I'm pretty sure if you guys talk with Crowbar collective, they are willing to share a version of their bm engine, but you will have to create a lot assets, especially some xen creatures.
I'm pretty sure if you guys talk with Crowbar collective, they are willing to share a version of their bm engine, but you will have to create a lot assets, especially some xen creatures.
Great news, but how is the situation of BM:AS part 2? Cancelled or postponed?
I played from the beginning to finish, no bugs detected. Have you tried add the Nihilanth tower on the back far away to the xen maps? It can make us believe we are in the same place or near it. In the end of the mod i think it need a msg lie SUbject: Burns
Status: Arrested or waiting for some help.
The gargantua scene, it still need's more work, there's no point on thought 2 cars at him, and some of the scripts are appearing late, i was there waiting for it and it took a lot of time until the gargatua appeared and the door with the escape gateway was open all the way with an invisible wall, bug?
I continued to play the mod and it's getting better and better, and i'm the test chamber now, and i think between the beginning of ground zero and the test chamber it needs more ammo, maybe some left by the military. I don't know if it's a engine problem or not, but when the soldiers are being attacked (massacred) by vortigons or the gargantua and they saw me they forget them and attack me, i think is not suppose to.
Part 2 is already on development, just in a stand by for now, to finalize part1.
Check your scripts, because the gargantua always stays in an angle where we can't hit him the missiles. So it's very difficult to make him bleed.
I played the mod and currently I'm in the Black mesa entrance chapter and so far is amazing, better connected so far, but a few details need improvement. Have you thought of creating a discord group of your team? The interaction with the fans and the testers are a lot better, and we can report with more detail the bugs we found.
I started playing, and so far what i have to report is your team forgot to improve the textures in the first map, still the old one's, the new one's only appears after the event. And the game crashed in the end of the first chapter in the transition to the second chapter.
Great, but a huge risk to make it compatible with a beta version of a game, if i was you, i only had released a version compatible with the 1.0 version, because is a stable version and on the back kept the definitive beta version ready for the final version of bm, and kept fixing the bugs i had.
Is this mod death? If not i have some ideas of improvement.
CC just updated the game, it's in beta still, but it will come out in a short time i believe and the game it's a lot darker, horror style, and a lot of textures and designs improvement, so the deadline still the same?
They released 1.5 beta, and there's a lot of changes, so 15 november still remains the release date?
You forgot to update the workshop version with the patch 3. It will happen or you will just wait for the extended version?
They already said that, the 2 parts are separated games. So another question, does HECU have a discord group?
I just saw the second demo, it's a lot better compared to the first demo but the beginning of the mod needs story telling, it doesn't have it right now, we still don't know why we are going inside the Aperture facility, if you want good models for troops try to use the one's created by crowbar collective for the 7 war cutcene. The game still feels a walking game with no instruction or any introductions on anything, it's just walking to find a way out with no sense on why go that way. For the end just make us find some information on borealis for example, something that make the trip worth our time.
Part 2 will be updated on the 1º part or is an independent mob?
What's the plan for the second part of the game?
Why it's impossible to connect the maps? What good reasons?
If you want to make this mod to work, make it possible to go to XEN through Lambda Core, make the connection between the maps.
The game apears to be very nice, but improve your scripts to make the game look more realist. Keep the good job.
I gave you constructive criticism, to help you make your work better and my comment gets eliminated,don't expect more help from me anymore.
Your mode, is better when compared to the 1º one, but still it's very poor, the textures you used , the hl with the hl2 textures, don't do that , you have hl textures updated to source engine in blackmesa source, if i'm not wrong they are available for free. I found the mod not fluid enought, lots of breaking, and i didn't understood the story and i passed the game, keep it simple, Keep improving, and next time get more beta testers 1 it's not nearly enought. Good luck
The mode is very good already passed it, but you need to give a reason why in the game we should go inside the hazard course, because it seems there's no purpose, we go inside to do what? Escape? For that reason we don't go in.
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