Hi, I'm a composer and 3D artist. Additional skills include intermediate programming (primarily Python) and web design. I rarely check this profile so it's probably best to contact me by the listed email or follow my Deviant Art profile for regular updates.

Comment History  (0 - 30 of 136)
JigsawPieces Feb 8 2015, 11:41am replied:

Thanks! It's much easier having as many polys to work with as you want. I have more interesting stuff to upload soon too... (I always forget about mod/indiedb nowadays >.>)

+1 vote   media: Grandfather Clock
JigsawPieces Nov 22 2013, 12:03am replied:

Well, at least they closed the door on the way out... for some reason...

Don't think to hard about it.

+1 vote   media: In Europe There Was Fire
JigsawPieces Sep 11 2013, 2:52am replied:

I've actually never played it :-( Someone I was working with said they'd like the project to use that sort of art, so I used some art they linked me to as a reference and tried recreating it.

After that project fell through I decided to only do paid work for others and develop my own ideas on the side.

+1 vote   article: Open for art and music commissions
JigsawPieces Aug 31 2013, 12:51am replied:

Ah, I see. That was the whole point of the mod -- it was a total conversion and had nothing to do with Fallout.

It's been a long time since I've fiddled with the GECK properly, but I'm pretty sure the stuff determining where you start resides in a few script lines in cg00. If you open the GECK, search for cg00 (make sure you're searching everything), then right click it, choose edit and look through the tabs until you find some code referencing the start locations. It'll be something like "set player start location to ff7startmarker" (I can't remember exactly what it was!) That's a place to begin looking anyway; I can't guarantee that'll hold the answers though.

If you manage to start your game in the Wasteland with the mod loaded, COCing is easy, you just need to know the cell name. Everything in the mod begins with "ff7", so just search for that in the GECK for cell, object, character, etc names. There's tutorials for setting up doors between different areas.

That's about all I know off the top of my head. Hope that helps.

+1 vote   mod: Mako Dawn
JigsawPieces Aug 29 2013, 8:06am replied:

I'm not sure what you mean by "auto-teleport"; perhaps if you explain what you mean by that I'll be able to help.

+1 vote   mod: Mako Dawn
JigsawPieces Aug 19 2013, 6:07am replied:

It's not for anything. I was gonna make a blueprint of something but then got bored with the tutorial and made something totally different :D

+1 vote   media: Vitruvinator
JigsawPieces Jun 23 2013, 10:12am says:

So many curves!

+1 vote   media: Blender Horn
JigsawPieces Jun 23 2013, 10:05am says:

This is pretty good for early music. Better than some of the atrocious things from my past :D

+1 vote   media: Byzantium
JigsawPieces Jun 23 2013, 9:58am replied:

Unfortunately, Freestyle doesn't :D It won't render the line art at higher resolutions, which is lame...

+1 vote   media: Classroom Visual Novel Background
JigsawPieces Jun 23 2013, 9:55am replied:

Thanks. The top part was surprisingly hard to make D-:

+1 vote   media: Industrial Vacuum
JigsawPieces Jun 23 2013, 12:48am replied:

Thanks, glad you like it.

+1 vote   download: Mako Dawn version 0.3
JigsawPieces Apr 27 2013, 1:48am replied:

Apparently Palmer can't afford any more of that "lard" he was so fond of.

+1 vote   media: Mako Dawn
JigsawPieces Apr 27 2013, 1:45am replied:

Way to compliment the one thing I didn't make :D

+1 vote   media: Mako Dawn
JigsawPieces Apr 27 2013, 1:42am replied:

*one month later*

I dunno... I think it was just Photoshop filters XD The painting part is from an image I got off the net though.

+1 vote   media: Cave Painting
JigsawPieces Apr 24 2013, 12:05am says:

Thanks :)

I notated it by hand in Guitar Pro 5. I wrote part of it on my keyboard, but I rarely record with it since it's usually just as quick (and more organised for me) to notate it. Then I imported the midi file into Cubase and applied the nice virtual instruments.

Actually, I wrote the percussion parts (minus the timpani) in Cubase too, kind of spur of the moment. Cubase, FL, etc. all have crap ways of notating, in my opinion. I prefer being able to see the score with the staffs.

+1 vote   media: Balancing Act
JigsawPieces Mar 22 2013, 9:43am replied:

It was a visual novel dev team. You know, visual novels. The text games with sprites where the main character, a player surrogate, stalks a load of under-age girls in a utopian Japanese high school. Or something.

I joined as a composer, but became the background artist as well. The BGs were to be 3D renders which were then embellished by the other artists. Later, I also became somewhat of a manager.

I left last week, however. For more details, come online and we'll chat - according to Pidgin, you're the one who hasn't been online for ages!

+1 vote   media: Junon Lamp
JigsawPieces Mar 21 2013, 10:30am replied:

I wouldn't say "upgraded" so much as acquiesced to the norm of a dev team I joined. But I am well as you apparently are too ^.^

+1 vote   media: Junon Lamp
JigsawPieces Mar 15 2013, 12:22am replied:

Also, these look nice.

+1 vote   media: Junon Lamp
JigsawPieces Mar 15 2013, 12:01am says:

I use Skype! I got tired of having both Skype and Pidgin open :D

+1 vote   media: Junon Lamp
JigsawPieces Sep 23 2012, 10:18am replied:

Brum brum! Wait, I mean, choo choo!

+1 vote   media: Fuel Car (Mako Dawn)
JigsawPieces Aug 28 2012, 9:13am says:

Just a small update of what I'm putting together for v0.3:

+1 vote   mod: Mako Dawn
JigsawPieces Aug 10 2012, 7:52am replied:

I'll release the 'full' mod here, as well as on the FO3 nexus. I'll notify the guys over at qhimm when I do. I occasionally post over there anyway, my username is 'Tempus' there.

+1 vote   mod: Mako Dawn
JigsawPieces Jul 20 2012, 7:33am replied:

"This is about doing what you care about"

Partly. If it were exclusively for me there'd be no problem. However, I was developing for myself and other fans. Moddb and nexus sites are how people find out about the mod, it's where media is shared and that generates the majority of new followers. I would not be able to have communication with the fans either because doing so would be to admit disobeying the C&D order, an illegal act. Secondly, I'd never be able to show my years worth of work to prospective (game dev) employers, because they (the employers) would then know that I continued development even after being legally required to cease, something employers are very unlikely to impressed by. It would also make me a liability to them if they were to hire me.

I don't think the "screw IP laws" attitude is the right way to go about things here. I see two broad options: either get permission to develop or evade IP laws and sacrifice 80-90% of the audience (in addition to other things). To me, the latter option would be incredibly bitter and disheartening. It's enough work developing without having to worry about illegal distribution. As I said in the original post, given the immense amount of time I was pouring into the mod or related endeavours (often hours per day) I really didn't want that to go to waste. Ultimately I decided I should be working on a project that I was in control of.

There was another paragraph I tried to add to my previous comment, but it was after the 5 minute edit limit. I can't remember the content, but it was basically concerned with explaining that I do care about the project. In some ways the project is intimately tied up with my own personal life and many of the rites of passage I've experienced were while I was developing for the mod. I really love the setting of FFVII (particularly Midgar), the feel, and its aesthetic, and I did enjoy developing for it. Sometimes you just have to let stuff go and it really sucks.

+1 vote   article: Development Indefinitely Ceased
JigsawPieces Jul 20 2012, 7:24am replied:

Anyone who takes over will likely be alone and need to shoulder all the same responsibilities I (and the developer before me) did. It's unlikely that someone who knows nothing about the base game / editor (FO3/GECK) will be able to find others who will put their assets in game for them. Even if they did, it's very inefficient workflow. You'll either need to learn it for yourself or it will never get done, a lesson I repeatedly learned throughout my development time. Fortunately, there's a lot of FO3 art pipeline tutorials (from 3D app > ingame). My personal advice would not be to wait for someone else to come along and fulfil role X and learn it.

But anyhow, I hope things go well. As noted elsewhere, more resources will be released to be freely used how you or others see fit. Good luck.

Oh, and I checked the Mako Dawn forums and couldn't see anyone named 'Stigma', are you sure that's what you meant?

+1 vote   mod: Mako Dawn
JigsawPieces Jul 15 2012, 8:33am replied:

"Personally think that they merely ignored your email because they don't care about this."

Yeah, I also think it's likely the email was ignored, regardless of whether it was read. I don't, however, think that means they're okay with it. I'm of the opinion that given the multitude of start-up fan works they don't bother C&Ding projects until they look like they're actually going to be completed. I certainly didn't want to find out if that were true or not after investing hundreds of man hours into the mod.

+1 vote   article: Development Indefinitely Ceased
JigsawPieces Jun 24 2012, 5:06pm replied:

I'll be releasing the rest of the resources soon. People can still play around with stuff, it only requires some basic knowledge of the GECK.

+1 vote   mod: Mako Dawn
JigsawPieces May 5 2012, 6:11am replied:

I see what you did there!

+1 vote   media: UDK snappable kit piece test
JigsawPieces May 5 2012, 6:11am replied:

I did, I put a crate in there before this :D That, and a wooden sphere!

+1 vote   media: UDK snappable kit piece test
JigsawPieces Apr 21 2012, 7:26am says:

This looks great.

+1 vote   media: Concept Art
JigsawPieces Apr 13 2012, 6:55pm says:

Take a screenshot on you computer, don't take photos of the monitor. You'll get clearer pictures and it'll look much better.

+2 votes   media: safe feed
JigsawPieces Apr 5 2012, 1:21pm replied:

They practised for months to get it right.

+2 votes   media: Turks
JigsawPieces Mar 17 2012, 8:01am replied:

Yep, that's the conclusion I came to after testing. The rather unsubtle usage here isn't how I'd actually employ it, haha.

+1 vote   media: Parallax Mapping Test
JigsawPieces Mar 15 2012, 8:16am replied:

Thanks :) I've been thinking recently of doing a recruitment drive on moddb to get another dev to help speed up production.

+2 votes   media: The back of Shinra HQ!
JigsawPieces Mar 12 2012, 8:30pm replied:

Yes, the surface they're on is flat, the model is just a six-sided rectangular prism.

+1 vote   article: Version No. Change & Various Updates!
JigsawPieces Mar 3 2012, 8:29am replied:

Thanks, I'm glad you like it so far.

+1 vote   download: Mako Dawn v0.2
JigsawPieces Feb 29 2012, 7:46am replied:

It's in game :) This shot isn't quite up to date; some textures are a little more detailed than this shot shows as you can see with the wall texture in the first link in the description.

+1 vote   media: Lower Elevator
JigsawPieces Feb 20 2012, 2:10am replied:

There is no low poly version of the Shinra Building. I'm going for something in between high and low poly with normal and possibly displacement maps. The model in this image is about 45,000 polys. The Midgar model you currently see in the mod (outside the windows) actually has a higher polycount which is mostly due to the buildings on the plate. I'm pretty confident a way can be found to model all of Midgar with a 50,000 - 60,000 poly budget ;)

Also, the model of Midgar you see out the window will have things removed such as the central column, parts of the Shinra Building and generally anything out of view. I might export the plates separately and only include them in cells where you can actually see them. The most demanding area on performance will probably be 69/70... since they're joined in an open manner rather than by doors, plus the open air balcony allows you to see ALL of Midgar basically.

+1 vote   media: Midgar WIP
JigsawPieces Feb 16 2012, 12:12am replied:

floor -61- !!! It was actually surprisingly hard to fit both carriages on there :D

+1 vote   media: Cargo Car Interior
JigsawPieces Feb 2 2012, 12:49pm replied:

Oh I see. Yeah, that video is from when I was first working on 59. The door doesn't do that any more.

+1 vote   media: Mako Dawn WIP 1
JigsawPieces Feb 1 2012, 12:30am replied:

The door at 01:00? Do you mean the emergency exit door? That doesn't open - it teleports you to the stairwell cell or, if you're in the stairwell cell, to floor 59. I'm not aware of any doors going over the walls...

As for animations, I'd love to make new ones for everything! But, as Neomonkeus said it's pretty unlikely at least for the foreseeable future. I do plan on learning to animate at some stage though. But since it's currently only me I really want to prioritize finishing off the existing areas ;) I agree though - some of Fallout's animations aren't to my taste. SMG shooting with one hand... what were they thinking! :P

+1 vote   media: Mako Dawn WIP 1
JigsawPieces Jan 30 2012, 11:57pm replied:

Haha :D I thought someone would - we cater for idiots too ;)

+1 vote   download: Mako Dawn v0.1
JigsawPieces Jan 21 2012, 6:22pm replied:

Once upon a time recreating the whole of Midgar (as a free roaming, playable area) was our goal. That's simply too ambitious, which is why we're making Shinra tower. But that doesn't necessarily mean you'll never be able to visit the plates if things go really well with development ;)

+3 votes   media: Elevators
JigsawPieces Dec 17 2011, 6:33am says:

Wow, this looks really sweet.

+1 vote   media: Dwarven Troop Transport
JigsawPieces Nov 14 2011, 7:47am says:

Midgar is a blight upon the planet :D

+2 votes   media: THE PLANET
JigsawPieces Oct 5 2011, 6:12am says:

Damn, you opening and closing that door gets real annoying :D

+1 vote   media: Shinra Tower test
JigsawPieces Oct 3 2011, 12:57pm replied:


+1 vote   media: Catch Me
JigsawPieces Jul 31 2011, 5:38pm says:

What are you running, Win95?!

I may be on bathroom duty... but uh,

Well. It's gonna be a really good bathroom.

Take THAT.

P.S. : fix the doors :D

+1 vote   media: Early work on 66...
JigsawPieces Jul 7 2011, 2:25am says:

Where's my monitor, that's what *I* want to know. :D It needs the vent thingys on the floor! It'd look cool with spec maps too :O Up to you :D

+1 vote   media: Redesigned floor 70...
JigsawPieces Jul 2 2011, 9:30pm says:

I don't remember saying that :D This is slander! You should name the game 'Infinite Pumpkin'

+1 vote   media: A minigame!
JigsawPieces Jun 4 2011, 8:47am says:

It took me a while to figure out who you were! Welcome to moddb ;)

+1 vote   member: Cellular
JigsawPieces May 1 2011, 12:45am replied:

This version is a little old; there's a chord transition in there that doesn't sound quite right which I've since fixed.

But yeah, it's a bit of an anti-climax at the moment :D I'm planning on including it as part of a bigger piece after I've finished Jitter Jatter.

+1 vote   media: Grand Epic!
JigsawPieces Apr 20 2011, 10:56am says:

All the textures (except the glow-y lights) I stole from Mr Industrial Polygons!

+1 vote   media: Tempus comparision
JigsawPieces Apr 20 2011, 10:54am says:

Ahahaha! Did you chop my tunnel into little bits? :D Actually... I'm not even sure I made that :S

+1 vote   media: Scaling Confusion
JigsawPieces Oct 14 2010, 12:31am says:

This is my favourite so far. Some peoples drawings look good but lack emotion; that's certainly not the case here.

+1 vote   media: siblings
JigsawPieces Sep 2 2010, 2:19am replied:

you again?!

It's a harpsichord, actually! The medieval banjo, with keys!

+1 vote   media: EVIL
JigsawPieces Mar 2 2010, 2:43am replied:

Isn't it just the vanilla textures...?

+1 vote   media: Street Sign
JigsawPieces Nov 13 2009, 12:00am says:

Hey, welcome to moddb! You have some good music here, I like the ambient stuff ;)

+1 vote   member: melt99
JigsawPieces Nov 5 2009, 8:19am replied:

With some luck there'll some be a forum that looks like that ;) I'm working on making it a reality right now with the MDMD team.

+1 vote   media: MDMD Website Concept
JigsawPieces Oct 19 2009, 12:13am replied:

Some of it is MIDI :P it's not a final version, although the composition is finished. It's actually a mixture of MIDI, recordings and VSTs.

Thanks for the feedback, it'll be taken into consideration ;)

+1 vote   media: Swing Version 1
JigsawPieces Sep 22 2009, 7:44am replied:

Thank you, I update it regularly so stay tuned! ;)

+3 votes   member: JigsawPieces
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