PurpleRune is a cool little RPG game in which you fight, steal, and explore your way around procedural dungeons with procedural weapons and procedural monsters

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3 comments by jordo834 on May 19th, 2012

Hey, To explain everything a bit, I have decided that due to productivity and issues with the game's core code, to make the move to Unity. It was a big one that has involved completely scrapping everything, but hopefully it is for the best.

So far I have a procedural dungeon generator which isn't actually too bad, and a basic player movement system that works surprisingly well, it also works on touchscreens.

Here is a screenshot of what I have so far:

New Engine

To move the player simply clicks or touches a nearby tile to move there. It is a very basic system and needs improving but for now it works just fine.

Next week I will start work on spawning objects with stats and lovely things like that, and I'm also hoping to get orientation support onto Android devices.

Part of this new strategy includes releasing the latest builds on here to the public, for Windows, Mac OSX, and Android, the download links are here:

Thanks for supporting,

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bakerg Apr 3 2012, 12:02pm says:

From the latest videos it appears it takes 30 secs to make a new game, does it create the entire map for the whole game there and then?

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jordo834 Creator
jordo834 Apr 4 2012, 4:33am replied:

Hey bakerg, this was the biggest problem I had with the game, what it used to do was generate a huge 3200x2400 world, and populate it with 32x32 tiles. This wasn't the most efficient method as you might imagine, and also it means there is only a finite game world. To fix this I'm using a much smaller game world, and saving/loading to and from file, allowing for infinite game worlds and instant generation, as a result, opening a new game now takes milliseconds instead of half an hour :D Thanks

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bakerg Apr 7 2012, 5:53am replied:

Thanks for the reply, a 3200x2400 world is huge, I can understand it taking ages now. The chunk system should work a lot better though, and expandable worlds will be awesome.

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gazornonplat Jan 10 2012, 1:01pm says:

Tracking to support a friend dude. <3

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Nutshell Games
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