Modern Combat transports players into the midst of a high-tech war between the current-day Chinese and U.S. militaries. Incorporating all-new factions, units, doctrines, gamemodes, artwork, music, maps, and singleplayer missions, we aim to craft the most immersive and enjoyable strategic representation of 21st-century combat possible on the PC.
My favorite doctrine , good work by the way!
shouldn't it be "Close Quarters Combat"? That's the actual term
The term "Close Quarter Combat" refers to the special tactics and operating procedures adopted by armed forces for use in very specific, small-scale battlefield actions. For example, storming a heavily-guarded structure, or engaging in hand-to-hand fighting would qualify as CQC scenarios.
"Urban Warfare" and other names were also discussed, but it was decided that "Close Area Battle" would be a fitting (and broad enough) term to encompass the entire doctrine.
If I may ask, does "Close Area Battle" have an actual strength outside of Urban areas?
Well, none of the doctrine upgrades/abilities are actually specific to urban maps, if that's what you mean. They're useful anywhere.
Noooooo XO! Why the M1A2 Abram with Urban kit have a command point of 4?!? I don't think I can make it that far before the game ends. Yeah, I know for balance sake cause both Stryker got cage armor, but still......
I've played vanilla multiplayer game, and whenever I played Terror or Blitzkrieg Doctrine, I rarely get the chance to deploy either Tiger or King Tiger, cause I have to make way to other doctrine to keep up the fighting pace. Its extremely hard to deploy such powerful weapon when your force desperately needed to increase morale or resources.
That means you ate either winning or losing. In a balanced game between two players of equal level I can guarantee you will be able to use the tiger or in this case the M1A2 tusk
Is that building vanilla or MC?
It's new.