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It's been a long time since we departed, but finally the TFC team are back! Get prepared for the game that has been so long in the making...
we aren't dead, we merely stopped breathing
This time I have decided to go for a new engine. Along with this I will also be making regular releases of PurpleRune for Windows, Mac, and Android devices...
purplerune alpha 1 release
After a short break while I re-entered the realms of hell (school), I am now working on PurpleRune again and development is going very well...
dev log 7 - 29/04/12
Since the last dev log, i've really made some progress with the chunk system and development is really going very well...
dev log 6 - 09/04/12
This week I've been working on everything and development is moving pretty fast, albeit a small fraction of what I hope will be in the Alpha...
dev log 5 - 02/04/12
This week i've started work on outdoor environments, and been playing around with the lighting system, as well as added walls back into the game.
dev log 4 - 26/03/2012
The Week Three dev log is here, admittedly it's 9 days late but not to worry, PurpleRune is coming along rather well. New this week is the survival stats...
purplerune - week three dev log - better late than never
Hey Everybody, i'm back with the difficult second album. Kinda not really. This week i've been working on the pathfinding and last wednesday i released...
purplerune - week two dev log - pathfinding demo
Now, yes i know this isn't week one of development, but it's the first of the new regular update format for my game. So basically i'll be telling you...
purplerune - week one dev log
I have uploaded Blokky Beta 0.5 today and have decided that the game isn't really going the way i wanted it to go, and since i've learnt so much since...
beta released = the end
Yes, i'm back, and with a great piece of news, i have, or at the time of writing this, will be uploading the Alpha version of Blokky.
alpha released for public download!
It's been a while since last update so i though i'd make this an extra special update. That is, i'm going to start releasing pre-alpha versions of blokky...
blokky update #3: pre-alpha release coming soon
I've had some problems with Blokky recently, and unfortunately have not been able to make the deadline. This is due to problems with the Unity engine...
blokky update #2: delays, delays, delays
Just a quite update for you about the progress of my game. Added release dates.
blokky update #1: scripting completed
An insight into the upcoming 3D Indie Side Scroller: Blokky
introduction to blokky
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