Inventory/Currency
Mar 25, 2011 Demo 0 commentsNote this requires a Compiler like Visual Studios to open. COPYRIGHT = no one is allowed to edit this without my explicit permission, no one is allowed...
The Idea for 1099: First Crusade is to provide a simulation of the 12th Century (1100s). The game will be a player driven world that's historically accurate and realistic, a world that is Immersive and dangerous, the world would provide you with many Challenges, but many rewards as well.
As the game will be in a First person perspective, this shall allow for fierce melees and skilled shots killing the most heavily armoured knight.
This shall allow you to do as you wish as long as you got the skill and resources. You will be able to design your own castles and buildings to suite your needs, through the use of blueprints of which can be customised to the players demands (And Player created for buildings)
The main features will include,
And also we have a Twitter Twitter.com
Dev team
Adam Jones (Programmer and Project Lead)
Jordan Hart (Programmer and Modeller)
0 comments by jonesa01 on Apr 20th, 2013
Late as usual! But we have made progress, we have a basic terrain generator working, a screen shot is below
The terrain is automatically generated. We will spend time on improving it and adding more terrain features.
Each new game will generate a totally new terrain, so each game will be unique. Next week you will get a preview of our inventory gui.
The plan!
Next week:
- Main menu gui
- More work on terrain generation
Until next Sunday,
Nutshell Games
Note this requires a Compiler like Visual Studios to open. COPYRIGHT = no one is allowed to edit this without my explicit permission, no one is allowed...
Here is our currency demo, just to give you the community an idea on what the currency will be, hope you enjoy. Some news about the landscape and GUI...
Here is our profile, if you are interested in joining the dev team that will tell you all you need to know
Latest tweets from @callofkings
Check out T.co for some great news!
Jan 13 2013, 10:41am
After a long delay we have an announcement coming soon!
Jan 7 2013, 1:50pm
*On indiedb site -#cokteam
Apr 16 2011, 12:24pm
Falchion added to the image database.
Apr 16 2011, 12:24pm
The archers sword and the Longsword (General Class description) added to the image database (God that is growing quite large, no?
Apr 15 2011, 5:33am
I see many Newbs will get killed on there first combat encounter.
Apr 12 2011, 4:58pm
we are having two crosshairs, one for the weapon and one for the shield (Blue for shield Red for weapon) This should a interesting feature
Apr 12 2011, 4:58pm
Sexy!
Is this gonna be a M&B like game?
I hope it gonna be :D
Traking!
Late again?
I know! Just typing it up now, it wont be long!
Hello? Is this game still around? 3 weeks of updating and you've gave up already:/
No we be have not given up already! Its only me really working on the project at the moment. And we are all busy with other stuff. I will be updating this week!
Oh okay, you had me worried man!;)
Could you give us an estimate release date?:)
At the moment I cannot but hopefully will in the next few weeks once we have the base coding done.
aww it was too good to be true...
If your interested in whole first person MMO check out mortal online.