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damn thats nice
ummmm just make sure when your using skirmisher that you make the "mission number" 29 and above.....so for example the first mission you make with skirmisher has to be 29, then the next mission you make should be 30 etc........other than that i dont know what you mean
have you downloaded the patch? if not then do so and it should fix any problems you are having, if you already have then i dont know why its doing it
iv never had those problems at all so i cant help you there, maybe try lowering the graphics on your settings and see if that works, ships arnt listed by factions because many ships are used by multiple races but they are grouped together in factions just not by the name,ok they are mostly in alphabetic order in their faction grouping, list is - rebel/new republic, galactic alliance, old republic, mandalorian, zann consortium, fel empire/imperial remnant, galatic empire, galactic republic, sith empire, CIS, others (stations, platforms etc)
veryyy nice :)
exactly what i thought it was when i saw it
the spheres are made up of polygons, oh and great work guys
nice work, i still havent had a proper try at making a model have an animation
your right, i am sorry its just hard to keep track of whos models they are because there are soooo many SW EAW mods that have many different models, Warb_Null maybe if you could please send me a list of models that you created that you think i would most likely have to my email address firstname.lastname@example.org
thanks but its just a picture of a sun that i got off the internet
thanks, i got it working after a little while
good idea but where can i download it, from arparso's website?, i dont remeber the name of the website
OMFG that looks so epic, one of my most favourite ships and now its even better, love the comment on the description btw
thanks and yes they will have trails but they wont be very long, it looks much better having a combination of the glow and the trail because the engines can just glow when the ship is not moving but when it does start moving the trail turns on
yeah i think i get what your saying, at the moment they are actually 2 different colours.....well actually the middile is lighter and the sides are a little bit darker but from a close view they look the same but further away they look different...if that made any sense, i will make the 2 colours be less the same, btw this glow is all done in lightwave so the RGB scales are set up differently to Nexus and to get the acurate glow i have to keep going back and forward between nexus and lightwave....because lightwave wont show the same glow.........ok i really hope you can understand what i just wrote because i cant really discribe it any other way
any ships can look large if theres no comparisons to other ships which is the problem with destiny
yeah it might, but still rank 68 out of 13,008 thats pretty good, i think at one stage the score was even better, btw if no one has realized yet the highest rank you can get is 1, the only thing im a littile worried about is the visits arnt as high as i would like but i understand though that mods like stargate war begins have 200,000 visits but they have been around alot longer than this mod
very nice, going to be interesting to see how your going to use them in the mod
yeah deffenetly better than sandbags in the middile of nowhere
btw if you havent figured it out yet the very dark one is a viscount star defender
i cant think of what could be wrong with it but let me know when you figure it out
very good :)
very nice and interesting :)
never mind i just found out how to convert alo to lightwave so now i have sooooooo many more ships to put into the mod :)
i didnt get it from any of the star wars empire at war mods, i got it form google 3d warehouse, i would love to be able to convert alo files to lightwave because it would solve so many problems im having with the duration it takes to make a ship from scratch and the difficulty and there are soo many ships that are in empire at war mods that i dont have yet
there is blue windows but they dont show very well and there not on every part of the ship in this model
i always do :)
in action it looks better than most ships, im going to have different guns on it though, they will be darker and squarer
yep but i will have random not connect to each other missions and i will have missions that do relate to each other
well if i ever make it multiplayer it wont happen for a long time and same goes for the singleplayer campaign
so that means its bigger than the interdictor cruiser, i will have to fix that
i agree with Mularac 100%
i only wish i could do as good as you with making icons
thats an ancient warship from stargate atlantis, you have just changed it a bit. still it is good
just so you know i didnt make this ship
This lucrehulk is no longer designated as the battleship. Its now called the lucrehulk carrier, because now i have three versions , this one, the Lucrehulk battleship which is darker and has the blue strips and the Droid Controlship
thats much better
Ok, with the making a legacy era version by itself i might do it but as long as there is enough ships, space stations etc. With the multi era version some people want to be able to verse for example a Venator cruiser with ARC 170s and MAATs against a Star Destroyer i know that there is little point seeing how that it would be way to unbalanced but i might only put ships in that version that would be able to at least do some damage like the venator but also ships like the Centurion class battlecruiser (ravager). Also yes i mean "Admonitor" but that means all this time i have been spelling it wrong.
So that means that there will be 5 versions of the mod, Kotor and Mandalorian war (also including any ships before the clone wars), Clone wars, Galactic Civil War, Legacy and a Multi Era version.
yes but i didnt even notice it untill you said
Well, home one is slightly smaller than these pictures now but i went by empire at war and i made Home one act like a battlecruiser so that it can almost go up against empire battlecruisers like the Alliegeance SD and Praetor SD. But regular mc80s (which are the same model as home one) are the same size as the mc80 liberty (mon calamari cruiser) which are canon sized to 1,500 meters.
i think the heavy raider should be bigger
finally someone restarted this mod.
great, babylon 5 is awsome.
if you mean balancing ship against ship than for example the MC80 Liberty can take on a ISD but it has better shields and almost the same armaments but worse hull.
if you mean weapons against weapons like if i have a ship with HTLs and Versing a ship with EHTLs (Enhanced Heavy Turbolasers) my HTLs fire one after the other slower than a EHTL but does more damage to hull and a EHTL does less damage to the hull but does more damage to shields.
i hope thats what you mean.
yes as i like to call it a "HTL" Turret - Heavy Turbo Laser Turret
im basing them from eaw but some things i will make to my likeing
not enough engines
how do you uninstall the walking mod that goes with it
because i acksadentaly installed it and it screwed everything up on the editor
looks great :)
thanks, im happy the mod turned out well
so it turns out the problem was located in the sound folder, i dont know why but when i removed the un-used sound files the game no longer worked so now i will release a patch that will contain all the sound files just to make sure it works
for some reason i have the same problem now and i cant understand how it changed, what do you mean you added it to the old one?
ok this is a completely new release (not a patch) so dont add it to the old one which is what im sure youv done
nice :), iv always thought that drones should look like railgun fire from a distance and that you have done very well :)
actually the release is getting autherized right now, its only been a month since i posted a picture last and yes its been a year since the last release
hahaha, im glad you like it and i promise that the next release will be much better, at the moment all iv got left to do with it thats ergant is add more missions
yes sorry but there are many glitches on those models i accuired, the new release will be much cleaner then the first
not that it really matters but the dreadnaught has too many windows, but its still good anyway
there are none in the first release but there will be in the next one
ok that is deffenetly the best skin i have ever seen, in the past bulwarks have looked abit goofy in all mods but now it looks like it is the most badass ship going around :), great job
really wish i could help you guys out after all the help youv given me in the past, i have experiance in all of those fields that you need help with but unfortunatly my hands are full working on SWEC and its already taking me ages to release the next version, hope you find the help you need, oh and your mods are looking great btw :)
yes well its not as easy as just to add spawn points....it requires alot of scripting, im not sure when the next version will be released becasue im working almost all the time now but at latest i would say April
my mod isnt dead...its under going a huge make over, the mod dosent have multiplayer yet and may not for a very long time, i aim to acheive putting many battles from the star wars history from all eras.....these battles will range from small skirmishers to large fleet battles, to create a unique feel to it from the other mods, make the mod canon and fanon.
i could be wrong because i never play multiplayer of the game but i dont think it has co-op gameplay.
i did play those games but only for a very short time, if you mean having objectives such as being told to destroy an enemys engines and weapons or exploring from point to point and then sort of stumbling upon enemy ships or they ambush you.......then yes , you also control a ships systems such as weapons, shields, enignes etc but im sure you know that already, the more technical parts of that will be introduced later in the mod but not to far down the road
this is my favourite, the colours work in harmony so well
thanks and yeah i looked there already but it didnt even occur to me to ask there
hey guys just a random question which dosent have anything to do with this mod...if any of you know how to change a ship's BOUNDS could you please PM (personal message) me
there wont be mission packs and this isnt the last update
the solution is at the top of the comment list
thats pretty much exactly what im doing, i have 5 versions, old republic era, clone war era, galactic civil war, legacy era and the main version which has all eras
ok so you put the "Star Wars Eternal Conflicts" in the mod folder C:\Program Files\Nexus - The Jupiter Incident\mods, when you open the "Star Wars Eternal Conflicts" folder it should contain 6 sub folders - meshes, music, save, sound, textures and universe. check the texture folder it should have 2 sub folders - icons and meshes. the meshes folder should contain 950 textures (give or take) if not then its possible that when you extracted the mod an error occured and prevented it from extracting properally, so my suggestion is that you try extracting it again and if that dosent work then you may have to download it again, if none of those work then i honestly dont have a clue why it shouldnt work