This mod adds Xen levels for game Black Mesa (he has not any relationship to Xen under development Black Mesa Devs) and designed for those who can not wait for Xen developers to BM, and want to play it right now. The mod is to improve Xen version of Half-Life source. I have created a lot of textures and models that improve the graphics on the ,maps. In addition, some maps has been improved geometry. Sorry for my English, I used google translator ------------ Этот мод добавляет Ксен уровни для игры Black Mesa (он не имеет ни какого отношения к Ксену разрабатываемыми Black Mesa Devs) и предназначен для тех, кто не может дождаться Ксена от разработчиков BM, и хочет играть в него прямо сейчас. Сам мод является улучшенной версией Ксена из Half-Life source. Мною было создано немало текстур и моделей, улучшающих графику на картах. Кроме этого, на некоторых картах была улучшена геометрия.

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1 comment by zloikot on Jul 5th, 2013

BM: Xen v0.11

Now, as you can run Xen maps from the menu, and not through the console. Above the maps also worked a user Hecu Marine from Black Mesa forums and thanks to him, you can see this update. Do not forget, this update should be copied already installed Black Mesa: Xen v0.1

 Black Mesa: Xen v0.11

... Sorry for any errors in the text and my terrible English, I translate the text of the Google translator

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Black Mesa: Xen v0.11

Black Mesa: Xen v0.11

Jul 4, 2013 Patch 11 comments

This is a small update to BM: Xen v0.1, it adds detail and improved geometry for some maps, etc.

Black Mesa: Xen v0.1

Black Mesa: Xen v0.1

Mar 30, 2013 Full Version 30 comments

Here you can download is not yet the final version of Xen (alpha 0.1) For game Black Mesa

Post comment Comments  (0 - 10 of 50)
Dune_Jumper Oct 9 2014, 12:10am says:

This is surprisingly well done. Good work!

+1 vote     reply to comment
rodrigotoffano2 Aug 9 2014, 4:01pm says:

Why not convert the Gonarch Half Life: Source? Sorry my English I used Translate Google.

+1 vote     reply to comment
OurBenefactors Aug 21 2014, 4:31pm replied:

Gonarch doesn't exist in BM's code, and unlike Nihilanth, there isnt a workaround for it.

+1 vote     reply to comment
soft_haxorz Mar 20 2014, 10:50am says:

Is there a way to create a working level transition from Lambda Core to the first Xen map in this mod? It just doesn't feel right without it.

+2 votes     reply to comment
OurBenefactors Jun 21 2014, 8:12am replied:

In the BMS forums thread, there's a download for a version of the last LC map that links to these maps. However, I think issues caused by decompiling weren't fixed, and the map name is different from the actual last LC map, so when you rename it, you have to rebuild the cubemaps so reflections will work.
Anyway, here's the link:
However, the first xen map may not have a transition from LC, so you may have to do some work in entspy, or edit the map and fix all the issues caused by decompiling.

+1 vote     reply to comment
Ikill4fun32 May 11 2014, 6:38pm replied:

I just closed out of the BM game the second i entered the portal, installed this, and kept going.... but yes, i do agree!

+1 vote     reply to comment
HECUMarinesMook Mar 6 2014, 10:05pm says:

For everyone who's missing textures:
Install the alpha 0.11 update.
For everyone who has g-man not talking at the end:
You most likely installed a mod that overwrites scenes.image (like uplink and STUncut).
To fix this, first set up black mesa for source sdk.(You're smart enough to google it.) Then on the sdk select sdk engine 2007 and then black mesa.Then use faceposer and click rebuild scenes.image. This should update the scenes.image to include all the vcd files and therefore, make gman talk.
( I wonder what implications this has if I could figure this out just from looking at the files and errors in dev console. And I dont even know a thing about Source.)

+1 vote     reply to comment
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OurBenefactors Jun 21 2014, 8:06am replied:


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Black Mesa: Xen (Improved maps from Half-Life)
Black Mesa: Xen (Improved maps from Half-Life)
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