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The PSO-1 still fits on the AK-74N side-rail and can be used. It just has a incorrect eye relief, but the grenade launching rubber pad + eye cup can help use it properly. It's very common among AK users. Is it possible to add it back in? It's a very iconic scope and the AK feels wrong without it.
That is really sweet.
So are the animations any different from the base game? I was never a fan of the rather unrealistic stock animations, so something new would be refreshing!
Please keep in mind it's an alpha, dude. It's not even certain the final mod is going to be on the same engine.
In the most recent video, Kojak mentions you can build maps through HL2 towards the end. You'd have to ask him for specifics, though.
Its Christmas and the mod got released like, three days ago. It's not that people don't play it anymore, lol. Its just an alpha test of a very new mod!
You're supposed to take malarial pills before you go into the trouble area and then take them every week when you're there. Both the amount of pills you take, the frequency and how quickly they take effect makes about zero sense.
Yeah, it's not like Company of Heroes is based off an actual war or anything, so it's puzzling how they confidentially chose to cover a front that was a large part of said event.
You could design your defenses in a manner somewhat like a tower defense game, but it's more like an RTS or FPS defense where you actively change your defense depending on the tide of battle.
The alpha build is going to be on HL2 Deathmatch, and probably most of the open betas. So, you could still play it in some form.
I'd note that the helicopter in the beginning of the game actually isn't all that realistic. It was far too agile and buoyant.
Absolutely. We're starting with guns first, then come zombies, survivor models, then vehicles. We only have one modeler who can work in his spare time though, so it's kinda slow.
My only objection is, the Panzerfaust costs the same as the Mk2 grenade because the Panzerfaust is about the same power as a grenade.
The AT-4 is a 84mm recoiless rifle. It does *serious* damage to most tanks and actually will blow massive holes in buildings. It's a whole lot more powerful than a grenade... so shouldn't their effectiveness be proportional to their cost, too? A grenade doesn't cost the same as a recoiless antitank rocket... In fact, an M67 grenade only costs about $20.
Also, I'm not sure if you guys are aware of this, but M249 SAWs are basically standard issue. One of out of every four or five guys carries one to begin with. But I guess it makes sense for the airborne doctorine because it allows you to move. Maybe an M240 machine gun as a upgrade for all doctorines would make sense, much like the Wehrmacht MG42 or the American BAR?
If I may ask, does "Close Area Battle" have an actual strength outside of Urban areas?