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Introduction to Blokky
Blokky

Introduction to Blokky

Blokky 0 comments

An insight into the upcoming 3D Indie Side Scroller: Blokky

Blokky Update #1: Scripting Completed
Blokky

Blokky Update #1: Scripting Completed

Blokky 0 comments

Just a quite update for you about the progress of my game. Added release dates.

Blokky Update #2: Delays, Delays, Delays
Blokky

Blokky Update #2: Delays, Delays, Delays

Blokky 0 comments

I've had some problems with Blokky recently, and unfortunately have not been able to make the deadline. This is due to problems with the Unity engine...

Blokky Update #3: Pre-Alpha Release Coming soon
Blokky

Blokky Update #3: Pre-Alpha Release Coming soon

Blokky 0 comments

It's been a while since last update so i though i'd make this an extra special update. That is, i'm going to start releasing pre-alpha versions of blokky...

Alpha Released for Public Download!
Blokky

Alpha Released for Public Download!

Blokky 0 comments

Yes, i'm back, and with a great piece of news, i have, or at the time of writing this, will be uploading the Alpha version of Blokky.

Beta Released = The End
Blokky

Beta Released = The End

Blokky 1 comment

I have uploaded Blokky Beta 0.5 today and have decided that the game isn't really going the way i wanted it to go, and since i've learnt so much since...

PurpleRune - Week One Dev Log
PurpleRune

PurpleRune - Week One Dev Log

PurpleRune 0 comments

Now, yes i know this isn't week one of development, but it's the first of the new regular update format for my game. So basically i'll be telling you...

PurpleRune - Week Two Dev Log - Pathfinding Demo
PurpleRune

PurpleRune - Week Two Dev Log - Pathfinding Demo

PurpleRune 1 comment

Hey Everybody, i'm back with the difficult second album. Kinda not really. This week i've been working on the pathfinding and last wednesday i released...

PurpleRune - Week Three Dev Log - Better Late than Never
PurpleRune

PurpleRune - Week Three Dev Log - Better Late than Never

PurpleRune 0 comments

The Week Three dev log is here, admittedly it's 9 days late but not to worry, PurpleRune is coming along rather well. New this week is the survival stats...

Dev Log 4 - 26/03/2012
PurpleRune

Dev Log 4 - 26/03/2012

PurpleRune 0 comments

This week i've started work on outdoor environments, and been playing around with the lighting system, as well as added walls back into the game.

Dev Log 5 - 02/04/12
PurpleRune

Dev Log 5 - 02/04/12

PurpleRune 0 comments

This week I've been working on everything and development is moving pretty fast, albeit a small fraction of what I hope will be in the Alpha...

Dev Log 6 - 09/04/12
PurpleRune

Dev Log 6 - 09/04/12

PurpleRune 1 comment

Since the last dev log, i've really made some progress with the chunk system and development is really going very well...

Dev Log 7 - 29/04/12
PurpleRune

Dev Log 7 - 29/04/12

PurpleRune 0 comments

After a short break while I re-entered the realms of hell (school), I am now working on PurpleRune again and development is going very well...

PurpleRune Alpha 1 Release
PurpleRune

PurpleRune Alpha 1 Release

PurpleRune 3 comments

This time I have decided to go for a new engine. Along with this I will also be making regular releases of PurpleRune for Windows, Mac, and Android devices...

We aren't dead, we merely stopped breathing
1099: The First Crusade

We aren't dead, we merely stopped breathing

1099: The First Crusade 5 comments

It's been a long time since we departed, but finally the TFC team are back! Get prepared for the game that has been so long in the making...

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