soon
it would look different than it actually is because of reflection from the sun
its great but you need to put more important ships in the mod first
the bid black one is the "Praetor"
ahhh i see, yes that sounds like a great idea
man i wish nexus the jupiter incident worked like that....having to restart the game every time you change or add something is a pain in the *** and time consuming
its a version based off the Grand Admiral Thrawn character and his campaign against the New Republic, the missions (although unfinished) follow his battles in order, there are new textures, locations, better game play etc but only has the relevant ships to the story line (so no old republic ships for example), it also has starfighters/bombers in it but they are abit glitchy, overall its enhanced in everyway to eternal conflicts phase 2
I think it looks perfect, I haven't seen Babylon 5 in awhile but from memory that looks right
i know the ones he is talking about.....they are on the game Star Wars Battlefront 2 and yes they were called Victory class and were very slightly like this ship
nice :), iv always thought that drones should look like railgun fire from a distance and that you have done very well :)
really wish i could help you guys out after all the help youv given me in the past, i have experiance in all of those fields that you need help with but unfortunatly my hands are full working on SWEC and its already taking me ages to release the next version, hope you find the help you need, oh and your mods are looking great btw :)
yes its a ship, Inexpugnable class
if you guys have played star wars jedi knight jedi outcast then youd remember that on the doomgiver (desann's ship to drop reborns on the surface of yavinIV) it had a "transit system" not sure exactly what you would call it, that woud take you from one end of the ship to the other but it didnt take long at all although it was 1,600 meters long and the Executor is 19,000 meters long
hahaha yeah the model that was see through had some serious problems with it but this one is a completely defferent one
im pretty sure its a harrow cruiser
yeah i think so but i could never remember who the owner was, i finally was able to convert them from .alo files to lightwave files which made me happy because it was instant hundreds of models to use, it made my job alotttttt easier when i got them, they are great models btw....good work on them :)
yeah it changes because of the distance thats why the left one looks different to the others because its further away, anyway that was my last try because iv had enough of trying to get it right
yeah its 3 times the size of atlantis
Read the Discription
btw this is the old isd model, that i used for demostration but the engine glow is the same as the new one
bridge window really needs to be blue but apart from that its good
feel so much better now that you have the right engine colour
lol your so right
yeah i completely forgot how to add nebulae lol
soooooooooooo cool, i want nebulas like that for my mod
that looks so awesome :)
:D very nice
view the original its much larger
Jstubbles really knows how to make an amazing ship model
sorry i will post a another picture
no its not bigger than the eclipse lol it just looks that way but it is still very big
well iv been told that its this big, in length its like 2 ISDs long
if you mean how many fighters it carries, i havent decided yet
btw that big blue one is what hapens when the weapon misses its slightly different now it dosent have the tail on it
btw all those models were made by me.
thats not "terran" thats "bothan"
just to add to my message: so you could cut the ship in half Maybe when the ship is at low health so that it dosent get destroyed in one shot. But i know its not possible.
The Praetor isnt completly finished yet, I havent created the bottom.
it fires faster than a normal HTL and does more damage to shields but does less damage to the hull. EHTLs dont usally get equiped on a ship with Ion Cannons But HTLs do.
I wish nexus was able to create a cutting beam effect. That would be awsome and just like in the show.
In Game Called EHTL (Enhanced Heavy Turbo Laser)
that makes sence
All i know is that its from the Legacy Era and its called a Pellaeon Star Destroyer
why is the ravager so big?
If you think that The Merciless is BadAss then say hell yeah!!
no its to big i have had to change the range of the weapons as it is for the eclipse. if a ship is big the enemy ship will not be able to get close enough to fire on it because the range of the weapons is from the center of the ship not the edges. I can change the range of the weapons but then if two smaller ships are fighting they will be apart very far away and it will look crappy and very unrealistic. The only way i would make it playable is if i could give the superlaser its own range kind of like the siegelaser.
just so you know its spealed "Praetor".
its one of my favorite ships.
reminds me of the wraith from stargate atlantis
i love it
i love the engines
From left to right : Grunt Destroyer, Terran BattleShip MK1, Daraga Large Cruiser and Nizar WarShip MK8